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Interview The Witcher 2: Cutscenes of Kings

Discussion in 'News & Content Feedback' started by VentilatorOfDoom, Oct 11, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    Tags: CD Projekt; Witcher 2, The

    <p>Ever thought your games don't have enough cutscenes? <a href="http://play.tm/interview/32084/cd-projekt-on-the-witcher-ii/2/" target="_blank">Then this game is for YOU!</a></p>
    <blockquote>
    <p><strong>One of the big things you guys have been talking about is how The Witcher II will have more cut scenes and more storytelling than the first game. How do you guys feel about narrative and cut scenes, given that gaming seems to be taking steps away from cut scenes in many respects?</strong><br /><br />TG: There are two things. First thing is that we have more cut scenes than in The Witcher because the story is less linear, you won't be able to see all of them within one playthrough of the game. This is the main reason why the number is bigger. The second thing is that I'm not afraid to say is that, with having a game based around the story, cut scenes are one of the important tools that we use. If we want to introduce a character, giving the player freedom over the camera during that time might make him miss something really important.<br /><br />MZ: Moreover, sometimes we show the players things that the character in the game doesn't actually see, so the cut scene is the only way we can do that. You don't always see everything that Geralt does. Sometimes we show a different aspect of the situation and we have to use a cut scene there. He's the main hero of course, the game's following him, but then again it's just like in a movie or a book, sometimes you know more, sometimes you know less. It's a plot trick but it makes the game deeper and more fun.</p>
    </blockquote>
    <p>As long as dryad-sex is in I'm happy.</p>
    <p>&nbsp;</p>
    <p>Spotted at: <a href="http://www.gamebanshee.com/news/100049-the-witcher-2-assassins-of-kings-interview.html">GB</a></p>
     
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  2. Ancient Erudite

    Ancient
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    So i understand there won't be more cut-scenes than in 1st in one playtrought
    So it's kind a ok
     
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  3. Think big! Smoking Dicks

    Think big!
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    I fucking HATE this trend in rpgs. You should only know what your character knows, especially if you're making choices, because otherwise your opinion will be informed by things you shouldn't actually know. The sad thing is how much of a standard this thing is in rpgs, and how everyone assumes it's a good thing. Even PST did it.
     
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  4. laclongquan Arcane

    laclongquan
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    Dicksmoker, my friend, my buddy, are making a basic assumption. You equal the characters in game controlled by us with US, the gods almighty,the know-all, omnipotent, the final arbiters of those gameworlds. Obviously we know more than what the characters know.
     
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  5. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    True. PST also did the opposite - but that's not half as bad, and can be beneficial for a game. The Nameless finally got to know what his name was - we didn't.
     
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  6. Think big! Smoking Dicks

    Think big!
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    And I'm saying it shouldn't be that way in an rpg where C&C is an important feature (for what should be obvious reasons).
     
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  7. chzr Scholar

    chzr
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    :what:
     
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  8. relootz Scholar

    relootz
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    It's just not doable, some things are impossible to do. Even if is a must-be feature.
     
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  9. 1eyedking Erudite

    1eyedking
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    Ah, I loved that feeling. Very proper P&P RPG, as in I'm controlling an outsider character and not an extension of my super-ego (like in every other masturbatory RPG out there).

    I miss you, Black Isle.

    PS: Gotta replay that motherfucker pronto.
     
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  10. KalosKagathos Prestigious Gentleman Learned

    KalosKagathos
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    [​IMG]
     
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  11. Rhalle Magister

    Rhalle
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    This is a hint that W2 will be significantly shorter than W1.
     
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  12. deuxhero Arcane

    deuxhero
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    So you won't see 3/4s of them in a single play.
     
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  13. Luzur Prestigious Gentleman Good Sir

    Luzur
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    :thumbsup:

    but wait, will there be gay sex in it too?
     
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  14. racofer Thread Incliner

    racofer
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    As far as I recall, David Gaider still works for Bioware.
     
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  15. Annonchinil Scholar

    Annonchinil
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    Cutscenes are good if they are balanced.
     
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  16. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    cutscenes must scale to your level.
     
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  17. Metro Arcane Beg Auditor

    Metro
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    So basically it will play out like the first but with more obvious 'Choose-Your-Own-Adventure' style path breaks that alter nothing other than the cut scenes you are shown.
     
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  18. 1eyedking Erudite

    1eyedking
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    Exactly. No complaints here, though.

    I could ask for turn-based combat, companion NPCs, a deeper alchemy system, item crafting, no quest compass, but that's like asking AoD to be released by 2011: too much.
     
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  19. Metro Arcane Beg Auditor

    Metro
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    I'm sure it will be fine for what it is -- I don't treat Witcher as a true RPG, just a third person/over the shoulder ARPG.
     
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  20. I hope they use Steamworks.
     
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  21. Metro Arcane Beg Auditor

    Metro
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    They'll definitely release a Steam version but I don't think they're using Steamworks by default.
     
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