Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline The White Raven - Mystical Shamantic Open World Turn-Based Tactical RPG

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,735




ss-316459e6fa02643e295f4ce620218cf82d35cdee.jpg

ss-803b60b5da4b13de574dc1bf08affd66bc471e88.jpg

ss-81e279935a467267a2b3f17a5d8ecdee0af79cfe.jpg

ss-6a2342603ab8b212cd4e4c5370e90efd4ff6bb3c.jpg

ABOUT THIS GAME
Awaken from your slumber young shaman, there is much work to be done.
Take control of Jin, a young wayward spirit whisperer in this mystical open world Tactical RPG.

Bewilder your enemies in cerebral tactical combat, explore disenchanted hellscapes that blur the boundaries between the underworld and real life, and lead an unlikely team of bandits, partisans and outcasts as you uncover the harrowing truth of the Aurorean Steppes.


wage_tactical_war.gif

Wage Tactical War: Outsmart your enemies by taking advantage of every tactical opportunity afforded to you - whether it be setting the terrain on fire, shoving them onto an ally for a follow up attack or monopolizing the high ground, give them no quarter, for none shall be shown to you as well.


weave_your_own_tale.gif

Weave Your Own Tale: You decide how your story plays out. Fancy being a smooth talking charlatan that exploits others’ weaknesses for your own ends? How about an unflinching truth seeker that protects the weak? Choose your own backstory, but know that the future is yet unwritten.


confront_spiritual_hellscapes.gif

Confront Spiritual Hellscapes: The dangerous world of Greater Balhaea is free for you to explore. Uncover ruins of a lost civilization - as well as its hidden treasures, descend into the underworld to solve otherworldly mysteries, or stumble upon seemingly idyllic locations housing dark secrets. Have your fill of misadventures in the open world design of The White Raven.


build_and_grow_your_tribe.gif

Build And Grow Your Tribe: All great tribes have humble beginnings. Gather resources from all corners of Greater Balhaea to build and upgrade your sanctuary. Invite and recruit highly skilled specialists to take advantage of those upgrades to increase your chances of survival.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,735
Judging from this developer diary, the devs seem to be inspired by Fire Emblem, Divinity Original Sin and Persona at the same time when meaking this game... neat!

The Inspirations Behind The White Raven

sketch+to+scene_gif.gif





Gather ‘Round Everyone!


Today I’ll be sharing with you a little bit about the inspirations behind The White Raven: why we’ve decided to do what we’re doing, what were the things that pushed us in this direction, etc.

I think that throughout my years of gaming, there were always 2 things that stuck with me when it came to assessing my enjoyment of the games I played: Storytelling and freedom of choice.



“Could I do this if I wanted to?”,

“What if I were to…”,

“oh my god what's happening now!?”



If a game had a compelling story and I (as the main character) could on a whim, try out any actions swimming around in my head, that would check a bunch of boxes for me.

The oldest game that I remembered having even a semblance of any of these elements was probably the fire emblem series (any blazing blade fans?), with the addition of support conversations really adding to the enjoyment of the game.





The awesome pixel animations didn’t hurt either. 

(above, Fire Emblem: The Blazing Blade, 2003 by Intelligent Systems)

" id="yui_3_17_2_1_1647701607713_95" style="min-height: 1px; opacity: 1 !important; transform: translate(0px, 0px) !important; transition: transform 0.45s ease 0.256098s, opacity; position: relative;">
fire+emblem.gif




The awesome pixel animations didn’t hurt either.





(above, Fire Emblem: The Blazing Blade, 2003 by Intelligent Systems)






Of course more modern games are a real treat too!



As I (and my game library) grew older (and larger), I started delving into western RPGs and realized the merits of CRPGs and what they did really well (western RPGs in my very personal opinion place a larger emphasis on freedom of choice in picking how and when you’d like to tackle quests; JRPGs are a little more on-rails).



A masterclass in this would be Divinity: Original Sin II by Larian Studios (if you haven’t played this game yet...block out a week of free time). I could gush about them for HOURS: how the level design serves to empower their players’ imaginations, the number of ways you can approach quests, the intrigue behind each and every origin character GAHHHHH)





(above, Divinity: Original Sin II, 2017, by Larian Studios)

" id="yui_3_17_2_1_1647701607713_113" style="min-height: 1px; opacity: 1 !important; transform: translate(0px, 0px) !important; transition: transform 0.45s ease 0.329268s, opacity; position: relative;">
divinity+OS+II_gif.gif




(above, Divinity: Original Sin II, 2017, by Larian Studios)






TLDR: play this game if you’re a fan of anything RPG





And finally how can anyone talk about video game characters and forming these bonds (iykyk) without mentioning the JRPG tour de force that is Persona 5.



The Persona series just works.

You spend in-game (and real-life let’s be honest) days balancing spending time with your allies (and thus getting to know them more) and fighting / levelling up in dungeons.


The more time you spend with your allies, the more buffs you receive when the fighting starts (not to mention that you’d also get invested in their stories as well).





As a bonus, their soundtracks are a real banger too.

(above, Persona 5, 2016, by Atlus, P Studios)

" id="yui_3_17_2_1_1647701607713_131" style="min-height: 1px; opacity: 1 !important; transform: translate(0px, 0px) !important; transition: transform 0.45s ease 0.402439s, opacity; position: relative;">
persona+5.gif




As a bonus, their soundtracks are a real banger too.





(above, Persona 5, 2016, by Atlus, P Studios)






This worked so well even Fire Emblem (looking at you 3 Houses) decided to get in on the action! (and to great effect I might add).







Now, why am I telling you all this? Well that’s because these games lay the foundation for The White Raven.



We’re looking to create an RPG that seeks to synergize the strengths that emerge from both Western and Eastern roots/routes; An RPG that allows you to have meaningful decisions that impact your standing amongst your allies, that brings you consequences both long and short term that impact not only your strategies, but also your story.




collage.png

From left to right: Fire Emblem: Three Houses (2019), Divinity: Original Sin II (2017), Persona 5 (2016)






I hope that with this short little entry, I was able to give you a bit of an insight when it comes to how we’re approaching (big picture-wise); the overall type of game that we’re making- where our focus is and what we view as important within The White Raven.







Next time I’ll be introducing you to the world of Greater Balhaea, the setting that the game takes place in- its inhabitants, existing politics, and a hint of the dangers (and secrets) found within the Aurorean Steppes.

Hope you look forward to it!


P.S.: Happy Thanksgiving everyone:)


- August from GatherRound Studios
 

N0rn

Novice
Joined
Dec 28, 2021
Messages
30
The visuals look pretty nice, will definitely keep an eye on that. I also like the influences the dev mentions and how he tries to combine them, even though the "Open-World" tag on Steam could make one a bit sceptical.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Visuals are a bit all over the place, but alright, this seems worth keeping an eye on
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
3,724
Insert Title Here
We're coming to Kickstarter!
12700064adff43e7aa6cc6007fac4f76f0aa34d2.jpg


Greetings fellow Ravens!


We're incredibly excited to announce our Kickstarter campaign launch date:

We're launching on the 28th of June 2022!

Swing on by to grab some Kickstarter-exclusive goodies (including alternate outfits for your characters, your very own statue in the game, etc.) or if you're just simply curious about what our game has to offer - we're providing a TON of new details.

Here's the link to our Pre-Kickstarter page if you're interested:
https://www.kickstarter.com/projects/gatherroundstudios/the-white-raven

It's taken us a little while but we'd love for you to take a look at where we're at in development and our plans moving forward
steamhappy


(oh and if you're interested in getting a sneak preview of some of our stretch goals, you can take a look here by signing up for our mailing list - see you there!)



- August from GatherRound Studios
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
3,724
Insert Title Here
fork over the money, fellow paypigs
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom