laclongquan
Arcane
No way~ The elite bonus is very useful: +1 movement, increase att/def. We can be satisfied with Wealth units in peace time, but to fight against the unstoppable horde of chin... ah, Believers, we can not lower our morale. I stole both weapon10 and weapon13 techs from her massively inefficient but numerous institutes after all. Miriam might be inefficient in research but she got a continent the size of Europa-Asiana to draw on~
Also, as I am the aggressor invading her heartland in Monsoon, My logistic line is stretched quite thin. The original fleet support it is finished by missiles over the turns. The drip of additional force is drop troop across medium sea, and an occasional isle bring the rest across, praying that Miriam doesnt notice them (or missile: Headshot!!!)
Airforce? from a pretty safe city in the sea I get them to fly across, hit one, twice, thrice, then return to a safe conquered town. Then get headshot in the next turn. Generally chopper is a profitable way to attrite her force. Frustrating, but acceptable, because if she ever concentrate her missile at each conquered town she can get it back one at a time. As it was, any airforce get too close to her range get clobbered! If there's air defense, that's just mean she throw more missiles at it~
EDIT: and whatdoyouknow~ It works! From the standing point of a superpower, especially in military, now Miriam is brought to half my ratings based solely on this campaign at her heartland. Her megapolis now mine, her armies get cut down to size against the modern force of Morganites. They do kill us with regularity each turn, but that is thank to the overkill app of missile. Their land troops get caught in the ZoC between cities so can only advance slowly into the ambush hit-and-run of amphi tanks.
/mode "General Napoleon": OFF
Also, as I am the aggressor invading her heartland in Monsoon, My logistic line is stretched quite thin. The original fleet support it is finished by missiles over the turns. The drip of additional force is drop troop across medium sea, and an occasional isle bring the rest across, praying that Miriam doesnt notice them (or missile: Headshot!!!)
Airforce? from a pretty safe city in the sea I get them to fly across, hit one, twice, thrice, then return to a safe conquered town. Then get headshot in the next turn. Generally chopper is a profitable way to attrite her force. Frustrating, but acceptable, because if she ever concentrate her missile at each conquered town she can get it back one at a time. As it was, any airforce get too close to her range get clobbered! If there's air defense, that's just mean she throw more missiles at it~
EDIT: and whatdoyouknow~ It works! From the standing point of a superpower, especially in military, now Miriam is brought to half my ratings based solely on this campaign at her heartland. Her megapolis now mine, her armies get cut down to size against the modern force of Morganites. They do kill us with regularity each turn, but that is thank to the overkill app of missile. Their land troops get caught in the ZoC between cities so can only advance slowly into the ambush hit-and-run of amphi tanks.
/mode "General Napoleon": OFF
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