Oh and I forgot to add one important thing: character creation was a HUGE step on the right direction. Warren was such a bland character that he might as well have been a player generated character. The first game's usage of Warren only meant the opportunity of implementing character generation was wasted, since the plot wasn't about Warren at all and everything he did could've been done by literally anyone else. So, yeah, chargen is big
, even tho your guy is fully covered in armor 95% of the time, thus what he/she looks like is mostly irrelevant. It's like the first game just looked at those BUCKS on the table from players who prefer chargen and said "nah, let's just not do that because we hate money".
It is apparently weaboo crap like Code Vein has a place for a lot of normal gamers.
Code Vein has been hyped for several years and is published by BamCo. It also features much more recognizable character design and appeals to an already established fanbase of weaboos. As much as I agree with the guy who said Dark Souls was great precisely BECAUSE it was made to look as "Western" as possible, meaning animu-shit is actually CONTRARY to the "Souls Formula", the said reality is that Animu Community >>>>>>>>>>>>>>>>>>>>>>>>>>> Soulsborne community when it comes to numbers. And it's simply not true that every souls fan is anti-anime, just look at Nioh's success.
OH and Code Vein has Jolly Cooperation, which makes even Boredlands better.
What matters is that the general reception of the game is much warmer this time around and I sincerely believe it has much better
fundamentals than its predecessor, which means longer legs in terms of DLCs and sales. That and the fact that the game is reusing a LOT of assets, which probably means the development cost wasn't very high. So even if this game was a "hail Mary" pass from Deck 13, it looks like they'll manage to avoid going under.
Calling it now: game will get by on word of mouth and end up selling much more than its predecessor, despite having a lower peak player count.