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Interview The Witcher 2 is not an Action RPG

denizsi

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made said:
U just mad coz Biowhore makes games for fags instead of hardcore fags
 

Roguey

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I consider them action-adventure RPGs. Zelda or whatever with leveling and dialogue trees. The adventure part de-emphasizes the action, it's a hot homogeneous mess.
 

Volourn

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"The ARPG term is too vague. TW and Bloodlines relied on story, Risen relied on exploration. Diablo had neither of these, no real plot, no exploration, no real characters, not even a single line of dialogue (as opposed to several available lines of monologue that are serving as an excuse for the player to keep on hacking)."

Then you agree BIO's JE,, ME1, and ME2 are full blown RPGs too then right since they relied on story just as much as TW and BL do despite having the same action combat those games have?



" the Action RPG term is pretty vague by today's standards. "

The term RPG has always been vague by any standard. That's why you have vastly different games like the GB games which are ALL about the combat, games like SPT which is ALL about the story, FO which is ALL about the C&C, and the ES series which is ALL about exploration of a huge world all being considered RPGs.


So, yeah, TW & BL are different types of Action RPGs than Two World or Sacred are but that's not different then the IE games and Gb games both being cosnidered RPGs.


*shrug*

No biggie. It onyl becomes a biggie when you feel insulted about a aprticiular game being labeled it ala the silly article where they cry that TW isn't an Action RPG when it so obviously is.

I don't TW but it has nothing to do with it being Action RPG as I like BL and it's an Action RPG as well.

:love:
 

Metro

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It has less gear/loot and character talent/customization to qualify as an ARPG, so he's right. The Witcher can't even be stuck into any of the RPG sub-genres. It's arguably less of one than Oblivion.
 

VentilatorOfDoom

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How can Divine Divinity be an Action RPG? There's no twitch prowess required at all. It's a full blown RPG with some focus on H&S but with a decent story as well. Also, it's awesome.
 

Victor Dosev

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What the heck?

The Witcher, Morrowind/Oblivion, Fallout 3, Mass Effect = Action RPG

Diablo, Sacred, Torchlight, Titan Quest = "hack 'n' slash" RPG

Gees.

Oh, and RPG has never been about no story-telling. RPG is about character development. Movies are about story-telling. And books. And comics.

So read again, fail-face (witcher dude).

p.s. I never really wanted to sound that offensive, but when I am at THIS forum... well I just can't seem to restrain myself ;)
 

mondblut

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TG: The most important thing that we know is that people still believe good hardcore RPGs are playable. People want to play these. There's one misconception many people have... This is not "action RPG," this is not "slasher RPG." We're trying to really make a solid RPG.

So it will have the party and TB combat, right? Right?

This is the main goal: telling a story. We're trying to have story, plot, characters, cinematic sequences, and all of that.

You got it all wrong, pal.

But still, if there is any feature that we put in front of all the rest in The Witcher, it's definitely the story.

So wrong, in fact, it's simply pathetic.

"Solid RPG" my ass.
 

MetalCraze

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TG: The most important thing that we know is that people still believe good hardcore RPGs are playable. People want to play these. There's one misconception many people have... This is not "action RPG," this is not "slasher RPG." We're trying to really make a solid RPG. We're not trying to make up genres. This is the main goal: telling a story. We're trying to have story, plot, characters, cinematic sequences, and all of that.

So the hardcore RPG is about watching shitty 3D movie with bad models? The hardcore part probably comes from watching that movie for as long as possible before deleting it. Or has its softporn finally go hardcore?
Gameplay is of course the least important part in RPG - people just want to watch people talking for 10 hours!

Fuck their PR is worse than Bethesda's
 

1eyedking

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MetalCraze said:
So the hardcore RPG is about watching shitty 3D movie with bad models? The hardcore part probably comes from watching that movie for as long as possible before deleting it. Or has its softporn finally go hardcore?
Gameplay is of course the least important part in RPG - people just want to watch people talking for 10 hours!

Fuck their PR is worse than Bethesda's
RPGs were never hardcore. Hardcore is actually a place reserved for competitive multiplayer games that require an insane amount of training to get better at them. The closest we had to a 'hardcore' P&P RPG experience was Fallout, and not due to its difficulty. Other RPGs aren't difficult because they mostly revolve around excel-sheet planning and abusing exploits, since AI sucks in all RPGs - no exceptions.

The Witcher is a jRPG. But it's a damn good one. It completely destroys most movies in the pictographic and design department, has an amazing soundtrack, is cool enough to play around with political agendas, and has actual literature in it (metaphors abound, so do similes, and questions such as monsters vs. inner demons, fairy tales vs. myth, truth vs. lies, etc. are aplenty). It's a very satisfying meal for the imagination.

I'm not asking people here to say the Witcher is a great RPG, or a great game even. As an interactive movie, it's incredible. Fantastic. A testament to the full creative capacity of audiovisual entertainment.

I won't bash the Witcher for being what it is, as long as it's good. What I want to say is, I got nothing wrong with 'games' like the Witcher being released. It's just that it would be cool to get some well designed, hardcore games as well.
 

Volourn

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"It completely destroys most movies in the pictographic and design department, has an amazing soundtrack, is cool enough to play around with political agendas, and has actual literature in it (metaphors abound, so do similes, and questions such as monsters vs. inner demons, fairy tales vs. myth, truth vs. lies, etc. are aplenty). It's a very satisfying meal for the imagination.

I'm not asking people here to say the Witcher is a great RPG, or a great game even. As an interactive movie, it's incredible. Fantastic. A testament to the full creative capacity of audiovisual entertainment."

Bullshitz. TW sucks in every single fuckin' aspect of creativity.
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Volourn said:
"It completely destroys most movies in the pictographic and design department, has an amazing soundtrack, is cool enough to play around with political agendas, and has actual literature in it (metaphors abound, so do similes, and questions such as monsters vs. inner demons, fairy tales vs. myth, truth vs. lies, etc. are aplenty). It's a very satisfying meal for the imagination.

I'm not asking people here to say the Witcher is a great RPG, or a great game even. As an interactive movie, it's incredible. Fantastic. A testament to the full creative capacity of audiovisual entertainment."

Bullshitz. TW sucks in every single fuckin' aspect of creativity.

No, you suck in every single fuckin' aspect of creativity, being just a pathetic Skyway ripoff. The limit to your 'creativity' lies with lazily whining about people with more talent than you that they don't do something in the way you'd like them to. If you're such a renaissance man then YOU go out and make a RPG that is better!

No? Can't do it? Like I thought, just another fucking poseur!
 

Mastermind

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Victor Dosev said:
What the heck?

The Witcher, Morrowind/Oblivion, Fallout 3, Mass Effect = Action RPG

Diablo, Sacred, Torchlight, Titan Quest = "hack 'n' slash" RPG

Gees.

:what:

Oh, and RPG has never been about no story-telling. RPG is about character development.

Got something right at least.
 

Volourn

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"being just a pathetic Skyway ripoff."

This. is. funny. :thumbsup: :M :thumbsup:
 

Phelot

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commie said:
Volourn said:
"It completely destroys most movies in the pictographic and design department, has an amazing soundtrack, is cool enough to play around with political agendas, and has actual literature in it (metaphors abound, so do similes, and questions such as monsters vs. inner demons, fairy tales vs. myth, truth vs. lies, etc. are aplenty). It's a very satisfying meal for the imagination.

I'm not asking people here to say the Witcher is a great RPG, or a great game even. As an interactive movie, it's incredible. Fantastic. A testament to the full creative capacity of audiovisual entertainment."

Bullshitz. TW sucks in every single fuckin' aspect of creativity.

No, you suck in every single fuckin' aspect of creativity, being just a pathetic Skyway ripoff. The limit to your 'creativity' lies with lazily whining about people with more talent than you that they don't do something in the way you'd like them to. If you're such a renaissance man then YOU go out and make a RPG that is better!

No? Can't do it? Like I thought, just another fucking poseur!

Come on, you know the whole "then why don't YOUUUU make it better" argument is 6th grade BS.

Maybe Volourn is in the wrong for not expressing his points, but I happen to agree that that spiel about interactive movies is shit simply because outside of Poland and a few other areas, TW had horrendous writing, almost being a parody of Eastern European Engrish. Blame America if you want, but it doesn't change that fact.

It was also one of the first to use "C&C" as a feature. That horrible buzzword... Each choice heralded and announced except for the Chapter 2 investigation as far as I can tell. Still, no actual consequences occur. Do you pick elves or dudes in red? Do you fuck this woman or that one?

Now, the other points? The music was nice, yes the art was good to great in some areas and this is probably why I kept trudging through the game to see more of it. It certainly wasn't the combat which took up way too much time in the game and which was absolutely terrible along with the entire character system.

I don't get the love affair of the game. It's mediocre IMHO and we've had enough mediocre games.
 

mondblut

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Mastermind said:
Fallout had both

Having a party means having a group of characters *under control*, both tactically on a battlefield and strategically in their development. Fallout had neither.

and the combat was still popamole shit.

Much less popamole shit than Twitcher or any other ARPG.
 

Mastermind

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mondblut said:
Having a party means having a group of characters *under control*, both tactically on a battlefield and strategically in their development. Fallout had neither.

They are under your control, just not under your DIRECT control. And not having a party under your direct control does not mean you can't have deep, tactical combat. In fact if done right it could add an extra dimension to your tactical planning since you would now have to keep that control at optimal levels to make sure your party members won't screw up your carefully designed plan.

Much less popamole shit than Twitcher or any other ARPG.

Never played twitcher, but I can't imagine a game being less popamole shit without actually being an arpg than Fallout.
 

MetalCraze

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Mastermind said:
mondblut said:
So it will have the party and TB combat, right? Right?

Fallout had both and the combat was still popamole shit.

Yeah in Fallout you had to hide behind the box, trying to pop enemy's head while he was sitting behind his box.

Fuck you, just fuck you for proving my point in that 2010 members thread

1eyedking said:
It completely destroys most movies in the pictographic and design department
Haha are you joking right? Badly animated copy-pasted ugly pinoccios in a low-poly areas look better than stuff in real movies?

is cool enough to play around with political agendas, and has actual literature in it (metaphors abound, so do similes, and questions such as monsters vs. inner demons, fairy tales vs. myth, truth vs. lies, etc. are aplenty). It's a very satisfying meal for the imagination.
OK you got to be trolling, noone can be so stupid
 

Mastermind

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MetalCraze said:
Mastermind said:
mondblut said:
So it will have the party and TB combat, right? Right?

Fallout had both and the combat was still popamole shit.

Yeah in Fallout you had to hide behind the box, trying to pop enemy's head while he was sitting behind his box.

Not quite. In Fallout you didn't need to bother with the box. :smug:
 

racofer

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MetalCraze said:
Mastermind said:
mondblut said:
So it will have the party and TB combat, right? Right?

Fallout had both and the combat was still popamole shit.

Yeah in Fallout you had to hide behind the box, trying to pop enemy's head while he was sitting behind his box.

Fuck you, just fuck you for proving my point in that 2010 members thread

Hehe, that was also the first thing that crossed my mind.
 

Mastermind

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racofag said:
MetalCraze said:
Mastermind said:
mondblut said:
So it will have the party and TB combat, right? Right?

Fallout had both and the combat was still popamole shit.

Yeah in Fallout you had to hide behind the box, trying to pop enemy's head while he was sitting behind his box jock strap.

Fuck you, just fuck you for proving my point in that 2010 members thread[/b]

Hehe, that was also the first thing that crossed my mind.

Who the fuck are you? And anyway, I don't understand why what I said is even controversial. Instead of having a box you had power armor. Instead of having a box the enemy orcs supermutants had used jock straps and some S&M gear. Instead of popping heads you popped eyes. Fallout was by the book popamole, except you could go have lunch in-between pops because the moles didn't even have the decency to actually pop and just sat there until you made your move.
 

Monocause

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Mastermind said:
Who the fuck are you?

Who the fuck are you to ask racofer who the fuck he is?

Your question was just very rude and improper. Have some respect for racofer, we don't take such sillyness lightly. The Codex has a reputation of civility to maintain and a fucking newfag like you won't ruin it.
 

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