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Incline The Second Video Game Crash.

Discussion in 'General Gaming' started by DragoFireheart, Jul 5, 2018.

  1. PorkyThePaladin Arcane

    PorkyThePaladin
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    There can't be another crash like in the 80s for the simple reason that video games have become a much larger and more important part of general culture.

    Think about it, no matter how much someone liked playing them in early 80s, the games back then were simplistic as hell. So they were just a fun diversion at best, and when the diversion became oversaturated, people hit the pause button. But now, games are a lot more sophisticated, and have become another major entertainment medium, just like television and literature. Can something crash those two? For the same reason, as long as civilization survives, I don't see games crashing in the same way, although dips in sales due to lack of originality and quality are certainly possible.
     
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  2. Generic-Giant-Spider Arcane

    Generic-Giant-Spider
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    Hey Atari, you fuckers, I'm still waiting for my chance at completing the Swordquest contest.

    [​IMG]

    I want my gilded jewel hilted sword and you don't want to make an enemy out of me lemme tell ya'.
     
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  3. KeighnMcDeath Arbiter

    KeighnMcDeath
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    How much of that swag got melted down? I guess you had to astral travel with your Atari to find the air world cartridge and play your way to the finals. So occultish the dark lords of Atari be.
     
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  4. SpoilVictor Educated

    SpoilVictor
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    Will The Second Crash come? I hope so, but there is a long way to go.

    Biggest problem is fallacy that videogame industry is heading in wrong direction. Well, maybe it is according to vocal minority like RPGCodex and few others, but not according to mass market. All Ass Creeds, Far Cries, CoDs, BFs may seem like boring, repetetive pulp but not for millions who buy them every year. Not to mention juggernauts like FIFA which sell like cupcakes, and customers not only embraced paying for annual rooster update (sometimes called new version of the game every year), but also pay-to-win loot-boxes (the very same model EA tried to put in Battlefront 2). GTA Online, for reasons unknown for me, made Rockstar so much money they not only cancelled DLC but didn't have to release any game for 5 years.

    Profits go up - customers are happy and there is more and more of them. Sure there is some limit what market can sustain - with current push for "games as a service" titles will flop, dragging devs with them. Like Bioware will join mass grave of former EA dev studios after Anthem tanks. But AAA publishers now have enough money to survive failure of even big games (to the point that they actively seek to destroy some of their games like Titanfall 2). It is not "go big or die" scenario.

    It seems to be current trend. Holywood is creatively bankrupt for years, they are rebooting everything they can, and rarely if at all they do better than originals. Have you heard of any major studio going out of bussiness? Marvel is spitting 456th generic superhero movie with generic villain destroying generic city - peeps are storming cinemas with doors and windows. You have to screw up really bad like that Han Solo movie, but Disney still isn't going anywhere because movie tanked.

    Don't even get me strted on music industry.

    TL;DR - videogame market is healthier than ever, profits are going up, same for customer count. Majority of customers are content, being so conditioned to digest that pulp of entertainment.

    If I recall coretctly last big bankrupcy of (kinda) major publisher was in 2012 - THQ. And it was mostly due their idiotic investment in some drawing tablet not video games. Since then we had a new gen of consoles, various controversies, rise of loot-boxes, games as a service and still publishers are trurning profit up and up with audacity to say "Develpoement is to expensive - we need to profit more".
     
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  5. KeighnMcDeath Arbiter

    KeighnMcDeath
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    Lots of people fucking and having kids. BAM! More to market to esp in a gamer family. More tech across the world more people. And they were worried about people being addicted to painkillers when cellphones are so rampant. I used to laugh at Star Trek TNG; all those tablets. I was like, that ain’t ever happening.
     
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  6. Hobo Elf Arcane

    Hobo Elf
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    The important thing here that I feel we need to underline is that even though the Han Solo movie got poor reviews, it still made them a shitload of profit in the box office. They don't care if the reviews are crap because people are going to go and watch the movie regardless.
     
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  7. Morgoth Arcane Patron

    Morgoth
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    Let it crash and burn.
     
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  8. Goi~Yaas~Dinn Savant

    Goi~Yaas~Dinn
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    The industry itself will never crash, dude. That's like saying "When is Hollywood gonna crash?". They will secure a fucking government bailout if they ever even sense that outcome approaching. What's prolly gonna happen instead is the console market segment being voluntarily abandoned for PC and mobile gaming. Both are far more profitable with much more gullible consumers, and are either locked down or can readily be made so (which is the only advantage traditional console gaming had left, for the companies).
     
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  9. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    Your prophet, Dragofireheart, has spoken.
     
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  10. SpoilVictor Educated

    SpoilVictor
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    "DS3 one of most difficult games in history" Sweet Baby Jesus. While I appreciate work he is doing, that guy doesn't know jack shit about games. Maybe he should stick to Madden.
     
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  11. Zenith Savant

    Zenith
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    Honestly thought this was a 2013 necro at first.
    "Risk-averse publishers! Microtransactions! THQ and LucasArts closures! Endless rehashes! Oceans of indie trash [on mobile]! The second crash is here, it's happening right now!"
    Yeah, you wish.
     
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  12. Great Deceiver Arcane

    Great Deceiver
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    Yeah, I like Jeremy and all but at the end of the day he's a YT bottom feeder that's trying to find a new 'niche' since his Magic schtick died down. Videogames ain't it, bud.
     
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  13. Telengard Arcane

    Telengard
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    So, number-of-games-being-released-per-year, that number only crossed 2008's number like the year before last. Which means, this is nowhere near saturation.

    There is one actual difference between now and 2008, though. Back in 2008, all of the stores were curated, so YOU didn't ever have to see any of the many indie titles on the market. You could walk into a store, and there would only be mass-market games for you to buy, with maybe if you went to a warehouse store they might have a dump bin with some indie titles thrown in haphazardly. And in that way, you were told to buy the mass-market games, and you bought what you were told, and so you could safely ignore the fact that all those indie games even existed. Of course, it should be mentioned that for the brick and mortar stores, they had to be curated because of limited shelf space, so even if they didn't exactly have to be curated for mass-market sales, they would have had to be curated in some way anyways. For online retailers, though, they had to be curated because they knew their customers were fucking lazy and wanted someone to weed through the games for them and tell them what to buy.

    But then along came the 2008 crash, and during the recession, all the mass-market games companies scaled back their number of release or outright went belly-up. With fewer companies around, and those still around releasing fewer games, that meant fewer games coming on the market. And fewer games meant fewer things to sell for online vendors like Steam. So, rather than watch their sales numbers drop off a cliff, they decided to let a few select indies onto the platform. And all the lazies were still happy, because now there were the same number of games being released on the store as before, and Steam was still telling them what to buy, even if those indie titles weren't quite what they expected. But then one year Steam decided not to do any more weeding. And ever after all the lazies had to do awful, awful things like use the Search function, or press the Find Other Games Like This button, and pressing buttons and typing search words, that's like work -- way, way too much effort for the lazies to want to do. Of course, rather than complain about being asked to actually make an effort, the lazies would rather make up conspiracy theories or dystopian predictions, all in order to explain away their laziness as not being laziness at all, but rather someone else's fault. Which is only to be expected, really, since that is the laziest option.
     
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  14. Goi~Yaas~Dinn Savant

    Goi~Yaas~Dinn
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    Isn't this the same moron who went full "bitchez n' whores" on some run-of-the-mill Magic cosplayer and pissed off pretty much everybody? Why would anyone value the opinion of someone who froths at the mouth over dress-up titties?
     
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  15. toro Arcane

    toro
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    2019 AAA menu is strong: Metro:Exodus, Sekiro, The Outer Worlds (more like AA), Ghost of Tsushima, Dying Light 2, Death Stranding (maybe) and many more.

    Maybe Bethesda has to rethink twice before releasing shit but even they will released 2 AAA games: Rage 2 and the new Wolfenstein.

    All kind of shares (NASDAQ, DAX30, Bitcoin) are down because there is a financial crisis combined with Trump's trade war. Also there is a recession cycle and 2018 is exactly 10 years from 2008.

    Claiming that we are dealing with a AAA game companies crash is retarded.
     
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  16. Mark Richard Arcane

    Mark Richard
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    I think the biggest blow by far is the government scrutiny of loot boxes. Publishers put all their eggs in one basket for obscene short term profit, becoming dependent on child gambling only to wake up one day and be told half their revenue is in jeopardy. The possessive games as a service model doesn't help either. These games want to own players for life with daily grinding and achievements, but pesky mortal constraints severely limit the number of these games we can play. Somebody has to get edged out, and at the increasing rate of commitment and yearly sequels, publishers will end up competing against other games in their own library to diminishing returns.
     
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  17. Dexter Arcane

    Dexter
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  18. Big Wrangle Guest

    Big Wrangle
    All those people probably muttered to themselves "Who is this dude?" when receiving the notifications. :smug:
     
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  19. Goi~Yaas~Dinn Savant

    Goi~Yaas~Dinn
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    Unless you sat back with popcorn when MtG decided to purge him.
     
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  20. Dexter Arcane

    Dexter
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    And lot of the late fads like PUBG and Fortnite also put a lot of eggs into the "China" basket, only to potentially get bitchslapped by the Chinese government soon enough: https://nichegamer.com/2018/12/13/c...allegedly-bans-nine-games-including-fortnite/
     
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  21. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    Even a broken clock is right twice a day.
     
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  22. Telengard Arcane

    Telengard
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    Spectacle requested a citation. If you want solid numbers, you'll have to become an investor. But for the layperson, you can get a decent, basic overview by simply going to one of the games database websites and sorting by year. Or better but requiring more work, you can go the old reporter route and pick a few companies and follow their release numbers through the years, like EA as they go from 100 a year to a couple dozen, and now creeping back up.

    EDIT: I should also add by way of background, the only reason I used to come to RPGCodex back when was this place used to have a list of indie games, back before the online platforms started releasing them, and I happen to be someone who actually purposefully sought out indie games.
     
    Last edited: Dec 14, 2018
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  23. KeighnMcDeath Arbiter

    KeighnMcDeath
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    Blade and soul... swore I heard of that before.

    I guess the Chinese are just boning for rich fat chink men.

    [​IMG]
    Not much wrong with this except they’re too covered up and not gyrating to music.


    Wtf is this game really about?
     
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