Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Interview The Sounds Of Skyrim

Discussion in 'News & Content Feedback' started by VentilatorOfDoom, Jan 15, 2011.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Messages:
    8,467
    Location:
    Deutschland
    Tags: Bethesda Softworks; Elder Scrolls V: Skyrim

    <p>Every new day another bit of juicy <strong>Elder Scrolls V: Skyrim</strong> news. I'm so excited. Today Gameinformer provides a four-part video interview with Mark Lampert, audio director at Bethsoft, about what it takes to make the most awesome sound imaginable. <a href="http://www.gameinformer.com/b/news/archive/2011/01/14/the-sounds-of-skyrim.aspx" target="_blank">For your pleasure</a>.</p>
    <blockquote>
    <p>In a sprawling role-playing epic like The Elder Scrolls V: Skyrim, good audio can make or break the experience. An out-of-place musical theme, a poor voice actor in a key role, or a goofy sound effect can ruin the immersion, pulling players out of the excitement of the game. At the same time, strong audio work can help a game soar, deepening every level of involvement in the world of the game. We talked with Mark Lampert, audio director and sound designer at Bethesda Game Studios, and the chief architect of the aural experience players will encounter in Skyrim. He revealed details on all the sound elements players will encounter in the game, and had some fascinating examples of his work to share.</p>
    </blockquote>
    <p>We really should do an interview with those guys over at Bethesda.</p>
    <p>&nbsp;</p>
    <p>Spotted at: <a href="http://www.gamebanshee.com/news/101103-the-sounds-of-the-elder-scrolls-v-skyrim.html">Gamebanshee</a></p>
     
    ^ Top  
  2. commie The Last Marxist Patron

    commie
    Joined:
    May 12, 2010
    Messages:
    1,865,225
    Location:
    Where one can weep in peace
    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    So long as they keep Moira's VO actor it will be awesum.
     
    • Shit Shit x 1
    ^ Top  
  3. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,920
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Had to stop reading after that...
     
    ^ Top  
  4. racofer Thread Incliner

    racofer
    Joined:
    Apr 5, 2008
    Messages:
    21,959
    Location:
    Your ignore list.
    This will be a long year...
     
    ^ Top  
  5. bhlaab Arbiter

    bhlaab
    Joined:
    Nov 19, 2008
    Messages:
    1,787
    Oh, can it Bethesda? Thanks for the sagely advice
     
    ^ Top  
  6. Hirato Purse-Owner Patron

    Hirato
    Joined:
    Oct 16, 2010
    Messages:
    3,603
    Location:
    Australia
    Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
    Immediately I think of Moira in Fallout 3. The samples taken for her speech were absolutely terrible (probably just the shitty engine...), there was this really annoying buzzing in the background whenever she talked. Come to think of it, a significant amount of the voices samples presented this problem.

    If I had any interest in getting skyrimjob, I'd hope that they do a much better job than they did with fallout 3.
     
    • Brofist Brofist x 1
    ^ Top  
  7. Overweight Manatee Scholar

    Overweight Manatee
    Joined:
    Sep 4, 2009
    Messages:
    3,520
    ^ Top  
  8. Erzherzog Magister

    Erzherzog
    Joined:
    Jul 16, 2007
    Messages:
    2,887
    Location:
    Mid-Atlantic
    Music in Elder Scrolls has been pretty fine, even in Oblivion.

    But dear god, a lot of people complained about the voice acting. I hope they tried to fix it.
     
    ^ Top  
  9. roll-a-die Magister

    roll-a-die
    Joined:
    Sep 27, 2009
    Messages:
    3,063
    ^ Top  
  10. Saxon1974 Prophet

    Saxon1974
    Joined:
    May 20, 2007
    Messages:
    2,101
    Location:
    The Desert Wasteland
    Im really liking what I have heard of the theme.

    It reminds me alot of Morrowind's theme.
     
    ^ Top  
  11. Turjan Arcane

    Turjan
    Joined:
    Mar 31, 2008
    Messages:
    4,961
    Given the pace of news about this game compared to its release date, about when do you think Todd will show us his dildo collection?
     
    ^ Top  
  12. Leimrey Educated

    Leimrey
    Joined:
    Jan 13, 2011
    Messages:
    131
    Location:
    In the Land of Twilight, under the moon
    Let's hope that at least Bethesda won't fuck up with the musical score (the music in the trailer was quite impressive). Ehh, who am I kidding, the game will most likely suffer from a terminal case of Consolitis Casualis.

    :thumbsup:
     
    ^ Top  
  13. Tycn Savant

    Tycn
    Joined:
    Sep 11, 2009
    Messages:
    1,852
    Location:
    Prosper Land
    Sadly, this is where the similarities will end.
     
    ^ Top  
  14. sah Liturgist

    sah
    Joined:
    Jun 9, 2007
    Messages:
    445
    Location:
    Poland
    Do we really need more Skyrim news?
     
    ^ Top  
  15. hanssolo Educated

    hanssolo
    Joined:
    Apr 28, 2010
    Messages:
    863
    Am I the only one who's a little uncomfortable seeing these day-by-day accounts of Game Informer's sexual rendezvous with Todd & Friends™? Some matters are best kept private.
     
    ^ Top  
  16. torpid Liturgist

    torpid
    Joined:
    Aug 2, 2010
    Messages:
    1,099
    Location:
    Isma's Grove
    Did they mention the atrocious VA in Oblivion or are they pretending it never happened?
     
    ^ Top  
  17. racofer Thread Incliner

    racofer
    Joined:
    Apr 5, 2008
    Messages:
    21,959
    Location:
    Your ignore list.
    Everyone knows Oblivion wasn't perfect, and learning from these past mistakes is what will make Oblivion 2 that much better game.
     
    ^ Top  
  18. CrunchyHemorrhoids Prophet

    CrunchyHemorrhoids
    Joined:
    Dec 5, 2010
    Messages:
    1,356
    It's far more likely bethesda's ripping off Beowulf- a recent popular movie in the same setting- like it did with LOTR for oblivion, than some unrelated tune from a russian movie nobody ever watched.

    http://www.youtube.com/watch?v=yQdxPxJW68M

    Moira aside FO3 already improved voicework, the problem is the scripts.
     
    ^ Top  
  19. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    27,161
    Location:
    KA.DINGIR.RA.KI
    BUT IT HAD EMPEROR PICARD
     
    ^ Top  
  20. Mastermind Cognito Elite Material Patron Bethestard

    Mastermind
    Joined:
    Apr 15, 2010
    Messages:
    21,144
    Neither song sounds anything like the Skyrim theme. The bar for "ripping off" seems to be pretty damn low. As in "there's sound coming out so it was ripped off" damn low. :smug:
     
    ^ Top  
  21. commie The Last Marxist Patron

    commie
    Joined:
    May 12, 2010
    Messages:
    1,865,225
    Location:
    Where one can weep in peace
    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    Here's a thought: instead of using up most of the VO budget on celebrity voices which are still badly directed, bored, and have nothing to work with, why not actually use the budget for good writers and a multitude of unknown but decent voice actors?
     
    • Shit Shit x 1
    ^ Top  
  22. Luzur Prestigious Gentleman Good Sir

    Luzur
    Joined:
    Feb 12, 2009
    Messages:
    36,317
    Location:
    Swedish Empire
    but then they cant brag about how they got George Clooney voicing the beggars.
     
    ^ Top  
  23. Fowyr Prestigious Gentleman Arcane

    Fowyr
    Joined:
    Mar 29, 2009
    Messages:
    6,546
    Can we instaretardo any Skyrim news?
     
    ^ Top  
  24. CrunchyHemorrhoids Prophet

    CrunchyHemorrhoids
    Joined:
    Dec 5, 2010
    Messages:
    1,356
    ...The skyrim theme/melody is the same from oblivion/morrowind, you're missing the point.

    Todd saw LOTR as the popular notion his audience had of a fantasy setting at the time and tried to make it so oblivion players would connect the two, have something familiar to them in the game.

    Now he's making a skyrim game, he's going to again try to make the game live up to the mainstream's idea of nordic fantasy, that's Beowulf and it's reflected in the main theme that now has those deep drums, horns and macho choir, much like the memorable theme and intro to the most popular nordic fantasy movie in recent years(if not ever).

    I disagreed with roll-a-die's notion/joke that it was inspired from an obscure music segment from an obscure movie that few people outside communisthan ever watched, especially considering that the whole macho choir+drums+horns isn't original in the least.
     
    ^ Top  
  25. Abraxas Scholar Patron

    Abraxas
    Joined:
    Feb 28, 2006
    Messages:
    132
    Codex 2012 Divinity: Original Sin Project: Eternity Wasteland 2
    Hehe, in the fourth video, when they show the score you can see what I suppose are themes for inspiration, there's a viking movie poster, a shot from Valhalla Rising and... the techno viking!
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.