Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The RPG Mod Repository

RuySan

Augur
Joined
Jul 11, 2005
Messages
777
Location
Portugal
no mods for Divine Divinity? I was thinking of replaying it
 

JudasIscariot

Arcane
Patron
Joined
Aug 19, 2009
Messages
2,001
Location
IV Republic of Polandia
Serpent in the Staglands Codex USB, 2014
The Chaos Conspiracy - a mod for Might and Magic 6 by BigDaddyJim.

Quote from the author himself:

"The Chaos Conspiracy is a two-part fantasy/adventure game that uses the original Might and Magic VI game engine. Part 1 uses the original MM6 map world. Part 2 uses a newly created map world. The Part 1 adventure takes place in the vast world of Nimradur; a land of diverse topology, realms, populations, myths, customs, and ‘creatures’. The central game plot is unique, unfolds in nine ‘chapters’, and is supported by a plethora of local challenges.

Part 1 of the game has been extensively play tested both in the Alpha and Beta stages of development, and is now released to the Might and Magic Community at-large in its final version.

Part 1 of The Chaos Conspiracy ( TCC ) contains a completely new main storyline, quests and subquests, dialogs, many new and/or imported graphics, and new weapon and creature stats. The game-start and game-dne video sequences are new and reflect the new game as presented in both Part 1 and Part 2..

TCC Part 2 is not your standard RPG-adventure game, nor is it your conventional MM game. Rather it is a game of Discovery and of Exploration. In TCC Part 2, you will enter a world unknown and uncivilized: no maps, no villages, no towns; only Creation in its rawest of forms. A single quest drives you onward through this land, as you gather clues from nature and progress towards the end. Your only guide will be your journal of notes, and your only chance of survival will be your wits, your might, and
your magic."

download it at http://www.mediafire.com/BDJs
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,241
Location
Seattle, WA USA
MCA
Fallout FIXT - Mod for Fallout, combines many fixes from previous modders and combined into one mod, with even more bug fixes. See link for full description on what is fixed.

I'm going to give this a try right now.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Are you up to making a section for engine reimplementations?

Things like gemrb, scummvm, arx liberatis, JA2 1.13, XL engine etc?
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,241
Location
Seattle, WA USA
MCA
I don't see a problem with engine reimplementations (provided it is RPG related). And since Jamie The Jew Lannister seems to be MIA(?) I'd happily re-edit the first posts and add them to their own section.

If you just submit a Name - Brief Description - and Link for each entry, I'll add it.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
GemRB - a reimplementation of the infinity engine - some enhancements to the original (auto-pause on spell cast only when in combat for instance) and slightly better performance. Stiff competition from the TobEx project though, which added features and fixed bugs in the original.
http://www.gemrb.org/wiki/doku.php?id=start

Scummvm - mainly a adventure game collection of engine re-implementations. However there are some rpg among the games covered - Lands of Lore and Quest for Glory series.
http://www.scummvm.org/downloads/?p=downloads

Arx Libertatis - this is a sourceport/clean up of the Arx Fatalis engine. Since the source is from the original game it works at least as well as the original - and has some new features and fixes, like a sortable inventory and faster menus (which are broken in recent operating systems for the original).
http://arx-libertatis.org/

JA2 1.13 - a source port of JA2 - new features, new guns and new action points system. I haven't played it, but our forum JA2 fanatics whisper that too many cooks spoil the broth - it's buggy. They still play it though (I'm waiting for the fork).
http://ja2v113.pbworks.com/w/page/4218334/Downloads

JA2-Stracciatella - the other JA2 source port. Inactive. It was just a "straight bugfix" project and works well enough if you just want a classical JA2 on linux without wine and with larger resolutions. Killing crows has a sound bug for some reason though.
http://tron.homeunix.org/ja2/

XL Engine - Quoth "The XL Engine allows you to play several classic games with modern technology. Support is in varying states at the moment but include or will soon include: DarkXL (Dark Forces), DaggerXL (Daggerfall) and soon OutlawsXL (Outlaws) and BloodXL (Blood)."​
On hold for a few months though. Lots of potential but ... one man projects :roll:
Runs Daggerfall (but without dialogs or quests i think).​
http://xlengine.com/

Xoreos - This is not out, or even supposed to be out for a while, you can't play yet. It's a Neverwinter Nights engine reimplementation by a scummvm dev.
https://github.com/DrMcCoy/xoreos/network
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
You could also lift some from this page:
http://en.wikipedia.org/wiki/Game_engine_recreation

it's hard to know which ones are active without going there.

Open Morrowind - morrowind engine reimplementation. I really hope this gets good enough, because the morrowind engine is as buggy as a spider web.
http://openmw.org/en/

There's also exult of course. It hasn't had a release in a while - and last one has a critical bug-
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,240
There is a Community Patch for Sacred 2 that adds new quests and restores some previous game content. I know that the first Diablo game has The Hell mod, and the second one has Median XL as a choice.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,241
Location
Seattle, WA USA
MCA
Since Mr. Lannister seems to me MIA:

Updated

Added Infinitrons list of recommended mods for Lazarus
DaveO's Patches for MM6 thru MM9
French localization mod for Lazarus.

If you see anything more that needs to be fixed/added just request it.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,241
Location
Seattle, WA USA
MCA
Most of the mods already include that. And seriously, why would you ever play DX without the fucking awesome New Vision mod? IT IS HEVAN!
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
TBH, I would not recommend using HDTP as it's quite unfinished and only upgrades a small number of models, if I'm not mistaken. But I suppose there's no harm in linking to it...
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,241
Location
Seattle, WA USA
MCA
Yeah the HDTP is basically useless(the NEW Gunther model is however pretty fucking cool in my opinion). That's pretty much it that I can remember off hand.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom