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Incline The Second Video Game Crash.

Roguey

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Meh, everyone's stock may be down but we're nowhere near 2009 numbers, and the industry didn't even crash then.
 

TemplarGR

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It is happening. You may think that AAA companies have money, but they have huge operational costs as well. They have lost the capability of producing good games. Gamers are tired of their shit and the already released games are more than enough to last us a lifetime, if we don't care about graphics.

Just now i watched this:



Bethesda is dead. Just dead. Let her RIP. Starfield won't save that company, Elder Scrolls probably will never happen, and if it does, it is probably going to flop hard. And it will suck anyway.
 

Spectacle

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Blade and soul... swore I heard of that before.

I guess the Chinese are just boning for rich fat chink men.

blade_and_soul_640_12.jpg

Not much wrong with this except they’re too covered up and not gyrating to music.


Wtf is this game really about?

Who the fuck cares?
 
Joined
Feb 20, 2018
Messages
999
In the UK we didn't have a crash. If memory serves we just carried right along with our C64s and so on. Nintendo flopped like a concrete fish when they had the NES out. Mega Drive did pretty okay but the undisputed kings were Atari ST and Amiga for the longest time. Hearing you yanks talk about a crash is surreal. I think we're heading towards major companies like Blizz and Beth going down the shitter for sure. But will that affect indie releases? Sure the little scrotums won't be buying COD or Fortnite anymore but they were never going to drop money for the likes of Age of Decadance. Our GOAT RPGs are going to be fine, lads. It's just Triple AAA that'll get the lash at best.
 

SpoilVictor

Educated
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My room, sometimes other rooms
It is happening. You may think that AAA companies have money, but they have huge operational costs as well. They have lost the capability of producing good games. Gamers are tired of their shit and the already released games are more than enough to last us a lifetime, if we don't care about graphics.

Just now i watched this:



Bethesda is dead. Just dead. Let her RIP. Starfield won't save that company, Elder Scrolls probably will never happen, and if it does, it is probably going to flop hard. And it will suck anyway.


It would be funny as long as you realize that there will be whales throwing tons of money on that shit.

At this moment we don't need video game industry crash, but rather video GAMERS crash to eliminate customers from the market, not the companies.
 

Luckmann

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Gamers are tired of their shit and the already released games are more than enough to last us a lifetime, if we don't care about graphics.
For once, you say something that isn't entirely retarded. Of course, everything else you say is, but this particular nugget is, if anything, what could contribute significantly to a crash. Saturation. While most still care about graphics, there's significantly less difference between a game produced in 2008 (say, Fallout 3) and one produced in 2018 (say, Fallout 76), than there was between 2008 and 1998 (Half-Life, Baldur' Gate).

Likewise, many releases in recent memory make it abundantly clear that the biggest hurdles in terms of games that feel "too old" are things like UI and controls and options and usability/how it "runs", not graphics. If anything, "retro" graphics are making a massive comeback.

We're now in a period where if someone pointed out a 10-year-old game to the casual gamer, he could easily go back and play it largely like it was a new game. This might change with the introduction of VR, and "new" games will still be considered "better" in general, but ultimately, this also means that saturation is a very real possibility.

Now, much like books, for example, this isn't a threat to gaming as a whole. However, it *is* a huge threat to the big hitters. The AAA+ multi-million investments thzt risk going fucking nowhere simply because there's no reason to latch onto them. Fallout 76 was shit? Well you know, fuck them, there's good games to last a lifetime, and none of them involve selling my ass to Todd Howard and Pete Hines.

And as games are going "true mainstream", for better or worse, I think people are starting to get that.
 
Unwanted

a Goat

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Dumb neckbeard talking about this shit.
As for the topic I think what may happen here already happened in Japan. You have some new companies, usually shovelware publishers from the past doing well with more ambitious projects pleasing "hardcore" gamers that got left behind and traditionally big publishers, who's management is now taken over by finance department, turning to mobile as a market that's more welcoming to their strive for the highest short-term RoI possible.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,860
Honestly, it won’t crash; players who want good games will just be getting crappy ones instead. There won’t be any of that E.T phoning from the secret garbage dumps and the powerful Sword of Atari stolen. With Airworld in the void gaming reality had to crash hard and reboot itself. Nyah... this ain’t even close to 80s shit. Even fucktard dick hungry SJWs can’t fuck this up no matter how hard they try. The gaming force is too strong to collapse to the cuck-side.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
In the UK we didn't have a crash. If memory serves we just carried right along with our C64s and so on. Nintendo flopped like a concrete fish when they had the NES out. Mega Drive did pretty okay but the undisputed kings were Atari ST and Amiga for the longest time.

I'm no limey myself, but this version of events feels somewhat off.

The '83 crash also affected Europe (and the UK) but in a much more subtle manner. Chiefly because the crash primarily involved consoles, most home computers carried on as usual (though there were exceptions like the Dragon 32/64). What the crash did was make Europeans suspicious of consoles, so they would have a much harder time entering European markets than they should have. The NES was released in Europe in late 1986, but it didn't pick up and gain any relevance until two years later. Part of that is due to British gaming mags making concentrated marketing pushes for the current consoles from that point onwards. It did little to save the NES, the Sega Master System or the Turbografx, but it did set the stage for their successors to make strong entries, like the Megadrive and the SNES. But once SEGA and Nintendo entered the British market, they doomed the local home computer industry.

I think we're heading towards major companies like Blizz and Beth going down the shitter for sure. But will that affect indie releases? Sure the little scrotums won't be buying COD or Fortnite anymore but they were never going to drop money for the likes of Age of Decadance. Our GOAT RPGs are going to be fine, lads. It's just Triple AAA that'll get the lash at best.

I'm not sure what to make of a potential upcoming video game crash, but considering many have been predicting an 'Indiepocalypse' (where indie devs give up in droves because of oversaturation) the two may pair up and form a Proper Crash. The AAA behemoths of EA, Bethesda and Blizzard suffering a crash will send shockwaves through the rest of the gaming industry, meaning many more gamers will hold back on making purchases and hundreds (if not thousands) of developers will be washed away, indie or otherwise.

This will happen because the gaming industry has become polarized in the scale of game development projects. On one hand you have AAA devs throwing dozens of millions into a game, and on the other hand you have indie devs mucking about with pocket change. There is no middle ground anymore, it's almost unheard of now that a developer spends something like $10-25 million on developing a game.
 
Joined
Feb 20, 2018
Messages
999
In the UK we didn't have a crash. If memory serves we just carried right along with our C64s and so on. Nintendo flopped like a concrete fish when they had the NES out. Mega Drive did pretty okay but the undisputed kings were Atari ST and Amiga for the longest time.

I'm no limey myself, but this version of events feels somewhat off.

The '83 crash also affected Europe (and the UK) but in a much more subtle manner. Chiefly because the crash primarily involved consoles, most home computers carried on as usual (though there were exceptions like the Dragon 32/64). What the crash did was make Europeans suspicious of consoles, so they would have a much harder time entering European markets than they should have. The NES was released in Europe in late 1986, but it didn't pick up and gain any relevance until two years later. Part of that is due to British gaming mags making concentrated marketing pushes for the current consoles from that point onwards. It did little to save the NES, the Sega Master System or the Turbografx, but it did set the stage for their successors to make strong entries, like the Megadrive and the SNES. But once SEGA and Nintendo entered the British market, they doomed the local home computer industry.

I think we're heading towards major companies like Blizz and Beth going down the shitter for sure. But will that affect indie releases? Sure the little scrotums won't be buying COD or Fortnite anymore but they were never going to drop money for the likes of Age of Decadance. Our GOAT RPGs are going to be fine, lads. It's just Triple AAA that'll get the lash at best.

I'm not sure what to make of a potential upcoming video game crash, but considering many have been predicting an 'Indiepocalypse' (where indie devs give up in droves because of oversaturation) the two may pair up and form a Proper Crash. The AAA behemoths of EA, Bethesda and Blizzard suffering a crash will send shockwaves through the rest of the gaming industry, meaning many more gamers will hold back on making purchases and hundreds (if not thousands) of developers will be washed away, indie or otherwise.

This will happen because the gaming industry has become polarized in the scale of game development projects. On one hand you have AAA devs throwing dozens of millions into a game, and on the other hand you have indie devs mucking about with pocket change. There is no middle ground anymore, it's almost unheard of now that a developer spends something like $10-25 million on developing a game.
You weren't there. You didn't see the outright apathy to Nintendo that was present in Britain at the time. The Amiga despite being inferior graphically to the Mega Drive and SNES was able to hold it's own till the company's bankrupcy just before the Playstation and N64 came out. (Mostly down to cheaper games and piracy) They simply did not dominate as they did in America. They didn't "doom" shit. They didn't save the industry. I was watching this video recently and it has a lot of facts that confirm my own perception as someone who actually lived in the UK in late 80's.
 

Unkillable Cat

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You weren't there.

And with three simple words you cast great doubt upon whether it's worth continuing this discussion. It doesn't help either that much of what you're talking about concerns points I never even raised.

For most of those points we're on the exact same page. The main issues I had was the statement that "in the UK we didn't have a crash" and the finer details of how (slowly) Nintendo got a foothold in the UK, and the consequences of that.

But whatever. At least talking about a potential crash should help prepare people for the possibility. Keep calm and carry on. :)
 

Atlantico

unida e indivisible
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Make the Codex Great Again!
I was watching this video recently and it has a lot of facts that confirm my own perception as someone who actually lived in the UK in late 80's.

It's an interesting video, though the guy who narrates it should be flogged publicly for his pronunciation.

Nineteen-eighty-free.
Eck-setra.

But then he has no issue saying "thousand" perfectly. It's not that he can't, it's that he can't be bofwed. Thus: flogging.
rating_prestigious.png
 
Joined
Feb 20, 2018
Messages
999
I was watching this video recently and it has a lot of facts that confirm my own perception as someone who actually lived in the UK in late 80's.

It's an interesting video, though the guy who narrates it should be flogged publicly for his pronunciation.

Nineteen-eighty-free.
Eck-setra.

But then he has no issue saying "thousand" perfectly. It's not that he can't, it's that he can't be bofwed. Thus: flogging.
rating_prestigious.png
He's a professional wrestler putting on the character of a Tory despite having awful teeth and an SWEECH IMWEDIMENT!
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
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Messages
23,731
The crash will happen before stock numbers catch up.

The process preceding it will take time but once the crash happens it will be swift and all measurable data will follow suit.

Some are saying that indies will be fine. I'm talking about a crash, not the death of an industry. Video games will always be around, but many companies may not be.

The game industry will likely never die short of some new technology completely ousting PCs/consoles/shitty mobile games.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,860
Mobile might bust some if the companies are greedy frosty retards. I guess there’s a gamer stock site out there showing the current stock price. Might be a site with ALL the active companies depicting net worth, products total, products on the market, etc etc. If companies could produce a game with just a monochrome pixel on a black screen you could move and people buying it they’d keep selling that shit. At times I believe the owners don’t really give a damn about anything but $$$.

Anyone been looking into the pie charts of which platform has the largest gaming %? It’s probably mobile.:negative:
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248


Wtf is this game really about?

I don't know why but watching this just caused me to bust out laughing uncontrollably. Why in the hell would you want to play a game like this? You can just go to porn sites and watch real porn. You can probably find videos on porn sites of women doing sexy dances. There's even hentai if that's what you're into. I just don't get it.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,860
Just go to a Vegas sex ranch that’s guaranteed clean personnel and a good time if you gots the $$$. Cheaper than a gf/spouse in the long run.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,169
What's the problem? Video games are already dead, on par with movies and books. In general the global economy is dead.
Let's go ahead.
 
Unwanted

a Goat

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I'm wondering about this for few days in short streaks while I'm sitting on the toilet taking shit. Taking shit is a beautiful process, all the best thoughts come to you right there just to end in the pipes. Few weeks ago I've ate big, gigantic kebab with lots of hot sauce and man it was heaven, until next day I shat like 6 kg's worth of shit on one sitting and my ass burned.

Anyway back to the topic.

Maybe I'm getting old, but from what I see in general gaming communities, there's very little enthusiasm for new titles. I'm not just talking about US RPG NERDS AND OUR PRESTIGIOUS TASTE, I'm talking, in general. It seems like in the last 5 or so years almost nothing that would just throw the normies on their knees came out. Like even look at AAA franchises. No new franchise seems to stick. Watch Dogs is probably over at 2, Titanfall? Dead at 2. How was that new blockbuster from activision by bungie called again? They're complaining the sequel is also under-performing. And what series are sort of continuing to exist? The same that existed and did well in 2010. Or 2011.

Even if you look at games as service market - MMO's crash one after another, Overwatch underperforms, Artifact is the biggest disaster in Valve's history, in the last 5 years(again since 2014) only Heartstone(did it came out in 2014 or earlier tho?) and Fortnite seems to do well. Mobile gaming is just fad after fad.

It's like all drug addicts already settled for their favorite drug and aren't interested in anything new.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
It's like all drug addicts already settled for their favorite drug and aren't interested in anything new.

Interesting comparison, and one that I think is a lot more relative to the gaming industry than people would like to believe.

In the early 1980s retail games lived as long as the platform they were released on. This didn't mean much as most platforms didn't live for many years, but one notable example of this was the Infocom catalog on home computers. Infocom lived by the creed that a title released to store shelves was a title that should stay on the store shelves. This meant that Infocom titles sold well, but they sold slow. It usually took a year or two for an Infocom title to reach its peak of success, sales-wise. It also meant that for those stores that stocked them, the entire catalog more or less was always available. (Obviously Infocom also dealt in low volumes.)

This changed when Activision bought up Infocom in 1986. Activision had by that point been around for seven years, so they knew what worked best for the gaming market: Fresh releases rapidly replacing the old classics. It worked well for Activision (and everyone else who followed suit) but it didn't work for Infocom, and Infocom folded in 1989.

If we apply the drug analogy to this, then Infocom is the laid back "old-timer" drug dealer who keeps selling the same old regular stuff to his regular customers, who probably treat him as they treat the cornershop merchant or the baker or somesuch. Someone reliable that they depend on, someone who's not involved in turf wars with other gangs and such. Activision is the ambitious suit-wearing drug dealer who's only looking to sell the high-end drugs in bulk by today's end, and are generally more concerned with their own wallets than being a part of some community.

As far as gaming goes, the ambitious drug dealers ruled the roost for almost 20 years. New titles quickly came in to replace the old ones. That wasn't much of a problem because, as said before, the platforms for the games didn't last that long either. But the PC market stretches back over 35 years now, and both Sony and Microsoft can reach back 20 years for legacy titles for their systems, and Nintendo can do even better than that. And this larger back catalog is creating an interesting effect.

Because computer games were sold in retail stores and new stock replaced old stock, there was always a healthy supply/demand ratio. But with digital distributors the supply is left unchecked, the amount of shelf space is infinite and titles rarely (if ever) leave those shelves. This inevitably creates a massive market imbalance as supply grows out of control, while demand doesn't. This means that gamers inevitably stop getting excited for new games, as they have so many old ones that they can just keep playing.

(This is one of the reasons why most game releases are sequels BTW. Why sell the classic Burger #1 for $3.99, when you can sell the NEW Burger #2 (with only some added lettuce) for $9.99? Repeat ad nauseum.)

If we take the supply-going-out-of-control thing and apply it to the drug market, you have a nightmare scenario: People content with getting high on the old, low-price shit (because the new shit quickly kills off most of its customers) and not showing any interest in whatever new drugs might be coming. That's no way to run a business, reputable or not.

Overall I think this is a facet of the gaming industry people either didn't anticipate, or anticipated and quietly got on the boat early to profit from the situation while the going was good. Either way, here we are.
 
Last edited:

KeighnMcDeath

RPG Codex Boomer
Joined
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What you want and what you get in the market can be annoying.
2011-07-28-Mail-Order-Monsters.gif
 

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