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The Witcher The Witcher 4 - The Ciri Saga Begins

Semiurge

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Why show it at all then?

"Look at the amazing footage we have here, isn't it amazing?
Oh also, it's nothing, it doesn't exist. Please forget it right after you see it, get excited and make a few viral videos and posts that boost the Witcher IP signal."
Because we are only half the audience and the other half is other developers, "Look at what Unreal Engine did for us and now think about what it could do for you"
I'll tell you what it can do, it can make a game running at 80FPS feel like you're playing at 20FPS. No idea how.

Microstutters. UE does not handle frame pacing very well.
 

Justicar

Dead game
Glory to Ukraine
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niggers witcher 1 before they put Geraldo as main character had a custom character and being a womban witcher was also an option :lol:

glitcher.png




There was also a witcheress in polish Tv series.
 
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The best thing for CD Projekt to have done was to create a game set in the Witcher universe and allow the player to create their own character -- which were the rumors initially; but a lot of things have changed since 2016, and I'm sure there must have been a nice incentive for CD Projekt to force the player into playing a female protagonist whether they wanted to or not.

Yo these companies simply don't like making money via selling games. They're either in on some Blackrock/Soros DEI grift, or they're running some sort of "Hollywood accounting" scam where it pays to lose money, or they're true believers who put ideology over profit. There's literally no other explanation.
Never attribute to malice that which is adequately explained by stupidity. ESG and DEI are definitely reponsible somewhat, but these devs are also talentless hacks. These aren't the people sleeping under their desks, eating pizza five days a week, and listening to the latest Slayer album while coming up with a new programming algorithm to squeeze as much performance as possible out of current gen hardware. These people graduated with game design, art, gender studies degrees, got hired because they didn't give the team "the ick", and they spend half their day drinking matcha lattes, uploading to TikTok about their two hour workday look-at-me, and crying on Reddit about how horrible the current administration is and how wypeople are the devil.
 
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I can't think of anything less threatening to a giant monster then a 90 lb woman flailing a sword at it
There's been female protagonists in games for decades at this point, so I don't see that as the issue. My issues are that Ciri shouldn't (canon) be able to be a Witcher and Ciri isn't as interesting as Geralt to be able to carry a whole game on her shoulders.
 

Harthwain

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I can't think of anything less threatening to a giant monster then a 90 lb woman flailing a sword at it
Most games are completely unrealistic when it comes to size of the participants being an important factor. I am talking anime level of unrealistic, where a human-sized figure is fighting against a giant-sized one (and often clad in metal or made of stone, or similarly tough material to deal with). Frankly, it would be interesting to see games tackling the issues of combat from a realistic perspective, even if enemies are unrealistic. In this regard The Witcher series is a giant failure as both a monster hunting game and intricate sword-fighting game, despite providing an excellent background for both.
 

Semiurge

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I can't think of anything less threatening to a giant monster then a 90 lb woman flailing a sword at it
There's been female protagonists in games for decades at this point, so I don't see that as the issue. My issues are that Ciri shouldn't (canon) be able to be a Witcher and Ciri isn't as interesting as Geralt to be able to carry a whole game on her shoulders.

Sometimes it's good to play as an underdog class, it makes successess more gratifying. Like how sometimes I used a console command to turn mysel into a runner, light predator or a commando in AvP2 single player campaign, for the variety and challenge. Playing as a graceful and elegant light unit gives you an entirely different kind of satisfaction, compared to the one you get from playing a tank.
 

Storyfag

Perfidious Pole
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I can't think of anything less threatening to a giant monster then a 90 lb woman flailing a sword at it

Technically Geralt isn't supposed to be big either, they fucked up his design in The Witcher 3. His Witcher 2 body is more lore friendly
Source, please. Specific novel and chapter. I shall be kind and not demand a page.
 

HumanMaleFighter

Educated
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Aug 26, 2023
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I can't think of anything less threatening to a giant monster then a 90 lb woman flailing a sword at it
Most games are completely unrealistic when it comes to size of the participants being an important factor. I am talking anime level of unrealistic, where a human-sized figure is fighting against a giant-sized one (and often clad in metal or made of stone, or similarly tough material to deal with). Frankly, it would be interesting to see games tackling the issues of combat from a realistic perspective, even if enemies are unrealistic. In this regard The Witcher series is a giant failure as both a monster hunting game and intricate sword-fighting game, despite providing an excellent background for both.

This is even older than computer games. Even D&D in the 1980s had this problem. Like, nigga, how are you even going to damage that gargantuan dragon by hitting it with a mace? What are you gonna do, stub its toe? And how do you expect your longsword to even scratch the paint on that adamantine golem?

In your mind's eye, you have to imagine that your magical weapons strike with all the impact force of a goddamn comet and are made of indestructible materials. In other words, once you're past, say, Level 8, you're basically a shounen protagonist.

This has always been common to the entire genre. In most games and settings, there's no way to fix it. The only way to fix it is to build an entire setting and Monster Manual around "realistic" combat. (Speaking of anime, Goblin Slayer is a bit like this. The protag's party never fights anything too large and the women are all embarrassingly useless in melee.)

As an aside, games with guns have the opposite problem. Reason 2084356 as to why Cyberpunk2077 was shit: You can practically empty a magazine onto somebody's face and hardly anything happens. There was a "realistic" mod for CP2077 that got rid of the bullet sponginess, but I think most people found it unforgiving and unsatisfying in a game.
 
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In your mind's eye, you have to imagine that your magical weapons strike with all the impact force of a goddamn comet and are made of indestructible materials. In other words, once you're past, say, Level 8, you're basically a shounen protagonist.

That is basically correct though. The fact that D&D allows for level 1-20 play does not mean that the "best" character in any other fantasy realm would translate to a level 20 D&D character. Geralt would not be a level 20 witcher in D&D, he'd be like... level 4-5 maybe. Everything past level 6 or so is an extremely powerful character that would be an overpowering heroic god in any fantasy setting below shounen power levels.

Also he does explicitly carries silver swords with semi-magical abilities to defeat monsters. Of course it makes little sense why you wouldn't use, say, a magical spear instead, and the game destroys this narrative by having you find these swords by the dozen off random loot, but that's at least the intent.
 

Lyric Suite

Converting to Islam
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Geralt is supposed to have super human abilities (especially reflexes and heightened senses). I don't know how you can translate that in D&D but whatever it would be it's not just be a matter of levels. He is in a completely different category entirely, closer to a monster than a player race in fact. He is not like Drizzt in that sense. You basically would have to give him new stats that exceed that of the playable races, such as over 20 dexterity for starters.

I mean, at least based on how he is presented in the first two books, i haven't read the novels yet. But in the stories his superiority compared to a normal human is portrayed as absolute, it's not just a matter of "skill".
 

Perkel

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Watched recent interview with head of their tech and DF. I think they slipped gem in it. The switch from RED to UE on surface level is due to standardization.

The real reason is that RED engine is entirely single player driven engine and CDPR for a loooong time wants to get into multiplayer games and it is impossible to do on RED engine.

Guess what they have now new engine :D I always wondered why they dropped RED engine. Standardization and hiring was always pretty shit excuse since they already had top tier engine in place and yeah hiring would be a bit worse on it but it still didn't make a sense to drop it and move to UE5.

Multiplayer aspect though makes perfect sense. So yeah prepare for Cyberpunk Online, Witcher Online and so on. Sounds exactly what Janusze z CDPR would do.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
The real reason is that RED engine is entirely single player driven engine and CDPR for a loooong time wants to get into multiplayer games and it is impossible to do on RED engine.
But they did work on a multiplayer Cyberpunk game and only cancelled it after the botched CP release when they decided to pour all their resources into saving that game.
 

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