Xbox360 resolution 1280×720 and 4xAA
i played TheWitcher on my 1 year old amd64_3500+/1gb ram/7600GS 512Mb/120gb harddisk at 1400x1050, Max detail, noAA, 4xAF, noDOF
the system was bought in Sep 2006 for about 600$
the xbox360 was about 350$ back then (at least in the US, that wa 350euros=460$ back here) and keep in mind thats the normal version with a 20gb harddrive, and some memory ( you need another 100$ for each other 20gb drive...for 120Gb total thats 500$ more...damnnnn)
in the long run i think it was a good invest, given that almost everybody says that consoles are for gaming and computers for office work (which means: buy xbox360 for the entertainment + buy nice computer for office work) and you end up dumping money in the computer anyway, while my system can take both gaming and office
@Zappa: but you know all this since you bought a computer anyway, or are you posting from your xbox360? :D no? gotcha!!!
all games are programmed on the PC anyway...
my point, the consoles are a nice idea, having fixed system specs for 5years of game development, the problem is the game developer that chooses to program yet another Halo/FIFA/Oblivion/Idontknowothersorry
if CDP sells 3 million game copies on xbox360/ps3 (like they say they did with the PC version) kudos to them, if the game get "slipstreamed for the kids" in the process then that is bad
also, as Elwro pointed out, console games are almost 50% more expensive