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Wizardry The Wizardry Series Thread

Butter

Arcane
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Oct 1, 2018
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I just made it to level 5. Level 6, or as I call it, "Dumapic Level", consistently gave me shitty spinner luck and was moderately tilting. Level 7 was unusually straightforward, and it makes me think I missed something there. I got three stones and tried sacrificing them but all it did was kill me a couple times. I've been wandering around level 5 for a while unable to find the pentagram, and until I find it I have to keep entering the copy protection codes when I load in. The previous levels were pretty good about having the pentagram right near the start of the level (except level 6 but I managed to stumble onto one of the pentagrams pretty quickly by luck).
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
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5,687
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Perched on a tree
I have played/tried all Wiz8 mods and it occurs too many times that every monster has 100% magic resistance and a lots of HP, so you have to run to the monsters one by one and slowly grind down 'em.
Nevertheless this is a great mod.

It's not clear wether the HP bloat and 100% magic resistance is from this mod or not.
Because I've played many mods and it's a usual thing in "difficult" mods, this or just Level bloat and as we know, many mechanism scale so high level enemies are a real pain, they dodge and resist everything.

So, which is it?
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
389
Is Wizardry8 real-time?
In the expanded mod some monster uses an AOE poison spell.
So everyone got poisoned.
Battle over but I have no time to cure the poisons because time passes and they have to drink a lots of potions.
Btw is there any defense against poison?
 

Reality

Learned
Joined
Dec 6, 2019
Messages
333
Guardian angel will block any on hit status of physical attacks, I use it for those later savant guards who can melee and stun you at same time. It should work for both melee and dart\spit forms of poison too.
 

BoroMonokli

Novice
Joined
May 30, 2022
Messages
58
recently been having the urge to come back to wiz8, after losing a party to a windows reinstall years ago. Glad to see there was a code dive that finally delivered formulas for attack rating, power strike, etc. I need to start again and this time I won't forget to bring a bard. (oh um, I tend to disable my chosen npc recruits' pickiness about which areas they go to via cosmic forge. it's a weakness of mine but I must carry my mascot/pet Madras everywhere no matter what.)

I know I want a (non-fairy) ninja too, question is which way to build her? Daggers, staves, or throwing?
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
389
I just made it to level 5. Level 6, or as I call it, "Dumapic Level", consistently gave me shitty spinner luck and was moderately tilting. Level 7 was unusually straightforward, and it makes me think I missed something there. I got three stones and tried sacrificing them but all it did was kill me a couple times. I've been wandering around level 5 for a while unable to find the pentagram, and until I find it I have to keep entering the copy protection codes when I load in. The previous levels were pretty good about having the pentagram right near the start of the level (except level 6 but I managed to stumble onto one of the pentagrams pretty quickly by luck).
What mapping method are you using?
Is there any good, free tool for that?
I am using now MS Paint, is there any better program?
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,523
I just made it to level 5. Level 6, or as I call it, "Dumapic Level", consistently gave me shitty spinner luck and was moderately tilting. Level 7 was unusually straightforward, and it makes me think I missed something there. I got three stones and tried sacrificing them but all it did was kill me a couple times. I've been wandering around level 5 for a while unable to find the pentagram, and until I find it I have to keep entering the copy protection codes when I load in. The previous levels were pretty good about having the pentagram right near the start of the level (except level 6 but I managed to stumble onto one of the pentagrams pretty quickly by luck).
What mapping method are you using?
Is there any good, free tool for that?
I am using now MS Paint, is there any better program?
Grid Cartographer.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Jul 22, 2019
Messages
14,131
Insert Title Here Pathfinder: Wrath
recently been having the urge to come back to wiz8, after losing a party to a windows reinstall years ago. Glad to see there was a code dive that finally delivered formulas for attack rating, power strike, etc. I need to start again and this time I won't forget to bring a bard. (oh um, I tend to disable my chosen npc recruits' pickiness about which areas they go to via cosmic forge. it's a weakness of mine but I must carry my mascot/pet Madras everywhere no matter what.)

I know I want a (non-fairy) ninja too, question is which way to build her? Daggers, staves, or throwing?
Throwing Dual with Crit Strike. Ninj gets auto-pen at Range. The mod mentioned upthread adds copious quantities of new throwing weapons and Dust/Dust-mixing.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
https://discord.com/channels/544192204785319947/781979978811179051

Link to the mod in question. Also has good ones for 6&7 that integrate the 3 better.

It's funny I remember deciding against multi-classing hybrids (i.e. Mage1/Samurai for instance) last time I played but couldn't remember why and seemed like a no-brainer but after 3-4 abortive playthroughs over the past couple weeks I figured it out again.

Mage1/Sam can get Wizardry sky high pretty fast but you can't learn the spells yet anyway because you're locked out by class level. Pure Sam develops weapon skills much better and gets caught up on the casting (at least enough to keep up with the spella available to you) once you get the group buffs, which I think this mod spreads out among the classes a little better.

But main thing is you get full class level for triggering instakills.


I'm focusing now on lining up stats with (main prerequisites for) skills to maximize level-up chances. Senses FTW

Currently on:

Front box

Mook Fighter Dual Weapons thrower (mod has heavy Javs and Throwing Axes), Mace and Shield basher (mod has Spiked Shield), Throwing skill allow use of Dusts and Bombs, which mod also has a lot of. Max STR, DEX, SEN at creation, STR/DEX to 100, Close Combat, Throwing, and Shield at level up.

Human Sam Dual Shuriken (can also use Bombs and Dust), Dual Sword. Going for balanced stats mostly over Elite Skills other than DEX. Crit Strike, Wizardry, and currently boosting schools to make leveling them up faster (higher level spells = more skill ups), Crit Strike, Throwing, and Sword first five levels.

Hobbit Female Sword and Board Bard with Bow. STR, INT, DEX. STR gives Stamina and carrying capacity while boosting Shield and Sword skill. Took INT to 75 and stopping there while maxxing DEX and STR. Leveling up Communication, Music, and Shield. Once Music maxxes (soon) can switch to Close Combat and eventually Ranged. Weapon skills should go up on their own with high STR/DEX.

Middle Box:

Vi on Polearm/Modern Weapons with Divine buffs/heals. STR/PIE for Power Strike/Iron Will

Sparkle on one flank with Double/Triple xBow to train Ranged Combat for Ranged Crits. Maxxing SEN for Eagle Eye/Scouting, DEX for Alch skill chx, raising Alch via mixing more than casting. Eventually will develop casting once Eagle Eye is unlocked and can raise INT/PIE. DEX items go here.

Female Mook Gadgie on other flank using Omni exclusively (no melee), but training Artifacts (using Stix in combat) to have more impact before group gets Haste (which kicks up the Speed for Modern Weapon training). Max SEN for Eagle Eye, DEX/INT at creation, mostly but not exclusively DEX after, while also working in some STR for Stamina and carrying capacity. Covers Locks and Traps.

Back Row:

Felpurr Psionic INT/SEN with some VIT, maxxing INT for Powercast, working some SPD in (hence Felpurr) for Haste initiative. Covers Mythology and Psi. No melee despite Staff (low STR), slowly building Thrown (Darts) and Ranged

Elf Female Bishop. Alchemy focused initially for fast money. Straight INT/PIE. Nothing fancy. Mace and Shield, Sling and Stones. Rarely uses.
 

BoroMonokli

Novice
Joined
May 30, 2022
Messages
58
Getting back to wiz8 went better than ever before:

Only "modding" I did was (other than wizfast), and chanigng some drops to be fixed (so as to avoid save scumming a chest. It's the same end result without the tedium.), to change Vi to a ranger (sorry, I have no need for valkyrie, and Vi is an early RPC), unlock all areas for both her and Madras (my other favorite RPC), and that's about it. I went on normal, since I wanted the "full" experience, no handicaps like in expert, and no crutches like the 40% bonus to all rolls in novice.

Party setup as following: (All girls save for madras.)

Human samurai, STR/INT - fairly straightforward, STR gives melee damage and early Power Strike, INT gives Power Cast. Starting skills are Swords/Bows, CC/RC, and Dual Wielding. Played with katana, enchanted katana, and now uses an enchanted broadsword. She swaps to Bloodlust for big fights or when pushing to difficult content.

Human Lord (Lady), STR/INT - same reasons, I prefer power cast to a few more SP-s. Swapped to maces and flails as soon as I found the first one, and just like the samurai use Bows and Dual Wielding (since I found a hammer in marten's bluff for my offhand. until then she used a shield). She used a stun mace for a while (which I "unlocked" from Vi via cosmic forge editor.), and is now playing with an enchanted mace.

Human Ninja, STR/INT - Plays with throwing/sling (trains with doubleshot sling now) and dual doublestrike daggers. Has ninjatos and of course real throwing weapons for serious fights. I'm conserving throwing knives/darts because they can be in short supply and gone through once the # of attacks per turn get high. She also dabbled with poison daggers. As things are early in the game, she's mainly being battery for either the bard or Madras in terms of stamina.

Human Bard, STR/DEX - This time DEX is the next best stat since there is no need for power cast (I think, I may be wrong). This makes her a monster of a fighter when she isn't being a bard, which shouldn't be much of a difference from any other bard people here played. She trained in arnika with the viola, which is cheesy but it was done super fast. In fact before I knew it she was 90 in music. Currently her best "weapon" is the piercing pipes, works wonders when millipedes or ghosts are around.

Fairy Ninja, STR/INT - She is itching for the Cane of Corpus, but is making do with the two fairy sticks the party started with. Other than that, she's using slings to get her ranged skill trained up. Just like the other ninja, she's often a stamina battery for the bard and Madras.

Fairy Bishop, DEX/INT - I might have gotten away with a monk here, but wanted at least one full caster, and I have little reasons to go after the specialists, who have less spells and less health than the Bishop. (Well, the psionic is always sane and the alchemist can start potion cooking right out of the gate, but by the time I'm in arnika the bishop can cook just as well.)

RPCs are Ranger Vi and Madras, with Vi using bows and swords, and Madras supplying Doubleshot (and from tonight on Tripleshot) crossbows, since I did a liiitttle adjustment to increase the light crossbow availability.

That's a lot of alchemy training, which is pretty slow if you do it "normally" to get to level 40 (for the economy and training-breaking cure disease potions).

Training-wise, for casting buffs like "light" or others, I noticed that if you quicksave and quickload that quicksave between each cast of the same buff, you can get more skill levelups than you could get otherwise. No need to wait for the buff to expire, just cast it on the highest you can, QS, QL, and do it again. It greatly speeds up power training many casters.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
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Insert Title Here Pathfinder: Wrath
Yeah the training cooldown resets on reload. Buff expiration doesn’t matter, there’s just a (one minute iirc) cooldown after a skill ticks up.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Jul 22, 2019
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Insert Title Here Pathfinder: Wrath
Wiz 8 question:

I want to turn on Powercast on my Faerie Mage by getting last five pts of INT from Trynnie fountain but I don’t have Tantris yet. Will I lock him out of that five INT if I drink now?
 

BoroMonokli

Novice
Joined
May 30, 2022
Messages
58
I assume you want to train tantris in power cast too right? so you can put it off until you get him.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I assume you want to train tantris in power cast too right? so you can put it off until you get him.
Nah, Faerie Mage is already at 25 PC and I'm not even close to getting him yet. Maybe top reason to skip Faerie on Mage, at least if you want to pick up Tantris (which I never have before). Was just curious if Tantris can come back and answer the riddle himself. I'm guessing he can't.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
On a new run. What’s the downside to dropping in an Alchemist level after Ranger 4 (then back to Ranger)? Obv can’t train Bow during that level. Likewise Mage for Sam, Priest for Lord, Psi for Monk?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
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Perched on a tree
On a new run. What’s the downside to dropping in an Alchemist level after Ranger 4 (then back to Ranger)? Obv can’t train Bow during that level. Likewise Mage for Sam, Priest for Lord, Psi for Monk?

A lot of mechanics are class level dependent.
Usually, if you want to multiclass in Wiz 8 it's to get spellcasters a bit tougher.
So you start with a martial class, mostly fighter for HP and then go full caster.

It would work better on a smaller party, like 3/4 companions included.

Psi for Monk, priest for lord, mage for sam makes no sense, if you want to train magic skills, just do so and don't waste useful martial levels.

An alchemist level on a Ranger? What for?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Mage for Sam gets free Realm pts. The others don’t I’ve figured out.
 

BoroMonokli

Novice
Joined
May 30, 2022
Messages
58
Light, ench blade, missile shield-then-shadow-hound, detect secrets, and knock knock spells get you all the realm pts you want, except water though, and with swords, cc, and dw raising so quick its not like there is much else to put points into than water, bow, and ranged
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Light, ench blade, missile shield-then-shadow-hound, detect secrets, and knock knock spells get you all the realm pts you want, except water though, and with swords, cc, and dw raising so quick its not like there is much else to put points into than water, bow, and ranged
They don't raise so quick when I've got a Felpurr going for Snake Speed and Power Cast. And you've got to hit to get the most training and hitting on Expert early with low DW is no guarantee.

Knock knock training isn't really my thing, and though I will burn extra points on a buff before resting I don't rest that much. I don't do anything out of the ordinary for training so have to pay close attention to all the opportunities I get through regular play.

Light is only 7 pts max for cast so you want to be chucking some Fireballs to properly train Fire (or Energy Blast early on).

I ended up not doing it this run but will delay leveling to 3 next time and throw in a Mage level at two I think.

Dual Shuriken are better than Bow to help train DW on ranged attax, allow you to throw Dusts and Bombs (especially Early, Sneeze Powder OP in Monastery), and get more chances to train Ranged.
 

BoroMonokli

Novice
Joined
May 30, 2022
Messages
58
I set up a macro, and after 50 or so restings worth of training I had 89+ training in fire realm on all 6 of my bishops + a few since I needed a few 3-camp sessions to adjust the number of casts between sleeps. it lends itself well to refreshing shops too. at a pretty low level too. I got most of it done while working and going to the grocery store.

I was staying on level 5 for the run through trynton, then upped to level 7 upon encountering some of Marten's Bluff's monsters. Then I combat-dashed to the teleporter, opened the backdoor (but not the one for the idol, didnt want to wake up spirits yet!), and had myself an easy access to arnika (I was still at my hvy heal potion crafting phase for money).
 

Jasede

Arcane
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Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
recently been having the urge to come back to wiz8, after losing a party to a windows reinstall years ago. Glad to see there was a code dive that finally delivered formulas for attack rating, power strike, etc. I need to start again and this time I won't forget to bring a bard. (oh um, I tend to disable my chosen npc recruits' pickiness about which areas they go to via cosmic forge. it's a weakness of mine but I must carry my mascot/pet Madras everywhere no matter what.)

I know I want a (non-fairy) ninja too, question is which way to build her? Daggers, staves, or throwing?
I had the most luck with making my Ninjas Throwing experts.
 

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