I checked out the system on the wiki and I have complaints (of course)
Attributes are trash, as expected. Going down the list:
Coordination - you know my feelings about stats that give you more action points, and if you don't, well they're awful because there's nothing better in a RPG than something that allows you to do more things in a turn (unless it's giving you even more turns but we'll get to that soon). Apparently the weapon skills themselves determine your crit chance and the piddly 1% bonus here just affects your regular chance to hit which is worthless. A bonus that insiginificantly small is fine when you're dealing with crits, not regular hits.
Luck - For some reason the system doesn't track fractions even though it hypothetically could since this is a video game and not a P&P game where that could get messy. The wiki says
1 Luck point = -1% to Critical Failure on non-combat skill roll ; +1% to Critical Success on non-combat skill roll
which contradicts what I've seen described in the game (there are no non-combat crit failures and crit successes on a non-combat thing doesn't even make sense). Seems very superfluous no matter what it does.
Awareness - Even on paper, "a stat that gives you more turns before your opponent can act" sounds really fucking stupid so I'm amazed they actually put forth the effort into implementing it.
Strength - This one actually seems okay for what it is.
Speed - The numbers tell me nothing, I'd have to see the difference in game.
Intelligence - Hey guise check it, we've randomly decided this one particular skill will be capped by this stat for reasons. I also don't like this one because it's the one with the most redundant numbers. There should be
some difference between having a 1 and 2 or 3 and 4 or 6 and 7. These stat points are supposed to be valuable, why waste them on numbers that do absolutely nothing?
Charisma - No systematic uses, has to be completely supported by scripted content (which doesn't exist in the beta to anyone's knowledge). Laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame.
When it comes to weapon skills, I don't like how sometimes the bonus to hit is sometimes 10% and sometimes 5%, though I suppose that might be acceptable if that's explained in the UI in advance. The One and Only talks about it in
http://forums.obsidian.net/blog/3/entry-121-tunin-tips-and-tricks/ which is full of a bunch of other information inXile's "system designers" should have read before "designing" this RPG, in addition to watching The Evolution of RPG Mechanics: From Die Rolls to Hit Volumes.
SPECIAL was cobbled together in two weeks and it was terrible. inXile spent who-knows-how-many months designing CLASSIC and it's comparably terrible. Bravo.