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Game News The Witcher 2 Toolkit Released

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
it's pretty hard not to love a dev who gives a product this much "...but why are you even doing this?" support. it's great to see a company actually valuing goodwill. I have no idea how CDPR can afford to put the level of post-release work into TW2 that they have. must be dem big GoG bucks, huh?

but seriously, even if nothing cool ever gets made with this, it's great that they cared enough to find the time to do it. A++.

The witcher is an IP that CDPR wants to stick with for a long time. Cramming the early stages of a long term project with PR stunts is a pretty smart business decision. You get several years of time for news of your PR stunts to circulate through word of mouth, and this word of mouth does a lot to build trust in your company and strengthen the later parts of your project.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I'm sure you will be able to make some monumentally pretty stuff with this.

But is it possible to actually make a game where you don't play as Geralt with these tools? I assume so since they did that a few times during the main campaign itself. One of the weakest links of any mod unfortunately is getting good voice acting, and when you have such impressive graphics, well, getting voice work to match is basically impossible. Yet The Witcher 2 is such a dialogue and story-focused game that it'd be pretty weird to rely exclusively on text.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
You stuck and forced to play Geralt is this series biggest weakness. While in Planescape: Torment you were also forced to be The Nameless One, you could forge your own path.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I played a couple of mods for Witcher 1 that were packaged in the Super Sized Edition with Fries. Mostly consisted of some generic fetch quests. Don't think anything significant will come from this -- people are already in pre-fap mode for Witcher 3.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,851
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
/potato joke

First mod that's likely to be out would be a play as female witcher.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Not at all, you're just a butthurt fanboy taken in by companies who publish mediocre titles but wrap them up in fancy packages. I think Double Fine needs a little more of your whiteknighting... sally forth!
Double Fine gets just enough whiteknighting from me, 'mkay?
 

Indranys

Savant
Joined
Nov 24, 2012
Messages
486
Location
Illepsum
So?
Please let me know when the sorceress campaign mod is finished.
I can't wait to roll her up.
This is the only way to make the game playable for me.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
Not at all, you're just a butthurt fanboy taken in by companies who publish mediocre titles but wrap them up in fancy packages. I think Double Fine needs a little more of your whiteknighting... sally forth!

I mean...I didn't even like TW1 or 2 all that much? you can appreciate wholesome business plans without necessarily digging the product.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,102
I'm sure you will be able to make some monumentally pretty stuff with this.

But is it possible to actually make a game where you don't play as Geralt with these tools? I assume so since they did that a few times during the main campaign itself. One of the weakest links of any mod unfortunately is getting good voice acting, and when you have such impressive graphics, well, getting voice work to match is basically impossible. Yet The Witcher 2 is such a dialogue and story-focused game that it'd be pretty weird to rely exclusively on text.

As far as I know, some modders came up with a "replace" script which enables you to switch from Geralt onto another actor. Thing is, you can't use equipment and only "strong attack" is available for you (making combat even more shitty)
My idea was to edit original Geralt model and make it whatever you want. Lots and lots of effort, unfortunately.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
One of the weakest links of any mod unfortunately is getting good voice acting, and when you have such impressive graphics, well, getting voice work to match is basically impossible. Yet The Witcher 2 is such a dialogue and story-focused game that it'd be pretty weird to rely exclusively on text.
Fully agree here. Somehow sad, isn't it?
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
One of the weakest links of any mod unfortunately is getting good voice acting, and when you have such impressive graphics, well, getting voice work to match is basically impossible. Yet The Witcher 2 is such a dialogue and story-focused game that it'd be pretty weird to rely exclusively on text.
And why exactly relying on plain text is weird, you popamole sunovabitch :decline:
If you have an engine and gameplay style which is focused so heavily on cutscenes and voice-acted dialogue, then relying on text for your adventure is going to be awkward. The best way you can do it, in my opinion, is to avoid direct conversations with NPCs and do an adventure where you pick up the story through objects, books, notes and so on. But you just know we're going to see 1001 "kill the bandits" adventures where some guy with a shitty Logitech mic does the voice work for each and every character.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,102
I had an idea to use some lines from eg. Game of Thrones series, where they are speaking in those fancy languages(Drogo and the others) so it would actually sound kinda cool and you won't need to give a damn about proper voice acting. Provided that setting you use, can somehow explain why they are expressing themselves in such weird languages. You know, it would work like Twi'Leks in kotor games, where they are repeating the same 2-3lines while text dialog is doing the rest. Cheap substitute, but it's better than nothing, eh?
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
747
MCA Project: Eternity
If you have an engine and gameplay style which is focused so heavily on cutscenes and voice-acted dialogue, then relying on text for your adventure is going to be awkward.

vo is the cherry on the cake, but i wouldn't rate it that high on the list. good quests, cc, a decent story and stunning levels shape your mod. of course zoomed in frozen faces in dialogues won't feel right, but you could easily hide it with a different camera angle if that's possible. perfect vo with shitty gameplay is far worse than conversation strictly through text and enjoyable gameplay.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
vo is the cherry on the cake, but i wouldn't rate it that high on the list. good quests, cc, a decent story and stunning levels shape your mod. of course zoomed in frozen faces in dialogues won't feel right, but you could easily hide it with a different camera angle if that's possible. perfect vo with shitty gameplay is far worse than conversation strictly through text and enjoyable gameplay.
Yeah, it's the "frozen faces with little animation" problem that modern 3D RPGs have. So much easier when you just have a zoomed-out camera and a dialogue window instead. Of course I have done the former before mostly because of the constraints of the engine I've made my stuff in, I'm just saying, The Witcher 2 is about as cinematic as RPGs get, so you'd probably want to do some smart design to minimize direct dialogue and hide your limitations.

Aren't you making a mod for DA:O ? How much VO do you have?
None. For some reason it's easier to buy this sort of thing in Dragon Age because of the way I use animations to convey emotions, the huge amounts of text that would be impractical to voice normally without a large budget, and the "spiritual link" to the Infinity Engine games present in Dragon Age.
 

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