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Decline Thiaf Pre-Release Thread

Unwanted

Captain Crusade

Andhaira
Andhaira
Joined
Jan 29, 2014
Messages
69
Location
The (Un)Holy Land of the RPGCodex
The early previews for this game from AAA reviewers are not good. The game has too many immersion breaking moments. Even though it is confined to a single medieval city, the city feels empty. People put valuable jewelry and items on windowsills for some reason. Anything Garett 'steals' instantly converts to gold coins in his inventory. Guards can easily be fooled, overall AI is bad in general. You are 'meant' to play the game a certain way, if you don't the gameplay breaks.
The game is destined for cult status due to how horribad it is. Steam forums are a nightmare. The next-next gen crown are claiming it is a poor mans copy of dishonered.

In other words, Codex GOTY confirmed. :troll:
 

7/10

Learned
Joined
Sep 5, 2013
Messages
193
Looky here... Thiaf now lets you enforce all you favorite self-imposed gameplay handicaps, including full ghosting. Incline or...?

 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
Allowing the game to force those kind of handicaps is nice, but only if the game isn't designed around them being off. Deus Ex: Human Revolution had an option to disable object highlighting after players complained, but I found that the game's art direction and inconsistent lootable containers (some drawers were lootable, while other identical looking ones were not) forced me to keep it on.

hitman absolution had purist mode, that is impossible to accomplish on a 1st playthrough.
 

7/10

Learned
Joined
Sep 5, 2013
Messages
193
Call me when they add in a 'Fix AI' self imposed 'handicap'

Well... The BESTEST STEALTH GAME EVAR had AI that was mostly deaf, had real problems seeing in the dark (how did these people get the job, anyway?), couldn't find the player unless it accidentally stumbled upon him in the dark and took about a minute to forget how it just found its buddy's warm corpse lying on the floor. I seriously doubt it could be much worse than that.
 

AlexOfSpades

Arcane
Joined
Aug 19, 2013
Messages
494
In other news, Heresy was banned from the Eidos Forums as he has the "Permanent Vacation" tag. Please note that the post that got him banned was just the post where he finally admitted that Thiaf is going to flop!
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Call me when they add in a 'Fix AI' self imposed 'handicap'

Well... The BESTEST STEALTH GAME EVAR had AI that was mostly deaf, had real problems seeing in the dark (how did these people get the job, anyway?), couldn't find the player unless it accidentally stumbled upon him in the dark and took about a minute to forget how it just found its buddy's warm corpse lying on the floor. I seriously doubt it could be much worse than that.
Maybe I'm not getting the joke, but which is this game?
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,394
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Call me when they add in a 'Fix AI' self imposed 'handicap'

Well... The BESTEST STEALTH GAME EVAR had AI that was mostly deaf, had real problems seeing in the dark (how did these people get the job, anyway?), couldn't find the player unless it accidentally stumbled upon him in the dark and took about a minute to forget how it just found its buddy's warm corpse lying on the floor. I seriously doubt it could be much worse than that.
Maybe I'm not getting the joke, but which is this game?

Well, for expert Thief players the AI really isn't much of a challenge, that much is true.
 

subotaiy

Cipher
Joined
Aug 8, 2012
Messages
524
Location
Romania
To be frank, the AI in the first 2 Thief games was not that stellar either. 3rd I don't remember, played only 1 or 2 missions.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,058
Location
Djibouti
The guard AI in Thief 3 was actually significantly worse than in 1-2. The worst part of it was that they'd get alarmed VERY late. In 1-2 it was enough to just make a slight amount of noise and the guard would start patrolling with sword drawn, but in 3 they'd stop and start listening for a while or something, which always provided ample time and opportunity to simply sprint right behind a dude and KO him.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,323
To be frank, the AI in the first 2 Thief games was not that stellar either. 3rd I don't remember, played only 1 or 2 missions.

Key point being that first two games are 15 years old at this point. You would expect some advancements made in that time, not goddamn regressions.
 
Last edited:
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
I'm starting to think that this game is simply a ruse by a giant Thief 3 fan who's trying to make the fanbase remember "the first three games" fondly by comparison.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,459
Location
Dutchland
I'm starting to think that this game is simply a ruse by a giant Thief 3 fan who's trying to make the fanbase remember "the first three games" fondly by comparison.
Or Eidos is planning an HD re-release of the first three.
 
Unwanted

Captain Crusade

Andhaira
Andhaira
Joined
Jan 29, 2014
Messages
69
Location
The (Un)Holy Land of the RPGCodex
It's ridiculous how someone can so badly mangle a franchise like this, when they already have a template set out for them. Thief 3 was horribad as well, primarily because of the limitations of consoles. Greedy publishers wanted to mass market the game on the Xbox as well as the PC, so lots of corners had to be cut to make the game fit.

With modern consoles though, there should not have been any problems. All they had to do was make a medium sized town, populate it with NPCs with their own schedules and certain buildings you could enter and do missions in. Add in good AI, good stealth, unique weapons, and that's about it.

Assassin Creed 2 managed something not half bad, with a large city open to the player. And this was years ago.
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,305
^Exactly, making a good Thief game should not be a difficult thing, i mean all you need is:
1. Graphics engine that isn't shit and can handle shadows
2. Good level design
3. Non retarded AI
4. Decent stealth mechanics
5. Stephen Russell
6. A non retarded story
7. Atmospheric sound effects and art style
8. Main hero who is weak in straight up combat
Oh, and moddability.

When it comes to technical issues the answer to all of the above is "it's 2014 and i want to hear no excuses." The main obstacle to a good Thief game is the designer's will to choose to implement those things and not cave in to consolitis(budget wasted on cinematics, small levels, everything spelled out for you etc.)
 

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