its an unreal tech demo in an unreal state event, it was to show the absolute limits of the engine while giving tidbits of lore and character portraits (like we learned she has a named horse now)Why show it at all then?
its an unreal tech demo in an unreal state event, it was to show the absolute limits of the engine while giving tidbits of lore and character portraits (like we learned she has a named horse now)Why show it at all then?
damn, this salem nigga is a bot, right? can't be real person. i mean, even fucking dildolos sounds like sane and sober individual compared to him.
CDPR says the Kingdom Come style of systems-heavy RPG is 'super great' and, when it comes to The Witcher 4's direction of travel, 'these are our next steps for sure'
"I love Kingdom Come because of the realism and the feeling, the sense of humor."
Yesterday brought our first proper look at The Witcher 4, thanks to a highly impressive tech demo, and the Ciri-led sequel is now CDPR's next big thing. PCG's Josh Wolens recently sat down with several of the studio's core figures to discuss the series' past and future and, with this happening around The Witcher 3's tenth anniversary, one prominent topic was how the gaming landscape has changed over that time.
The Witcher 4 will release in a very different world from The Witcher 3, and there are several high-profile examples of studios that don't seem to have kept pace with the times. Bioware's Dragon Age: Veilguard, for example, was a perfectly decent RPG, but the visuals aside it was almost like a game you could've been playing in 2015. But then there are those games that do feel like they're pushing the RPG forward, like Kingdom Come Deliverance 2 and perhaps most prominently Baldur's Gate 3. So where is CDPR and The Witcher 4 going to find itself?
"Bioware has changed for sure, but the industry has changed too," says CDPR co-CEO Adam Badowski. "We have a different strategy for our company. We definitely would like to continue keeping and truly understanding our core rules, how we develop our games, and of course, on top of that, we need to find new things, especially in gameplay, because there's not such a great progress when it comes to good stories.
"So here we feel very strongly at the same time, so many great things happened in gameplay [since The Witcher 3]. What are players' expectations here? And there are great games, great mechanics and plus UI [improvements]. So this is the idea for our development, and we are focusing on that, but at the same time we strongly believe in the core of what we are doing here."
Badowski goes on to say that he thinks one of CDPR's strengths is that, while The Witcher and Cyberpunk are very different worlds, at their heart are some pretty similar goals.
"So even if we have multiple games, it doesn't mean that we are focusing on one big thing, because our games are similar when it comes to the core aspects," says Badowski. "Of course, Cyberpunk is different from the Witcher, but different enough to feel that it's something maybe more for me, less for you. But I think the core, the pillars, how we make games stay the same and we continue. Maybe that's the difference, the difference between our strategy and Bioware's strategy these days."
To get down to brass tacks, then, what does CDPR see when it's looking at the likes of KCD2 and BG3?
"I love Kingdom Come because of the realism and the feeling, the sense of humor," says Badowski. Would he even say it's a little Witcher-y?
"Thank you," laughs Badowski, before going on to explain how some of the more simulation-y and systems-heavy aspects of KCD2 are the things CDPR watches with interest, because this is partly The Witcher 4's direction of travel.
"The Kingdom Come kind of simulation, it's great," says Badowski. "There's so many options, you can change the world, it's super great. And we would like to keep that, we'd like to follow this trend as well. So these are our next steps for sure, and it's kind of a similar challenge to what we have in The Witcher 3 because of the open world and storytelling here, freedom of choices. But at the same time, we would like to build very fleshy, very well-motivated characters. So it's kind of in contradiction from time-to-time. That's a great design challenge."
With Larian the influence is less direct. "In Larian's case it's turn-based so it's a different kind of game, and the way you interact with characters is totally different," says Bakowski. "We like to fully build the characters, understand the past and the future of the character motivation. That's why it takes so much time. [In BG3] there are great characters as well but sometimes your choices, because there's freedom of choices in Larian's work, it pushes you to use different tricks than ours. But I think we observe each other, and there are not that many games like that, so that's natural, yeah, and we see how players react, how fans react to those tactics."
It's a theme that joint CEO Michał Nowakowski echoes: Baldur's Gate 3 has clearly impressed an awful lot of people at CDPR, even if they're conscious that The Witcher is always going to be a different type of RPG.
"I think we're still more in the, you know, we're a big open world," says Nowakowski. "But a lot of what Baldur's Gate 3 showed was an inspiration, and to be honest there's no shame in that. I think everybody who launches games nowadays is looking back on what was done before, and is looking at what worked and what was great and how and if they can fit it into whatever they are doing.
"So for sure there was a lot of inspiration and what BG3 did, but I think we're still more sticking to what was The Witcher 3 and Cyberpunk, even if we don't want to just make another game like that, just with better graphics. We do want to innovate in terms of what's available in terms of gameplay and so on. I hope when the time comes, that's going to become clear for the fans as well."
If that's all sounding a little fuzzy, Nowakowski circles back to make it clear what CDPR is not doing:
"It's a bit of an unclear answer, but to make it more clear, we definitely are not going to make a game like Larian did," says Nowakowski. "That's the kind of game they can make. But a lot of stuff with how the characters can interact with the world and what it does was for sure some inspiration to us."
Sounds great, throw in some LoversLab mods and W4 should be perfectLooking forward to high-resolution cutscenes of Cirillas attractive, defined naked body, gratuitous uncensored full-frontal shots of taking steamy hot baths after a hard day of monster hunting.
Cant wait for another wholesome romance.
![]()
Will Siri be able to romance Kelpie? Will the cucks from dvd project blue allow Siri to romance a dwarf? One can only hope
Speak for yourself codextards before release were sure that the gayme will be 100% "based" kino.But we hate Kingdom Cum now.
I thought that Vavra is based and one of us until I found out he was a Jew. After that I came to expect from him to do what he did.Speak for yourself codextards before release were sure that the gayme will be 100% "based" kino.But we hate Kingdom Cum now.
InformationOnce again, Infinitron saves this thread from boring self-cucking blackpillers by providing new information: https://www.pcgamer.com/games/the-w...-of-travel-these-are-our-next-steps-for-sure/
what's available in terms of gameplay and so on
If they didn't show any of that in TW3, why would they start now?Looking forward to high-resolution cutscenes of Cirillas attractive, defined naked body, gratuitous uncensored full-frontal shots of taking steamy hot baths after a hard day of monster hunting.
Because TW3 fans will convince themselves that it really is the future game. The "tech demo" verbiage is just a legal disclaimer that everybody choose to ignore...Why show it at all then?The link says:
Can't say you weren't warned.Keep in mind this isn’t gameplay of The Witcher 4 itself, but a deep dive into the technological groundwork.
"Look at the amazing footage we have here, isn't it amazing?
Oh also, it's nothing, it doesn't exist. Please forget it right after you see it, get excited and make a few viral videos and posts that boost the Witcher IP signal."
From the architecture and clothing it looked like medieval Russia.Will probably check this out to see how they handle Kovir.
Its Kislev nigga.From the architecture and clothing it looked like medieval Russia.
Ciri won!Cant wait for another wholesome romance.
![]()
Will Siri be able to romance Kelpie? Will the cucks from dvd project blue allow Siri to romance a dwarf? One can only hope![]()
Maybe you and all the others who through their owncdialogue choices got a gay romance.But we hate Kingdom Cum now.
Since then witcher is a patriarchal setting? Women sorcerers basically create an Illuminati World Government throughout the books. And since Radovid was turned into some crazy maniac (and probably killed) in third game, nobody is there to stop “””them”””” anymore.True. Witcher is a setting that would inevitably suffer by adding a female main character to it. It would be hurt by deliberate dilution, or because the setting's patriarchal nature creates a stark contrast with the main character which would have to be alleviated with a lot of "abused wife rescue mission" type content. Ciri's female perspective would become the foundation of her main arc, which is cringe and stale.
I wouldn't know, I didn't buy it because I didn't want to contribute to Vavra's golden ballsack and midlife crisis car fund.Maybe you and all the others who through their owncdialogue choices got a gay romance.But we hate Kingdom Cum now.
Because we are only half the audience and the other half is other developers, "Look at what Unreal Engine did for us and now think about what it could do for you"Why show it at all then?
"Look at the amazing footage we have here, isn't it amazing?
Oh also, it's nothing, it doesn't exist. Please forget it right after you see it, get excited and make a few viral videos and posts that boost the Witcher IP signal."
Romance cards in W1 werent a bad feature, they were least better then the cringe Bioware Romance cutscenesI'm curious whether this time the player will collection penises Witcher 1-style.
I bet Ciri will find a cuck in the end to take care of her as a strong independent woman.
Since then witcher is a patriarchal setting? Women sorcerers basically create an Illuminati World Government throughout the books. And since Radovid was turned into some crazy maniac (and probably killed) in third game, nobody is there to stop “””them”””” anymore.True. Witcher is a setting that would inevitably suffer by adding a female main character to it. It would be hurt by deliberate dilution, or because the setting's patriarchal nature creates a stark contrast with the main character which would have to be alleviated with a lot of "abused wife rescue mission" type content. Ciri's female perspective would become the foundation of her main arc, which is cringe and stale.
Just make a game about a feminist Loge member — “Triss”, taking over Kovir in span of hundreds of years through court intriguing, disintegrating enemies to ash, pandering the young Prince’s orb, sleeping with King, sleeping with Queen, sleeping with King&Queen, etc, in the end turning the State into some form of constitutional monarchy as Industrial Revolution marches forward.
Instead we have Witcher 3 2.0 with genderswaped Geralt.
I hope so, CDPR mentioned that they'll respect player choices from Witcher 3 so we can potentially run into her and Geralt since they settle down in Kovir together in their ending. If she's in the game I might actually check it out since big titty redheads are my kryptonite. Also because she makes a portion of the Witcher fanbase utterly seethe for some reason.Also, as some people mentioned it online, Triss leaves for Kovir in Witcher 3 after Novigrad to become the king's advisor. Potential cameo?
Not Geralt per se, let the old man rest in his Beauclair vineyard. But yeah, Triss cameo would be cool.into her and Geralt
Once again, Infinitron saves the thread from boring self-cucking blackpillers by providing new information: https://www.pcgamer.com/games/the-w...-of-travel-these-are-our-next-steps-for-sure/
CDPR says the Kingdom Come style of systems-heavy RPG is 'super great' and, when it comes to The Witcher 4's direction of travel, 'these are our next steps for sure'
"I love Kingdom Come because of the realism and the feeling, the sense of humor."
Yesterday brought our first proper look at The Witcher 4, thanks to a highly impressive tech demo, and the Ciri-led sequel is now CDPR's next big thing. PCG's Josh Wolens recently sat down with several of the studio's core figures to discuss the series' past and future and, with this happening around The Witcher 3's tenth anniversary, one prominent topic was how the gaming landscape has changed over that time.
The Witcher 4 will release in a very different world from The Witcher 3, and there are several high-profile examples of studios that don't seem to have kept pace with the times. Bioware's Dragon Age: Veilguard, for example, was a perfectly decent RPG, but the visuals aside it was almost like a game you could've been playing in 2015. But then there are those games that do feel like they're pushing the RPG forward, like Kingdom Come Deliverance 2 and perhaps most prominently Baldur's Gate 3. So where is CDPR and The Witcher 4 going to find itself?
"Bioware has changed for sure, but the industry has changed too," says CDPR co-CEO Adam Badowski. "We have a different strategy for our company. We definitely would like to continue keeping and truly understanding our core rules, how we develop our games, and of course, on top of that, we need to find new things, especially in gameplay, because there's not such a great progress when it comes to good stories.
"So here we feel very strongly at the same time, so many great things happened in gameplay [since The Witcher 3]. What are players' expectations here? And there are great games, great mechanics and plus UI [improvements]. So this is the idea for our development, and we are focusing on that, but at the same time we strongly believe in the core of what we are doing here."
Badowski goes on to say that he thinks one of CDPR's strengths is that, while The Witcher and Cyberpunk are very different worlds, at their heart are some pretty similar goals.
"So even if we have multiple games, it doesn't mean that we are focusing on one big thing, because our games are similar when it comes to the core aspects," says Badowski. "Of course, Cyberpunk is different from the Witcher, but different enough to feel that it's something maybe more for me, less for you. But I think the core, the pillars, how we make games stay the same and we continue. Maybe that's the difference, the difference between our strategy and Bioware's strategy these days."
To get down to brass tacks, then, what does CDPR see when it's looking at the likes of KCD2 and BG3?
"I love Kingdom Come because of the realism and the feeling, the sense of humor," says Badowski. Would he even say it's a little Witcher-y?
"Thank you," laughs Badowski, before going on to explain how some of the more simulation-y and systems-heavy aspects of KCD2 are the things CDPR watches with interest, because this is partly The Witcher 4's direction of travel.
"The Kingdom Come kind of simulation, it's great," says Badowski. "There's so many options, you can change the world, it's super great. And we would like to keep that, we'd like to follow this trend as well. So these are our next steps for sure, and it's kind of a similar challenge to what we have in The Witcher 3 because of the open world and storytelling here, freedom of choices. But at the same time, we would like to build very fleshy, very well-motivated characters. So it's kind of in contradiction from time-to-time. That's a great design challenge."
With Larian the influence is less direct. "In Larian's case it's turn-based so it's a different kind of game, and the way you interact with characters is totally different," says Bakowski. "We like to fully build the characters, understand the past and the future of the character motivation. That's why it takes so much time. [In BG3] there are great characters as well but sometimes your choices, because there's freedom of choices in Larian's work, it pushes you to use different tricks than ours. But I think we observe each other, and there are not that many games like that, so that's natural, yeah, and we see how players react, how fans react to those tactics."
It's a theme that joint CEO Michał Nowakowski echoes: Baldur's Gate 3 has clearly impressed an awful lot of people at CDPR, even if they're conscious that The Witcher is always going to be a different type of RPG.
"I think we're still more in the, you know, we're a big open world," says Nowakowski. "But a lot of what Baldur's Gate 3 showed was an inspiration, and to be honest there's no shame in that. I think everybody who launches games nowadays is looking back on what was done before, and is looking at what worked and what was great and how and if they can fit it into whatever they are doing.
"So for sure there was a lot of inspiration and what BG3 did, but I think we're still more sticking to what was The Witcher 3 and Cyberpunk, even if we don't want to just make another game like that, just with better graphics. We do want to innovate in terms of what's available in terms of gameplay and so on. I hope when the time comes, that's going to become clear for the fans as well."
If that's all sounding a little fuzzy, Nowakowski circles back to make it clear what CDPR is not doing:
"It's a bit of an unclear answer, but to make it more clear, we definitely are not going to make a game like Larian did," says Nowakowski. "That's the kind of game they can make. But a lot of stuff with how the characters can interact with the world and what it does was for sure some inspiration to us."