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The Valve and Steam Platform Discussion Thread

Discussion in 'General Gaming' started by Morgoth, Jan 14, 2012.

  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    http://www.gamasutra.com/view/news/...key_requests_to_combat_Steam_skulduggery_.php

     
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  2. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Should post what that's a follow-up to: http://www.gamasutra.com/view/news/...rictions_to_highvolume_Steam_key_requests.php

     
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  3. kazgar Arcane

    kazgar
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    From the west of loathing/kingdom of loathing dev's podcast (asked about price points, and I underlined the bit that was interesting for me)

     
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  4. BlackAdderBG Arcane Patron

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I don't get it ,what is so interesting or new?
     
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  5. Spectacle Arcane Patron

    Spectacle
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    I still have no idea why buying and selling steam trading cards is a thing...
     
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  6. Anthedon Arcane Patron

    Anthedon
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    Because people are retarded.
     
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  7. Excidium II Self-Ejected

    Self-Ejected
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    People use it to make steam badges so it's sort of a currency.
     
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  8. Drog Black Tooth Self-Ejected

    Self-Ejected
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    Steam trading cards are used for two things:

    1. Crafting badges to increase your autism Steam level, which does absolutely nothing apart from giving you some profile page customization options. Basically, spend money for e-penis reasons, which is retarded.

    2. Making money. Basically you accumulate a lot of bundle trash games, run Steam Idle Master to get the card drops without playing or even installing the games, and then automatically sell hundreds of cards via Steam Inventory Helper during a Steam summer/winter sale when all the retards are crafting badges. You'll get enough money for several AAA games, some people even make so much that they cash it out and go buy an iPhone or something. It's exactly like a stock market, or loot farming in Diablo like games, or both. Could be addicting. Personally, I just idle once a few months and auto-sell whenever I feel like it.
     
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  9. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    See who is de facto #1:

    #10 - LawBreakers
    #9 - Football Manager 2017
    #8 - H1Z1: King of the Kill
    #7 - Grand Theft Auto V
    #6 - Hellblade: Senua's Sacrifice
    #5 - Total War: WARHAMMER II
    #4 - Prey
    #3 - Counter-Strike: Global Offensive
    #2 - No Man's Sky
    #1 - PLAYERUNKNOWN'S BATTLEGROUNDS

    According to StemSpy data, No Man's Sky has sold over 120K copies after 1.3 update and during the sale.
     
    Last edited: Aug 21, 2017
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  10. Black Arcane

    Black
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    Consumers gonna consume.
     
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  11. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    So you quote a poll where several Codexers (including you yourself) express their contempt for the "positive" support a constrained question gets, that by definition has very few examples to go by?

    Well, looks like gamers are getting dumber by the day.
     
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  12. Latelistener Cipher

    Latelistener
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    It will never be good. It's broken fundamentally.
    If they'll replace procedural generation with random generation (like FTL or Space Rangers), where all of the content is actually hand made (and randomized), and not just a mishmash of different parts (like with creatures), it may have a chance, but it will be a different game then.
    Funny enough, on presentations they actually showed only beautiful variations of planets. How they can not understood back then that this is exactly what player would want to see?
    With random generation, it will be a shorter game, with less unique content to see, but right now no one will play that shit for long anyway, and their "unique" content suck complete dick.
     
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  13. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    https://www.pcgamesn.com/steam-revenue-cut-tim-sweeney

    I guess journalists really like Tim. Cause he gives them a catchy headline every time.
     
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  14. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    Wouldn't that be a big business opportunity for, let's say Epic, to open an own app store, which just takes an 8%-10% cut? Games could be cheaper there than on steam, publishers could just charge their own price and add the store fees like tax for full transparency and putting pressure on Steam.

    Neither Origin or UPlay were willing to compete with Steam on price (cut) - at least not publicly and therefore lure 3rd party developers and their marking power to them.

    So maybe the business opportunity just isn't there (at the moment).
     
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  15. Spectacle Arcane Patron

    Spectacle
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    There's no point in trying to compete on price when you know that your competition can easily cut prices to your level and still remain profitable. The moment you start taking market share from them they will lower their prices, now you have no advantage while they still have the benefit of a massive established market presence. Even if you do manage do grab a decent piece of the market your margins will be low. Much better to keep prices high and instead try to lure in customers in other ways. The stuff you learned about supply and demand and pricing in Economy 101 really only applies to a regulated commodities market, not so much to real world business.
     
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  16. gaussgunner Arcane

    gaussgunner
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    If CDPR can build an online store, any AAA developer can do it. I don't see why they all whore out to Steam for 30%. They must not care about money that much.

    They don't have to compete against Steam as a marketplace, just cut them out as a middleman.
     
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  17. Latelistener Cipher

    Latelistener
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    Games won't be cheaper. Just more money for devs, and less for store owner.
    Although if Valve had lowered the cut, maybe we wouldn't have to deal with shit like Uplay and Origin.

    Are you aware that Valve does not set prices, and thus cannot change them? The only thing they can is lower the cut, and this is exactly what is needed.
     
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  18. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Why do they choose Steam despite the 30% cut? I dunno, maybe because having your game on a marketplace which is visited and used by 12 million gamers every day is better than having it on a marketplace which has a few thousand visitors and 90% of people don't even know it exists?
     
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  19. Jigawatt Arcane

    Jigawatt
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    He's got a point, if you make a AAA game on Unreal Engine and sell it on Steam for $60, you pay $3 to Epic and $18 to Valve. Is this really a relative representation of the value provided by the 2 companies? (semi-rhetorical, I don't know the answer, but it's probably not 6:1)

    This analysis is almost correct, except you really can apply your first-year microeconomics knowledge to determine why the price won't change: supply stays the same (essentially infinite), demand stays the same, ergo price stays the same.
     
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  20. Spectacle Arcane Patron

    Spectacle
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    The "price" in this case is not the price charged to the end user, but the "fee" charged to the developers to sell games on the store, i.e. the 30% cut. Neither Valve nor any other digital vendor has any incentive to try to compete for developers by taking a smaller cut.
     
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  21. stony3k Augur Patron

    stony3k
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    The cut is not set by value, but by market forces. If Unreal Engine raises their cut to 30%, developers will move to cheaper (and perhaps inferior) toolsets. But there are barely any alternatives to Steam, and so they get to set whatever margin they want.
     
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  22. Thane Solus LW Games Developer

    Thane Solus
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    Before the retardo steam became popular, there were services that provided hosting, payment processing and what not that toke 10%. In the first popular years, Steam justified their cut by giving high visibility so 30% was fine. In the last 3 years tho, that is not the case anymore, due to the market and steam being a shit company.

    Smart devs try to build a direct dialog with their players and start selling from their sites, with Steam being treated as secondary at best. That is the future for small indie devs if they want to survive in my opinion... For example these days i would say GOG is more important than steam. You get better niches, smarter players and a "guaranteed number of sales because its a closed platform, while on steam if you didn't do your PR very well, your game might sell 1000 copies (best case) in the first months...

    Steam might work when you make a hipster game, meme game, or somehow you manage to build some hype behind it, otherwise its hard.

    There are still services that provide this like Humble Bundle Widget and Itcho (10% cut).
     
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  23. gaussgunner Arcane

    gaussgunner
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    Yeah, unfortunately Humble is super-SJW so that's a turnoff to many gamers, while Itchio is full of free browser games and has a clunky payment system for the few decent commercial indie games.
     
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  24. Thane Solus LW Games Developer

    Thane Solus
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    Its payment system to get a free drm game, it doesnt matter their political agenda or social, for now.
     
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  25. Thane Solus LW Games Developer

    Thane Solus
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    Do you think Cleve would've sold 5k units in first month without Incloosive Codex base? No. Maybe 1k at best. Thats a kinda of PR and trolling/talking with your players. It worked!

    Its not a bad game, but i rather play some Might and Magic tbh...or Dagger Fall (oh dat fucking Tod Howard)
     
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