23). Star Trek Online (PC, PS4, XB1)
by Cryptic Studios, 2010
Verdict: Acceptable
Availability: Originally released on DVD and download, also released on Steam, PSN and Xbox
Canonicity: Low to moderate potential canonicity
I don't personally like MMOs for a whole host of reasons. They are catered toward groups of people, so are limited in a whole variety of ways that tailoring a game toward a single player experience is not. For example, the average MMO is full of wide paths, flat spaces, because they need to host groups of people. Genuine verticality, or anything other than plains would make group gameplay difficult. Also missions and encounters are organised in a way that supports a server full of people coordinating, so 'instances' where you all gather at certain places, further detract from immersion. Star Trek Online was thus always going to exist principally as a cash grab machine, because a single player game is always going to provide the superior Star Trek experience; an MMO exists only for one party's benefit; financial interests. The question is, did it contain some merit anyway?
The game takes huge liberties with canon and continuity, placing 200 year-old retired starships back into active service just because they make recognizable consumer products for monetization; thank heavens video games don't count as canon. This is emblematic of everything that has happened to the franchise since the 2000s, when it lost it's integrity, historical periodisation eroded, and internal consistency was ignored. I think lots of less informed fans have even started to accept elements of this as canon, thus the attitude is seeping into official material and fan community. Yet some credit must be given, where it is due, and what can be said postivively is that writers attempted to present genuine extensions of the Star Trek universe as it might have unfolded after Star Trek: Voyager ended, and Star Trek: Nemesis took place (the latest historical events in Star Trek).
Species 8472 is presented as a rising threat in the new 25th century, and other plot threads are followed up on, not always in a welcome manner, as there is a tendency to link everything in vast conspiratorial ways that would diminish the scope the setting were they official. It is thus simultaniously a huge disappointment as a game, while also being one of the few things many fans had during the Star Trek drought of recent times, that attempted to build something new. It played a part in commercialising a coherent franchise into an increasinly incoherent merchandise grab, while also having some redeeming qualities, presumably put into the game by individual people who worked on it, and had care for their craft. While a company may be in it for their own reasons, not everyone involved as an individual is to blame, and there were moments of charm.
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