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Game News The Witcher 2: Assassins of Kings Interview

Grunker

RPG Codex Ghost
Patron
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27,417
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Copenhagen
Vibalist said:
Grunker said:
Vibalist said:
DraQ said:
Vibalist said:
I have to ask, since I feel like a total moron for apparantly being the only one not to get this, but what exactly is so terrible about combat in The Witcher?
I wouldn't call it terrible, but it could use more interactivity and complexity.

Looked good, though.

Yes, I agree with this. I can understand why people would find the combat system a bit underwhelming and simple, but terrible? I don't get that.

Currently replaying Witcher and I'm still loving the combat, and everything combat related, such as preparing potions and oils.

*click* *wait* *click* *wait* *click* *wait*

That's pretty fucking terrible. I like the game a lot, especially stuff surrounding the combat actually, but the combat itself has got to be the most uninventive since Fahrenheit: Indigo Prophecy.

It's not very complicated, but it's fun. Switching between combat styles when up against numerous opponents (as group style becomes useless once you isolate one or two of them), using your signs at the right time (as endurance recharges too slowly for you to just spam Aard) and considering which potions you want to drink before a fight (as you can't consume more than three or four, at least on the hardest difficulty, without dying), etc.. All this makes for a system that works well and is entertaining. And even though half of the codexers probably wont admit this, the visuals also aid greatly in making the combat great, as Geralt looks amazing when swinging a sword.
It's all the elements adding up that makes combat in The Witcher fun.

The visuals are stunning, no doubt, but I absolutely disagree about the combat. It's an absolute no brainer when to shift stance. After Chapter 1 you're know the system so well, the only function the stances serve are to make you do something while you're in combat.

The Witcher's combat is on the level of Diablo-complicated - it is no where near tactical fun like ToEE or action like Baldur's Gate. Hell, even Dragon Age and VtM:B had better combat.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,035
Dark Individual said:
Elwro said:
My only problem with TW's combat was that there was too much of it.

Seriously? The whole of the 2nd Chapter is just basically leg work and dialog with only the occasional fight and no dungeon crawling. There are quests that aren't about combat at all. Compare this to any other recent RPG, even MotB, where almost everything basically revolved around combat.
You realize that Chapter 2 is where you first go to the swamp, right?
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,585
Location
Denmark
Elwro said:
Yes, but still, would you really deny that there's too much combat in the swamps?

Maybe a bit too much, but I still liked trekking through the swamps. And usually, if the combat got too irritating, you could run away. None of those monsters would pursue you for too long.

Grunker said:
Vibalist said:
Grunker said:
Vibalist said:
DraQ said:
Vibalist said:
I have to ask, since I feel like a total moron for apparantly being the only one not to get this, but what exactly is so terrible about combat in The Witcher?
I wouldn't call it terrible, but it could use more interactivity and complexity.

Looked good, though.

Yes, I agree with this. I can understand why people would find the combat system a bit underwhelming and simple, but terrible? I don't get that.

Currently replaying Witcher and I'm still loving the combat, and everything combat related, such as preparing potions and oils.

*click* *wait* *click* *wait* *click* *wait*

That's pretty fucking terrible. I like the game a lot, especially stuff surrounding the combat actually, but the combat itself has got to be the most uninventive since Fahrenheit: Indigo Prophecy.

It's not very complicated, but it's fun. Switching between combat styles when up against numerous opponents (as group style becomes useless once you isolate one or two of them), using your signs at the right time (as endurance recharges too slowly for you to just spam Aard) and considering which potions you want to drink before a fight (as you can't consume more than three or four, at least on the hardest difficulty, without dying), etc.. All this makes for a system that works well and is entertaining. And even though half of the codexers probably wont admit this, the visuals also aid greatly in making the combat great, as Geralt looks amazing when swinging a sword.
It's all the elements adding up that makes combat in The Witcher fun.

The visuals are stunning, no doubt, but I absolutely disagree about the combat. It's an absolute no brainer when to shift stance. After Chapter 1 you're know the system so well, the only function the stances serve are to make you do something while you're in combat.

The Witcher's combat is on the level of Diablo-complicated - it is no where near tactical fun like ToEE or action like Baldur's Gate. Hell, even Dragon Age and VtM:B had better combat.

Whatever you say jefe. I think it's the way all the little touches come together that makes combat in The Witcher a lot better than combat in a game like Diablo. Yes, it is simple and very easy to know when to shift stance, but this doesn't mean it's not also damn fun.
 

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