Dayyālu
Arcane
if the ai was like utterly braindead and DIDNT move and just shoot, i have no idea how i would have won that...
there are like 3 turns of distance between 2 of them and you, you flank 2 of them and the moment you turn the corner and get LOS - its a die roll to die...
Skill issue.
Like everything you wrote, really. I understand you're bad at the game and can't even use basic mechanics like suppression or smoke, but please, stop humiliating yourself so much.
Maybe it's because I'm from a country not involved in WW2, but WW2 is by far the most boring, unsubscribe-on-sight game or movie setting there is. I still haven't played Silent Storm because of this.
Does this setting hit differently if you're American/German/etc?
Normandy is the most boring setting possible. At least this one has the British, but the combat system kinda makes up for it (and the British have at least some variety compared to the usual Americans).
Also, very few units seem to have AT rockets(bazookas, panzerfaust). It should be one per squad in a mechanized infantry unit, and 1-2 per platoon in an infantry unit. Approaching a building held by infantry at point blank to spray machine rounds inside is much safer than it should.
Standard grenades attack also count as AT grenade attacks: tanks surprised by infantry in urban environment or by dug-in infantry close by are as good as dead. I don't exactly get why "approaching a building held by infantry is much safer" because dug-in infantry is probably one of the most annoying headaches the game has to offer (particularly if hidden). Fail to recon and boom, here it goes half of your advance. Furthermore, tanks have limited vision: it's perfectly possible (if you don't have your commander sticking his head outside) to simply not see some fucker that's going to blow you up.
The game does give you a shitton of tools to "manage risk", between smoke, infantry recon, vehicle recon. The game is not simulative, but I'd say a good "simulation of a tabletop wargame".