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Decline Thiaf Pre-Release Thread

Azazel

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Dec 4, 2012
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481
- Discusses most of the team left only a year ago and the game was in a completely shitty muddled state.

- They cut a lot of the previous work out in the past year.

This begs the question, why did they leave and what was the game like before?
Was it indeed simply shit or was it probably closer to the classic Thief games, but due to publisher/new producer/whatever got changed into the thing it seemingly has become now?

Based on leaked concept art, footage, and trailers it was HIGHLY shit compared to what we have now. That is saying something.
 

toro

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Apr 14, 2009
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http://www.gameinformer.com/b/features/archive/2013/03/13/meet-the-new-garrett-from-thief.aspx

ThiefNewGarret610.jpg


Emo-metrosexual-gothic Garrett. WHY?
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,523
The new Garret looks like an angry 20-something with mental issues.

Also, why the mask? Did Garret spent some of that loot on fancy gold teeth implants and now need to cover it or every guard will spot him from a mile away?
 

toro

Arcane
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The new Garret looks like an angry 20-something with mental issues.

Also, why the mask? Did Garret spent some of that loot on fancy gold teeth implants and now need to cover it or every guard will spot him from a mile away?

Gangsta-gold-teeth10.jpg
 

hiver

Guest
Nicolas Cantin, Thief Game Director

“I was referring specifically to a previous Garrett design we tried out internally and not Garrett from the previous games. Our early design went a LOT more gothic – with black nails etc-"

:lol:
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
The storyline deals with a 'plague'. That's probably their excuse for the eyeliner. But it doesn't excuse the scar before the eye got take out.

Getting NWN flashbacks.
 

Multi-headed Cow

Guest
But it doesn't excuse the scar before the eye got take out.
wut. Did they confirm this is a prequel/reboot?

Besides, I assumed the scar was from getting the mechanist eye put in, not from his real eye being removed. Wasn't it pulled out by Constantine's hand/roots/tentacles? Shouldn't think that'd leave a scar like that. IIRC you never really saw the scar until Thief 3 anyway, I wanna say the Thief 2 box art had it so you could see the green robo-eye but his face was shadowed enough you couldn't see if there was a scar. Can't recall if they showed his face during any Thief 2 cutscenes.
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
But it doesn't excuse the scar before the eye got take out.
wut. Did they confirm this is a prequel/reboot?

They confirmed it has literally nothing to do with the original game at all aside from the setting (Which is heavily changed, no hammerites, pagans, undead, or magic. Especially no magic, period) and faux-Garrett, who appears to have little in common with real Garrett.
 

Multi-headed Cow

Guest
So it's just name recognition of Thief and Garrett and still a "Stealth" game and that's it?

 
Joined
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3,060
Location
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Divinity: Original Sin
Nicolas Cantin, Thief Game Director

“I was referring specifically to a previous Garrett design we tried out internally and not Garrett from the previous games. Our early design went a LOT more gothic – with black nails etc-"

:lol:

Maybe because hammerites smote his fingernails with big hammer. So maybe there were hammerites in the old design.
 

toro

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Messages
14,818
But it doesn't excuse the scar before the eye got take out.
wut. Did they confirm this is a prequel/reboot?

Besides, I assumed the scar was from getting the mechanist eye put in, not from his real eye being removed. Wasn't it pulled out by Constantine's hand/roots/tentacles? Shouldn't think that'd leave a scar like that. IIRC you never really saw the scar until Thief 3 anyway, I wanna say the Thief 2 box art had it so you could see the green robo-eye but his face was shadowed enough you couldn't see if there was a scar. Can't recall if they showed his face during any Thief 2 cutscenes.

It's a reboot. No Hammerites for example.
 

DalekFlay

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Patron
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New Vegas
I had my defense goggles on for this because I liked the new Deus Ex but holy fuckballs do they drive the nail deeper and deeper with every word that comes out of their mouths.
 

Infinitron

I post news
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Staff Member
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
But it doesn't excuse the scar before the eye got take out.
wut. Did they confirm this is a prequel/reboot?

They confirmed it has literally nothing to do with the original game at all aside from the setting (Which is heavily changed, no hammerites, pagans, undead, or magic. Especially no magic, period) and faux-Garrett, who appears to have little in common with real Garrett.

Confirmed where? In one of those videos?

In any case, it's a good thing. Let the game stand on its own strengths, without relying and/or shitting on the classics.
 

Zewp

Arcane
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Sep 30, 2012
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3,604
Codex 2013
Yeah, they can make their own IP. No need to take an old IP and fuck it up by changing absolutely everything about it.
 

Gord

Arcane
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Feb 16, 2011
Messages
7,049
Confirmed where? In one of those videos?

In any case, it's a good thing. Let the game stand on its own strengths, without relying and/or shitting on the classics.

I'm not exactly sure where, but iirc they mentioned that it's a reboot deviating significantly from the old games. Should be somewhere in the Gameinformer info-dump or the magazine scans a few pages back.

And no, it's not a good thing. It would be a good thing if they'd use a new IP, or at least set it in the same universe but at a distinctly different place/time with new characters.
Instead they just take a few names and vague general ideas from the old game, including the main character, but change his personality and the entire established timeline.
It's franchise rape.

And I don't even get why. Fans of the originals will likely be alienated by the very liberal treatment of the setting and many new/younger gamers anyway don't know the old games.
So who are they trying to appeal to by using Thief?
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Instead they just take a few names and vague general ideas from the old game, including the main character, but change his personality and the entire established timeline.
It's franchise rape.

You mean like Christopher Nolan's Batman movies?

What would have been rape is if they pretended it was an actual sequel and made a shitty game.

This reboot is easily ignorable if bad, and (however unlikely that is) a fresh new start if good.
 

DraQ

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Chrząszczyżewoszyce, powiat Łękołody
I would imagine that any engine that can do dynamic lighting could, in principle, use those mechanics to calculate LoS.
If you can calculate shadows coming from arbitrary lightsources, wouldn't you be able to use the same technique for LoS as well?
That's a potentially good idea, but it would have to be handled by GPU.


Dynamic lighting can be very imprecise because most people don't notice if a ray of light fails to get through a notch in the side of a crate or if 3 rays get through instead of 1. That's the main problem I can think of.
Still more accurate than using cube, or treating player as point object.
 

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