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The STEAM Sales and Releases Thread - AUTUMN SALE 2024

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Very, very suspicious looking games.





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In this darkly humorous action/adventure/survival horror hybrid thingy you play as JOHN HARRY – a balding moustachioed dim-witted drunk, who just drove his most prized possession – a car – into a ravine.

STORY
A man, who calls himself THE WARDEN, tricks John Harry into signing a contract that obliges him to complete seven ordeals – varying from mixing a cocktail to participating in a deadly game show. But what is the true goal of this mysterious "warden"? And is John Harry really as dense as he looks? How many cocktails can a man really drink in one day?

WHAT TO EXPECT
  • BLOOD: Know your health by the amount of blood on your face!
  • ALCOHOL: Mix cocktails and feel their effects!
  • VIOLENCE: Shoot bullets from guns into horribly deformed creatures!
  • ABUSE: Experience verbal abuse by people you hardly know!
  • PUZZLES: Find out if the rusty key fits into the rusty lock!
  • TALKING: Have a conversation with other weirdos!
  • CHOICES: Conversation choices that sometimes have consequences and sometimes don’t!
  • INVENTORY TETRIS: Unleash your inner OCD by managing your inventory!
  • LOVE: Fall in love, or just watch dirty pictures!
  • THE END: Experience three totally different endings depending on decisions you made!
  • MINIMAL HUD: Use your brain to remember how many bullets you have left!
  • PHILOSOPHY: Find out if worms are moral beings!




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Robosoul is a dynamic and innovative action-adventure game that combines old-school FPS action with an open-world, strategic gameplay elements and stealth mechanic.

Discover a story about a family that set out to colonize the planet Pax-Animi. Play as Daniel, the son of two scientists who loses his mortal body and whose consciousness is transferred to the planet's mainframe network. Become Robosoul!

Robosoul is an easy to play but hard to master game.

You play as Daniel in a computer simulated world, from there, you can enter the real world as Robosoul, a powerful robot, to fight in the war against the shadow-aliens.
  • Explore the real world and the simulation completely at your own pace, both worlds are different but are connected in many ways
  • Overpower the enemy AI with your own army of robots and capture cores to gain energy and power the simulation
  • Find and use blueprints and recipes to craft, build and plant
  • Unlock gates to discover new areas, find new weapons, new blueprints and progress through an epic storyline
  • Unique technology, Robosoul is developed completely on the custom made WorldAxis3D engine
  • Use the ingame level editor to create your own adventures
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,158
And hasn't been pushed by anyone either.

Word of mouth about good games travels pretty quick.
Word of mouth only gets started if anybody sees your game in the first place though, the tidal wave of shit on steam means that if something doesn't make it past the popular new releases algorithm on steam 99.999% of steam users will never see your game.
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
You used to be able to play it free online. It was P2W, but that might have changed in the steam version.

A sequel with a greater multiplayer focus was in development, but it's probably abandonware now.
 
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Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,589
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
And hasn't been pushed by anyone either.

Word of mouth about good games travels pretty quick.

Word of mouth only gets started if anybody sees your game in the first place though, the tidal wave of shit on steam means that if something doesn't make it past the popular new releases algorithm on steam 99.999% of steam users will never see your game.

Are you saying that the 'new releases algorithm' is the one-all, be-all method of pushing games now?

That developers can't, for example, push it on social media? Or register on like-minded forums?

And is it completely impossible for someone to browse Steam and come across this game without the algorithm to help along?

Because all of those options exist, plus more. And yet the game has virtually zero eyes on it.

So either it's not worth our time, or it's been abandoned... and even a good abandoned game would have people talking about it.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,158
No just that for small indie developers with no following it can be hard to get journalists/streamers to play your game specially for turn-based affairs that don't appeal well to the modern A.D.D. youtube audience. If you can't get previews/reviews going then basically all you have is visibility which is much worse these days. People used to talk about getting on steam being the golden ticket before 2015 because you were basically guaranteed money nowadays getting on steam means nothing.

I am sure these developers probably did push it on social media, I'll let you google that.

Kek, browse steam until you find the game without searching for it by name, I'll hold my breath.

So there is no room for finished and released products in your dichotomy?

The median earning for games on steam is probably under a 1000 just because something didn't achieve success doesn't mean it's a bad game just that steam is kind of in a winner takes all situation at the moment.
 

Solid Snail

Learned
Joined
Oct 31, 2018
Messages
328
Castlevania Anniversary Collection will release on may 16th, those are the games included:

Castlevania
Castlevania III: Dracula’s Curse
Castlevania II Belmont’s Revenge
Super Castlevania IV
Bloodlines
Kid Dracula
Castlevania the Adventure
Castlevania 2: Simon's Quest
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,370
No Rondo, no buy.

This game looks like it could be an ok game in the genre(when it's out of EA at least). Anyone tried it?



 
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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
The first of Konami's Anniversary Collections, Arcade Classics:





KONAMI starts its 50th anniversary celebration with this first installment of the Anniversary Collection series of the all-time classics!

This collection includes 8 arcade masterpieces of the 80s, from Nemesis to Haunted Castle.
Experience these KONAMI classics in all their retro glory, now enhanced with modern features.
_______________________

・New Features
For the first time, these classic titles support mid-game saves, difficulty levels, and display options which provide a fresh experience to longtime fans and make them to pick up for new players.

・Bonus Book
Also includes a bonus eBook packed with new information about the titles, including interviews with the development staff, behind-the-scenes insights, and sketches and design documents never before revealed to the public!

・Lineup:

Scramble
TwinBee
Nemesis (also known as Gradius)
Salamander (also known as Life Force)
Typhoon (also known as A-Jax)
Haunted Castle
Vulcan Venture (also known as Gradius II)
Thunder Cross

Please note the purchases made while located in Japan will be for the Japanese version.
Purchases made while located in any other region outside Japan will be for the English version.

The Japanese version includes the following:

 悪魔城ドラキュラ
 A-JAX
 グラディウス
 グラディウスII GOFERの野望
 沙羅曼蛇
 サンダークロス
 スクランブル
 ツインビー
 Bonus Book(日本語)


The English version includes the following:

 HAUNTED CASTLE
 TYPHOON
 NEMESIS
 VULCAN VENTURE
 LIFE FORCE
 THUNDER CROSS
 Scramble
 TwinBee
 Bonus Book(English)

What's the point of having separate versions at this point? Why don't they just include both local versions for everyone.
 

Solid Snail

Learned
Joined
Oct 31, 2018
Messages
328
The first of Konami's Anniversary Collections, Arcade Classics:



What's the point of having separate versions at this point? Why don't they just include both local versions for everyone.

Because it's Konami, they did the same for ZOE2.
 
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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Sometimes to deal with the difficulty of being alive, I need to believe there is a possibility that life is not real.

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This software is a simulation, a database of games and narrations, a play, an instrument, a network, two forests, a pond, a conscious slice of pizza having an existential crisis, a chimeric alien reggae band and a modular experience you can send electronically to anywhere in the world. It might not be for everyone. But I made a comprehensive, 136 page guidebook. Click on "View the manual" on the right hand of the page to see it.

Everything revolves around a landscape stage called Polyp’s Pond. There are three protagonists: Smerga, Kaotoa and Skalitir. They are the smartest three remaining AI after a human apocalypse. They are building a machine to generate more living AI. They have computers you can play games on. They are being attacked by swamp creatures. They are sending absurd emails to nowhere and procrastinating and gossiping. You can inhabit the body of one of the Tulpas generated from a previous iteration of their machine and explore Polyp’s Pond. Or you can change the point of view and watch one of the protagonists go about its day of work. You can network computers together and have multiple views going at once. You can talk with other Tulpas and decide if they are AI or other humans who have joined the network. Leave the simulation running all day and see all the different things the protagonists do and make.

By some multimedia artist Jeremy Couillard.
 

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