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The Witcher The Witcher 4 - The Ciri Saga Begins

Vincente

Liturgist
Joined
Oct 16, 2018
Messages
969
Location
Location
Why show it at all then?
its an unreal tech demo in an unreal state event, it was to show the absolute limits of the engine while giving tidbits of lore and character portraits (like we learned she has a named horse now)
 

YourMomsHouse

Learned
Patron
Joined
May 8, 2025
Messages
892
Location
NOT fucking Poland
damn, this salem nigga is a bot, right? can't be real person. i mean, even fucking dildolos sounds like sane and sober individual compared to him.

Salem is a Hasbara LLM bot that they're beta testing for advanced psyops. How else do you explain him using the below terms every 24 hours?
  • Peak
  • Cook
  • Vibes
  • Cozy
  • Problematic
  • Banger
  • Hits different
  • Yikes
  • Salty
  • Hype
My theory is that he's a repurposed Redditbot now being trained on Codex data. Don't be surprised when five years from now, every other poster will be writing a thesis on why TES 6 is actually the greatest game of all time and how the horse cock ring DLC aligned their chakras.
 
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Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,844
Location
Afghanistan
Cant wait for another wholesome romance.

communityIcon_jo8w1chjth4f1.png


Will Siri be able to romance Kelpie? Will the cucks from dvd project blue allow Siri to romance a dwarf? One can only hope
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
102,485
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Once again, Infinitron saves the thread from boring self-cucking blackpillers by providing new information: https://www.pcgamer.com/games/the-w...-of-travel-these-are-our-next-steps-for-sure/

CDPR says the Kingdom Come style of systems-heavy RPG is 'super great' and, when it comes to The Witcher 4's direction of travel, 'these are our next steps for sure'​

"I love Kingdom Come because of the realism and the feeling, the sense of humor."

Yesterday brought our first proper look at The Witcher 4, thanks to a highly impressive tech demo, and the Ciri-led sequel is now CDPR's next big thing. PCG's Josh Wolens recently sat down with several of the studio's core figures to discuss the series' past and future and, with this happening around The Witcher 3's tenth anniversary, one prominent topic was how the gaming landscape has changed over that time.

The Witcher 4 will release in a very different world from The Witcher 3, and there are several high-profile examples of studios that don't seem to have kept pace with the times. Bioware's Dragon Age: Veilguard, for example, was a perfectly decent RPG, but the visuals aside it was almost like a game you could've been playing in 2015. But then there are those games that do feel like they're pushing the RPG forward, like Kingdom Come Deliverance 2 and perhaps most prominently Baldur's Gate 3. So where is CDPR and The Witcher 4 going to find itself?

"Bioware has changed for sure, but the industry has changed too," says CDPR co-CEO Adam Badowski. "We have a different strategy for our company. We definitely would like to continue keeping and truly understanding our core rules, how we develop our games, and of course, on top of that, we need to find new things, especially in gameplay, because there's not such a great progress when it comes to good stories.

"So here we feel very strongly at the same time, so many great things happened in gameplay [since The Witcher 3]. What are players' expectations here? And there are great games, great mechanics and plus UI [improvements]. So this is the idea for our development, and we are focusing on that, but at the same time we strongly believe in the core of what we are doing here."

Badowski goes on to say that he thinks one of CDPR's strengths is that, while The Witcher and Cyberpunk are very different worlds, at their heart are some pretty similar goals.

"So even if we have multiple games, it doesn't mean that we are focusing on one big thing, because our games are similar when it comes to the core aspects," says Badowski. "Of course, Cyberpunk is different from the Witcher, but different enough to feel that it's something maybe more for me, less for you. But I think the core, the pillars, how we make games stay the same and we continue. Maybe that's the difference, the difference between our strategy and Bioware's strategy these days."

To get down to brass tacks, then, what does CDPR see when it's looking at the likes of KCD2 and BG3?

"I love Kingdom Come because of the realism and the feeling, the sense of humor," says Badowski. Would he even say it's a little Witcher-y?

"Thank you," laughs Badowski, before going on to explain how some of the more simulation-y and systems-heavy aspects of KCD2 are the things CDPR watches with interest, because this is partly The Witcher 4's direction of travel.

"The Kingdom Come kind of simulation, it's great," says Badowski. "There's so many options, you can change the world, it's super great. And we would like to keep that, we'd like to follow this trend as well. So these are our next steps for sure, and it's kind of a similar challenge to what we have in The Witcher 3 because of the open world and storytelling here, freedom of choices. But at the same time, we would like to build very fleshy, very well-motivated characters. So it's kind of in contradiction from time-to-time. That's a great design challenge."

With Larian the influence is less direct. "In Larian's case it's turn-based so it's a different kind of game, and the way you interact with characters is totally different," says Bakowski. "We like to fully build the characters, understand the past and the future of the character motivation. That's why it takes so much time. [In BG3] there are great characters as well but sometimes your choices, because there's freedom of choices in Larian's work, it pushes you to use different tricks than ours. But I think we observe each other, and there are not that many games like that, so that's natural, yeah, and we see how players react, how fans react to those tactics."

It's a theme that joint CEO Michał Nowakowski echoes: Baldur's Gate 3 has clearly impressed an awful lot of people at CDPR, even if they're conscious that The Witcher is always going to be a different type of RPG.

"I think we're still more in the, you know, we're a big open world," says Nowakowski. "But a lot of what Baldur's Gate 3 showed was an inspiration, and to be honest there's no shame in that. I think everybody who launches games nowadays is looking back on what was done before, and is looking at what worked and what was great and how and if they can fit it into whatever they are doing.

"So for sure there was a lot of inspiration and what BG3 did, but I think we're still more sticking to what was The Witcher 3 and Cyberpunk, even if we don't want to just make another game like that, just with better graphics. We do want to innovate in terms of what's available in terms of gameplay and so on. I hope when the time comes, that's going to become clear for the fans as well."

If that's all sounding a little fuzzy, Nowakowski circles back to make it clear what CDPR is not doing:

"It's a bit of an unclear answer, but to make it more clear, we definitely are not going to make a game like Larian did," says Nowakowski. "That's the kind of game they can make. But a lot of stuff with how the characters can interact with the world and what it does was for sure some inspiration to us."
 
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Iucounu

Liturgist
Joined
Jul 4, 2023
Messages
1,529
Looking forward to high-resolution cutscenes of Cirillas attractive, defined naked body, gratuitous uncensored full-frontal shots of taking steamy hot baths after a hard day of monster hunting.
If they didn't show any of that in TW3, why would they start now?

The link says:
Keep in mind this isn’t gameplay of The Witcher 4 itself, but a deep dive into the technological groundwork.
Can't say you weren't warned.
Why show it at all then?

"Look at the amazing footage we have here, isn't it amazing?
Oh also, it's nothing, it doesn't exist. Please forget it right after you see it, get excited and make a few viral videos and posts that boost the Witcher IP signal."
Because TW3 fans will convince themselves that it really is the future game. The "tech demo" verbiage is just a legal disclaimer that everybody choose to ignore...
 

Orange Clock

Learned
Joined
Jun 5, 2022
Messages
367
True. Witcher is a setting that would inevitably suffer by adding a female main character to it. It would be hurt by deliberate dilution, or because the setting's patriarchal nature creates a stark contrast with the main character which would have to be alleviated with a lot of "abused wife rescue mission" type content. Ciri's female perspective would become the foundation of her main arc, which is cringe and stale.
Since then witcher is a patriarchal setting? Women sorcerers basically create an Illuminati World Government throughout the books. And since Radovid was turned into some crazy maniac (and probably killed) in third game, nobody is there to stop “””them”””” anymore.
Just make a game about a feminist Loge member — “Triss”, taking over Kovir in span of hundreds of years through court intriguing, disintegrating enemies to ash, pandering the young Prince’s orb, sleeping with King, sleeping with Queen, sleeping with King&Queen, etc, in the end turning the State into some form of constitutional monarchy as Industrial Revolution marches forward.
Instead we have Witcher 3 2.0 with genderswaped Geralt.
 

StrongBelwas

Arcane
Patron
Joined
Aug 1, 2015
Messages
525
Why show it at all then?

"Look at the amazing footage we have here, isn't it amazing?
Oh also, it's nothing, it doesn't exist. Please forget it right after you see it, get excited and make a few viral videos and posts that boost the Witcher IP signal."
Because we are only half the audience and the other half is other developers, "Look at what Unreal Engine did for us and now think about what it could do for you"
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
10,515
I'm curious whether this time the player will collection penises Witcher 1-style.

I bet Ciri will find a cuck in the end to take care of her as a strong independent woman.
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
11,631
Location
South Africa, Cape Town
I'm curious whether this time the player will collection penises Witcher 1-style.

I bet Ciri will find a cuck in the end to take care of her as a strong independent woman.
Romance cards in W1 werent a bad feature, they were least better then the cringe Bioware Romance cutscenes

W3 with mods had better Romance cutscenes
 

Semiurge

Arcane
Joined
Apr 11, 2020
Messages
8,446
Location
Faery glade
True. Witcher is a setting that would inevitably suffer by adding a female main character to it. It would be hurt by deliberate dilution, or because the setting's patriarchal nature creates a stark contrast with the main character which would have to be alleviated with a lot of "abused wife rescue mission" type content. Ciri's female perspective would become the foundation of her main arc, which is cringe and stale.
Since then witcher is a patriarchal setting? Women sorcerers basically create an Illuminati World Government throughout the books. And since Radovid was turned into some crazy maniac (and probably killed) in third game, nobody is there to stop “””them”””” anymore.
Just make a game about a feminist Loge member — “Triss”, taking over Kovir in span of hundreds of years through court intriguing, disintegrating enemies to ash, pandering the young Prince’s orb, sleeping with King, sleeping with Queen, sleeping with King&Queen, etc, in the end turning the State into some form of constitutional monarchy as Industrial Revolution marches forward.
Instead we have Witcher 3 2.0 with genderswaped Geralt.

The presence of magic in the setting evens the balance of the sexes somewhat, but it's more about the general attitudes towards women that anchor the setting to medieval times. Sorcerers aren't considered very trustworthy and they're rightly feared, but especially the sorceresses, and not just those of the Lodge. Abigail from Witcher 1 alludes to many village men assuming that she's a prostitute because she's an herbalist and a witch. This is in keeping with the game's setting where goodly women stay in traditional roles and are rarely seen or heard. It's a fantasy setting so of course there will be exceptions to the rule such as Shani and White Rayla. And the Lodge.
 
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Lodis

Learned
Joined
Sep 1, 2021
Messages
295
Also, as some people mentioned it online, Triss leaves for Kovir in Witcher 3 after Novigrad to become the king's advisor. Potential cameo?
I hope so, CDPR mentioned that they'll respect player choices from Witcher 3 so we can potentially run into her and Geralt since they settle down in Kovir together in their ending. If she's in the game I might actually check it out since big titty redheads are my kryptonite. Also because she makes a portion of the Witcher fanbase utterly seethe for some reason.

y6Z9hDU.jpeg
 

Semiurge

Arcane
Joined
Apr 11, 2020
Messages
8,446
Location
Faery glade
Once again, Infinitron saves the thread from boring self-cucking blackpillers by providing new information: https://www.pcgamer.com/games/the-w...-of-travel-these-are-our-next-steps-for-sure/

CDPR says the Kingdom Come style of systems-heavy RPG is 'super great' and, when it comes to The Witcher 4's direction of travel, 'these are our next steps for sure'​

"I love Kingdom Come because of the realism and the feeling, the sense of humor."

Yesterday brought our first proper look at The Witcher 4, thanks to a highly impressive tech demo, and the Ciri-led sequel is now CDPR's next big thing. PCG's Josh Wolens recently sat down with several of the studio's core figures to discuss the series' past and future and, with this happening around The Witcher 3's tenth anniversary, one prominent topic was how the gaming landscape has changed over that time.

The Witcher 4 will release in a very different world from The Witcher 3, and there are several high-profile examples of studios that don't seem to have kept pace with the times. Bioware's Dragon Age: Veilguard, for example, was a perfectly decent RPG, but the visuals aside it was almost like a game you could've been playing in 2015. But then there are those games that do feel like they're pushing the RPG forward, like Kingdom Come Deliverance 2 and perhaps most prominently Baldur's Gate 3. So where is CDPR and The Witcher 4 going to find itself?

"Bioware has changed for sure, but the industry has changed too," says CDPR co-CEO Adam Badowski. "We have a different strategy for our company. We definitely would like to continue keeping and truly understanding our core rules, how we develop our games, and of course, on top of that, we need to find new things, especially in gameplay, because there's not such a great progress when it comes to good stories.

"So here we feel very strongly at the same time, so many great things happened in gameplay [since The Witcher 3]. What are players' expectations here? And there are great games, great mechanics and plus UI [improvements]. So this is the idea for our development, and we are focusing on that, but at the same time we strongly believe in the core of what we are doing here."

Badowski goes on to say that he thinks one of CDPR's strengths is that, while The Witcher and Cyberpunk are very different worlds, at their heart are some pretty similar goals.

"So even if we have multiple games, it doesn't mean that we are focusing on one big thing, because our games are similar when it comes to the core aspects," says Badowski. "Of course, Cyberpunk is different from the Witcher, but different enough to feel that it's something maybe more for me, less for you. But I think the core, the pillars, how we make games stay the same and we continue. Maybe that's the difference, the difference between our strategy and Bioware's strategy these days."

To get down to brass tacks, then, what does CDPR see when it's looking at the likes of KCD2 and BG3?

"I love Kingdom Come because of the realism and the feeling, the sense of humor," says Badowski. Would he even say it's a little Witcher-y?

"Thank you," laughs Badowski, before going on to explain how some of the more simulation-y and systems-heavy aspects of KCD2 are the things CDPR watches with interest, because this is partly The Witcher 4's direction of travel.

"The Kingdom Come kind of simulation, it's great," says Badowski. "There's so many options, you can change the world, it's super great. And we would like to keep that, we'd like to follow this trend as well. So these are our next steps for sure, and it's kind of a similar challenge to what we have in The Witcher 3 because of the open world and storytelling here, freedom of choices. But at the same time, we would like to build very fleshy, very well-motivated characters. So it's kind of in contradiction from time-to-time. That's a great design challenge."

With Larian the influence is less direct. "In Larian's case it's turn-based so it's a different kind of game, and the way you interact with characters is totally different," says Bakowski. "We like to fully build the characters, understand the past and the future of the character motivation. That's why it takes so much time. [In BG3] there are great characters as well but sometimes your choices, because there's freedom of choices in Larian's work, it pushes you to use different tricks than ours. But I think we observe each other, and there are not that many games like that, so that's natural, yeah, and we see how players react, how fans react to those tactics."

It's a theme that joint CEO Michał Nowakowski echoes: Baldur's Gate 3 has clearly impressed an awful lot of people at CDPR, even if they're conscious that The Witcher is always going to be a different type of RPG.

"I think we're still more in the, you know, we're a big open world," says Nowakowski. "But a lot of what Baldur's Gate 3 showed was an inspiration, and to be honest there's no shame in that. I think everybody who launches games nowadays is looking back on what was done before, and is looking at what worked and what was great and how and if they can fit it into whatever they are doing.

"So for sure there was a lot of inspiration and what BG3 did, but I think we're still more sticking to what was The Witcher 3 and Cyberpunk, even if we don't want to just make another game like that, just with better graphics. We do want to innovate in terms of what's available in terms of gameplay and so on. I hope when the time comes, that's going to become clear for the fans as well."

If that's all sounding a little fuzzy, Nowakowski circles back to make it clear what CDPR is not doing:

"It's a bit of an unclear answer, but to make it more clear, we definitely are not going to make a game like Larian did," says Nowakowski. "That's the kind of game they can make. But a lot of stuff with how the characters can interact with the world and what it does was for sure some inspiration to us."

Using the word 'super' as a casual adjective says enough. It's abused most by teenage girls of all ages and gays on reddit.
 

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