Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

The Risen 2 Thread

Discussion in 'Piranha Bytes' started by Syril, Apr 23, 2012.

  1. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,910
    Which file / lines? I had a 20-second look yesterday but didn't see a lot of adjustable stuff, but Win 7-era 'put everything in User folder' confuses me.
     
    ^ Top  
  2. Malpercio Arcane

    Malpercio
    Joined:
    Dec 8, 2011
    Messages:
    1,534
    Holy fuck, character animations are really, really bad. Patty looks like some kind of barbiedoll.

    The incipt seems pretty stupid too, but i think the execution played a great role in it. Maybe if they did something better executed than "pls go get magical weapon thnk byebye". Some things were weird too, why are some pirates siding with chutchu? How do you side with chutchu anyway? Do you send him a missive or something? Also, why do we leave via ship despite the fact chutchu is sinking every ship? Doesn't anyone see a problem with it?
    Meh, maybe it will be explained better later. Maybe not.

    Didn't mind the rest. Though, getting the ability to sneak five seconds into the game (assuming it works like in Gothic/Risen) was pretty fucking weird.
     
    ^ Top  
  3. Elwro Arcane

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,543
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    The file you should edit is NOT in the "User" folder, but in the Steam folder (steamapps / common / risen 2 / data / ini / ConfigDefault.xml )

    If you set the distance display values to e.g. 'high', you should find the line "ViewRangeQuality="High"". Below it are three sets of lines, "low", "medium" (ignore these) and "high". I set mine to this:

    Item_Small="6000.0"
    Item_Medium="6000.0"
    Item_Large="8000.0"
    NPC_Small="6000.0"
    NPC_Medium="6000.0"
    NPC_Large="6000.0"
    Level_Small="18000.0"
    Level_Medium="18000.0"
    Level_Large="25000.0"
    Object_Small="9000.0"
    Object_Medium="9000.0"
    Object_Large="9000.0"
    SpeedTree_Small="7500.0"
    SpeedTree_Medium="12500.0"
    SpeedTree_Large="17500.0"
    Events_Small="9000.0"
    Events_Medium="9000.0"
    Events_Large="9000.0"
    Effects_Small="15000.0"
    Effects_Medium="15000.0"
    Effects_Large="15000.0"
    Lights="9000.0"
    Terrain="100000.0"
     
    ^ Top  
  4. Malpercio Arcane

    Malpercio
    Joined:
    Dec 8, 2011
    Messages:
    1,534
    ^ Top  
  5. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,910
    Solution: fast travel. Or, quickload, because now the game makes you about 500 autosaves. It's a good idea, something I think I suggested way back, since the first rule of any PB game is save like mad.

    Thanks Elwro, I'll try that when I get home soon.
     
    ^ Top  
  6. FaChoi Educated

    FaChoi
    Joined:
    Sep 28, 2009
    Messages:
    533
    Location:
    ciudad subterranean los andes
    Inevitably that autosave will be 20 mins ago before you killed 30 monsters...

    Anyway, loving Guybrush and elaine running round trying to stop lovecraftian horrors while presenting different solutions to problems;

    Suck at skeet shooting minigame but I need that pistol,
    Use trained monkey on window - steal pistol - obtain cannon.

    Also double barreled musket = 2x70 damage every 2 seconds = hobgoblin raep
     
    ^ Top  
  7. Malpercio Arcane

    Malpercio
    Joined:
    Dec 8, 2011
    Messages:
    1,534
    Of course i quick-loaded. I have OCD and i save pretty much every five seconds.
    But it still dumb to not be able to climb back.



    Anyway, the second island map looks pretty shitty. It looks like it just came out from a Zelda game, unclimbable mountains and only 2 paths. What the hell? Does the game eventually open up like Risen/Gothic? And even if it does, what is the fucking point of this island? Leave retarded, unskibable tutorials to Bethesda, PB.

    On an extremely positive note, melike the jungle at night! But why does everyone suddenly use guns? I don't remember any gun in the first Risen.
     
    ^ Top  
  8. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    27,518
    I might have missed it as I haven't been keeping track of the last few pages but anyone give an estimate as to how much content/play time that Treasure Isle DLC provides?
     
    ^ Top  
  9. Raapys Arcane

    Raapys
    Joined:
    Jun 7, 2007
    Messages:
    4,906
    Any opinions on magic/voodoo? Just starting out and can't decide, since magic is rather hit-and-miss in PB games.

    Also, how do I fix the different y/x axis sensitivity shit? The config.xml file thingy shows them both at 1.0f, but they're definitely different.
     
    ^ Top  
  10. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,910
    There are only 2 paths between the Inquisition side and Pirate side of the first island, but other than that, it is still about as open as Risen was - unless you did some cheese-running past high level critters in previous PB games to explore literally everywhere. The second island is more open as well. Don't really care about the opening vignette since it literally takes 15 minutes, less than openings in DXHR, TW2, you name it.
     
    ^ Top  
  11. bonescraper Guest

    bonescraper
    Bros, should i go for muskets or voodoo? I don't like spellcasters, but in this case voodoo seems more appealing, as it lets you create potions, jewelry and gives you some nice tricks like mind control, which can be used in some quests. Muskets on the other hand seem to be really all about shooting and making guns. The popamole path has one skill that sounds kinda cool though - "'Nuff said", but voodoo seems way more versatile. Everyone keeps saying voodoo is kinda underdeveloped, so i'm asking you guys, which path leads to a more interesting, varied and generally fun experience?
     
    ^ Top  
  12. Toffeli Atomkrieg, ja bitte Patron

    Toffeli
    Joined:
    Feb 24, 2011
    Messages:
    1,479
    Location:
    Nordic Mongolia
    Wasteland 2
    http://forums.steampowered.com/forums/showthread.php?p=30522358

    FFuuu, apparently I have the same problem as them. Can't assing new key bindings. What makes it worse, my mouse is busted, and only the two main buttons and wheel work. And since the game automatically assings drawing weapon as mouse button nr. 3, I can't draw a damn weapon.

    :rage:
     
    ^ Top  
  13. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    16,870
    Codex USB, 2014
    It's not about muskets versus voodoo.
    It's about choosing glorious, progressive, imperialist white men over mud-farming, irrational, religious - uh - african-americans.
     
    ^ Top  
  14. Raghar Arcane

    Raghar
    Joined:
    Jul 16, 2009
    Messages:
    13,403
    I not only assigned mouse button 4 and 5, it even shown me where these buttons are.
     
    ^ Top  
  15. Jarpie Arcane Patron

    Jarpie
    Joined:
    Oct 30, 2009
    Messages:
    5,834
    Codex 2012 MCA
    I mean the artifacts, I've gone through all the beaches with the toothcomb but can't find that damned artifact boot.
     
    ^ Top  
  16. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    7,207
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Probably voodoo. I haven't actually went muskets though.

    It's worth mentioning however, that you can learn to make potions either way.
     
    ^ Top  
  17. Konjad High on potatoes Patron

    Konjad
    Joined:
    Nov 3, 2007
    Messages:
    15,855
    Location:
    Namoluk
    Strap Yourselves In Torment: Tides of Numenera Wasteland 2
    Change them in the .ini file then?
    C:\Users\kony\AppData\Local\Risen2\Config\Action_Map_User_1.xam


    Well, islands are different, some more railroaded, others more open. The game opens up when you get to take over the ship, but you will still need to unlock new islands via main quest though.
     
    • Brofist Brofist x 2
    ^ Top  
  18. Toffeli Atomkrieg, ja bitte Patron

    Toffeli
    Joined:
    Feb 24, 2011
    Messages:
    1,479
    Location:
    Nordic Mongolia
    Wasteland 2
    Thanks Konjad. I did try to check some ini files to find the key map files, but forgot to look at the AppData folder.
     
    ^ Top  
  19. Elwro Arcane

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,543
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    My journal says the boot (a single boot) is on a different island (Antigua). Or are we talking about two different artifacts?
     
    ^ Top  
  20. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
    Joined:
    May 1, 2007
    Messages:
    8,943
    Serpent in the Staglands Dead State Torment: Tides of Numenera
    anybody know where the king sword hilt is? the smith whose text says that he'll give it to me gives me a soul blah hilt instead (which you then find a second of in an easy chest on the beach).
     
    ^ Top  
  21. That makes me suspect that GNomes are a thinly veiled Negros.
     
    ^ Top  
  22. Jarpie Arcane Patron

    Jarpie
    Joined:
    Oct 30, 2009
    Messages:
    5,834
    Codex 2012 MCA
    FFFFFFUUUUUUUUUUUU!! I missed the mention of the different island in the journal, gotta check when I get off from work...I probably wasted an hour or so running around the beaches in Tacarigua. :stupid:
     
    ^ Top  
  23. poetic codex Augur

    poetic codex
    Joined:
    Aug 14, 2010
    Messages:
    292
    Exactly! If I could brofist you, I would. I noticed a lot of the professional reviewers also pointed out the lack of direct damaging spells as a criticism. That's why we can't have nice things. Direct damaging spells are the laziest, most predictable spell design you can think of.It seems that PB took a different route with the voodoo magic and this aspect alone makes me want to go out and buy the game. I only wish they had developed it further because it seems like the voodoo spells are very limited in number.
     
    ^ Top  
  24. Konjad High on potatoes Patron

    Konjad
    Joined:
    Nov 3, 2007
    Messages:
    15,855
    Location:
    Namoluk
    Strap Yourselves In Torment: Tides of Numenera Wasteland 2
    Shit happens. Anyway you can always go back to any island you visited before, so if you miss something you don't have to curse heavens. Well, at least after you get to be the captain of the ship, but that's just after second island.
     
    • Brofist Brofist x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.