Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Interview The Witcher 2: Assassins of Kings Interview

Discussion in 'News & Content Feedback' started by VentilatorOfDoom, Feb 21, 2011.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Messages:
    8,462
    Location:
    Deutschland
    Tags: CD Projekt; Witcher 2, The

    <p><a href="http://www.ausgamers.com/features/read/3021872" target="_blank">Another interview</a> with CDProjekt's Tomek Gop is available at AusGamers.</p>
    <blockquote>
    <p><strong>AG:</strong> I love it. I loved the first Witcher; it was great. I always found that the combat was pretty unique and it took a little while to get used to compared to everything else, this time you seemed to have approached that a little bit differently, can you talk about that... <br /> <br /><strong>Tom:</strong> Yeah, sure. There was a lot of feedback on the combat from The Witcher 1, so obviously with that there was a lot of things we could do about it; there were actually two main reasons why combat is so different in The Witcher 2 - the first one was a lot of people thought it was too hardcore [and] as you mentioned a lot of people actually had to take an effort to learn it and some people didn&rsquo;t want to do that because they&rsquo;re not into combat, they&rsquo;re into story. So the first change that we&rsquo;ve done is real-time; you&rsquo;re not bound to any pre-defined stances of your sword or anything - you can mix anything at any time and it&rsquo;s really easy to learn, but on the other hand we wanted to keep the complexity for all those [who] want to master the combat. So it is hard to master, there are a lot of tactics that the whole character development contains; unique gameplay oriented skills that you might actually want to do.</p>
    </blockquote>
    <p>So, they removed the steep learning curve of the TW1 combat system (which to remind you consisted of nothing more than to click every x seconds) but somehow managed to retain all the complexity and stuff. Makes sense.</p>
    <p>&nbsp;</p>
    <p>Spotted at: <a href="http://www.gamebanshee.com/news/101654-the-witcher-2-assassins-of-kings-interview.html">Gamebanshee</a></p>
     
    ^ Top  
  2. racofer Thread Incliner

    racofer
    Joined:
    Apr 5, 2008
    Messages:
    21,415
    Location:
    Your ignore list.
    This sounds familiar...
     
    ^ Top  
  3. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Messages:
    15,028
    Location:
    In quarantine
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Hmmm.
     
    ^ Top  
  4. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    21,757
    Twitcher2 is tryin' to out sozzy SOZ.
     
    ^ Top  
  5. Dantus12 Educated

    Dantus12
    Joined:
    Oct 26, 2010
    Messages:
    235
    ^ Top  
  6. talking sausage Novice

    talking sausage
    Joined:
    Jan 28, 2011
    Messages:
    14
    I don't quite understand what's going in that question and answer.

    Basically, TWitcher 1's combat was easy and simple and most people I assume ( I FUCKING HOPE SO!!!) found it too easy too. Or simplistic. Now, I'm not a genius nor am I physic but I kinda got the feeling that CD Project KNOWS about the TWitcher's lack of a decent combat system. Right?

    Now along comes this guy who interviews CD Project and says

    Which suggests to me that this guy is probably REALLY stupid (not surprising, gaem journalist). But not only that, Tom goes on to say

    So they both are CONFIRMING that TWitcher 1's combat was too hardcore!?!?

    :retarded:


    Unless I completely missed something. Like TWitcher's combat actually being hard. Somewhere...
     
    ^ Top  
  7. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    15,986
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    IIRC, a lot of people were bitching about the combat system after release, because they couldn't fight correctly in the game. Most of them were just clicking like a madman, because they couldn't understand, that they only have to click once, when the icon flashes.
     
    ^ Top  
  8. Black Arcane

    Black
    Joined:
    May 8, 2007
    Messages:
    1,869,478
    I don't get it too. Did people call it "hardcore" because they thought it was hard when they got killed by that rape-plant in the swamps? Or is clicking every 2 seconds too hardcore now?
     
    ^ Top  
  9. GarfunkeL Racism Expert

    GarfunkeL
    Joined:
    Nov 7, 2008
    Messages:
    15,456
    Location:
    Insert clever insult here
    Which is yet more proof that majority of people are fucking morons.
     
    ^ Top  
  10. Decado Prestigious Gentleman Old time handsome face wrecker Patron

    Decado
    Joined:
    Dec 1, 2010
    Messages:
    2,003
    Location:
    San Diego
    Codex 2014
    Fuck this stupid potato game.
     
    ^ Top  
  11. Reptilian Shapeshifter Educated

    Reptilian Shapeshifter
    Joined:
    Feb 19, 2011
    Messages:
    385
    I can confirm this, as I actually had to explain this mind-blowing concept to several people.

    Yep, lower the bar evin moar pleez so no fucktard is left out.
     
    ^ Top  
  12. commie The Last Marxist Patron

    commie
    Joined:
    May 12, 2010
    Messages:
    1,865,342
    Location:
    Where one can weep in peace
    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    The Witcher 2 will be the best game ever. FACT.

    Volly is a cunt that needs to be banned for using 'sozzy'. FACT.
     
    • Shit Shit x 1
    ^ Top  
  13. Dantus12 Educated

    Dantus12
    Joined:
    Oct 26, 2010
    Messages:
    235
    Funny thing is that the combat is now harder, just different.

    And yes everyone complained even Alec Meer and some others :


    source:
    http://www.computerandvideogames.com/17 ... /?site=pcg

    He complained for getting the combat completely wrong, and their forums where full of it.

    Well now there is a beginner proof mode and ways to play the game when you know what you are doing.

    ----------------------
     
    ^ Top  
  14. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    He's just so butthurt that witcher 2 is MORE an RPG that Dragon Age II could ever hope to be. r00fles!!!
     
    ^ Top  
  15. Exmit Scholar

    Exmit
    Joined:
    Aug 11, 2010
    Messages:
    2,965
    Sorry potato, but Witcher 2 will be big shit because combat is even more shitty with more mouse button mashin than Witcher 1.
     
    ^ Top  
  16. Radisshu Prophet

    Radisshu
    Joined:
    Jul 16, 2007
    Messages:
    5,597
    No. r00fles!
     
    ^ Top  
  17. Baron Arcane

    Baron
    Joined:
    Jul 10, 2010
    Messages:
    2,887
    Scaling challenges to a person's ability has been around in games for years, and would solve this issue. If a sucker is a button masher whose frequent early deaths and failure to execute even intermediate moves is due to a drool slick keyboard then tailor the fights downwards. The program should ignore all damage and after ten seconds have the enemy combatants fall down on the ground dead, their loot already neatly boxed lying beside them. Sense of accomplishment achieved.

    Likewise for those who have mastered complex moves as introduced to them throughout the game stages, or those that the program records as utilizing potions and unique and pertinent items, throw additional underlings at the player and scale up the boss monsters speed, damage and hitpoints. There are joys to be had when defeating a mob.

    People will question why you should try at all, and upon this I have meditated at length. Two things; first... Achievements. In game rankings beginning at 'Pub Dickhead' all the way up to 'Ace Witcher' and 'Bad MF Albino.' The second is combat styles. The button masher defeats opponents with oafish grunts and overhead swings. Kicking prone opponents is permissable, and Geralt occasionally interjects combat with barbs like "HA!" Combat for those who've mastered it however should resemble the graceful combat of Li Mu Bai. And THAT is a reward in itself. (This I learned from C64 Barbarian and IK+.)
     
    ^ Top  
  18. deus101 Never LET ME into a tattoo parlor!

    deus101
    Joined:
    Aug 18, 2010
    Messages:
    2,059
    Project: Eternity Wasteland 2
    THEN WHY THE FUCK DID THEY BUY A HACK'N'SLASH GAME!?
     
    ^ Top  
  19. turn_based_fanboy Educated

    turn_based_fanboy
    Joined:
    Jan 26, 2011
    Messages:
    205
    That sounds like fake. If there were any betas for Witcher 2 then all gaming media would do a shitload of noise about it.

    And you can bet it wouldn't be on a blogspot but one of many CDP websites.
     
    ^ Top  
  20. Storyfag Perfidious Pole Patron

    Storyfag
    Joined:
    Feb 17, 2011
    Messages:
    8,634
    Location:
    A Dark Place
    Butthurt detected :smug:
     
    ^ Top  
  21. Berekän #11231 Patron

    Berekän
    Joined:
    Sep 2, 2009
    Messages:
    3,014
    [​IMG]
     
    ^ Top  
  22. torpid Liturgist

    torpid
    Joined:
    Aug 2, 2010
    Messages:
    1,099
    Location:
    Isma's Grove
    This thread already smells of potato

    I hope that getting rid of the sword stances means they've implemented proper ARPG combat and not just dumbed down the whole thing and reduced it to button-mashing. Still, I won't regret the first game's lulzy QTE combat.
     
    ^ Top  
  23. el Supremo Liturgist

    el Supremo
    Joined:
    Jan 1, 2011
    Messages:
    511
    Location:
    City 13
    No. Just no. I hate that mechanic.
    I do hope you are being ironical.
    If I'd want an easier time, I'll could reduce the game's difficulty myself.

    If I'm failing a fight again and again, and then finally go through a difficult part, I want to know it because I managed to figure it out, not that the game have decided to give me me a free pass.
    If I'd know, that lets's say, the game gets more easy after three failures, I'd feel compeled to restart the game after every three faliures. That is, until I'd have decided that it is too much of the bother, and uninstalled a worthless piece of shit.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.