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Thief 2 fan missions and campaigns

octavius

Arcane
Joined
Aug 4, 2007
Messages
16,968
Location
Bjørgvin
Played a bit of The Karrassinian Threat, an old T2 mission.
It felt rather crude, and the only way I found to progress was to mantle a door and from there mantle a wall. But I don't think I was supposed to be there.
3sTZu0Z.png


Coupled with not being allowed to blackjack guards, having to turn Gamma up to see anything, non-interactive doors and then ambient music penetrating my sensitive ears, this was another promising, but disappointing T2 mission.
I see it has not been mentioned in this thread, not even by our master Taffur, the Unkillable Cat.

The mission intro was quite good, though.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
23,985
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Played a bit of The Karrassinian Threat, an old T2 mission.
It felt rather crude, and the only way I found to progress was to mantle a door and from there mantle a wall. But I don't think I was supposed to be there.
3sTZu0Z.png


Coupled with not being allowed to blackjack guards, having to turn Gamma up to see anything, non-interactive doors and then ambient music penetrating my sensitive ears, this was another promising, but disappointing T2 mission.
I see it has not been mentioned in this thread, not even by our master Taffur, the Unkillable Cat.

The mission intro was quite good, though.

I don't talk about every turd that I spot on thet sidewalk.

IIRC there are two missions in this Karrassinian-malarkey, and neither is worth the effort IMO. Too restrictive and too "square" (right angles all-round). One mission (the former?) had me break into a city through the front gate, which required some minor puzzle-solving, then acquiring stuff from five (six?) notable persons in town. There was a sewer/tunnel-system that came in handy in traveling about, and then there's a nobleman's manor on one end of town which held the main objectives.

The second FM in this series ("Revenge"-something?) just didn't make any sense at all, even from the start.
 

Mechs Delight

Educated
Joined
Nov 10, 2015
Messages
76
Location
Sioux Falls, SD USA
Sturmdrang Peak - The last mission was mildly fun, but it's not worth the trouble getting to it and I HATE how you select your equipment.

Memoirs of a Dead God - Fairly standard (if highly atmospheric) first mission, but a fiendishly clever (and FUN) second mission.
 

Scrounger

Novice
Joined
Mar 26, 2018
Messages
42
Hi Phil. Was this your first mission? I'm planning to do one very small mission myself so I've wanted to ask how was your experience with it...
Not sure if this is a good thread for it tho! :D
 

Phil_Solid

Novice
Joined
Feb 24, 2021
Messages
6
My third. Also released Forbidden Rites and Amoral Dilemma.

I really love working on Thief, but yeah starting small is a great idea. So many modders start out with huge grandiose plans and then we never hear from them again.

If you run into problems, just ask on the TTLG Editors Guild forum. Virtually every DromEd problem has been solved and answered there, or if not we can figure it out.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
23,938
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
I did a remake of my mission Reverse Robbery. Fixed a few issues, added a lot more guards, loot and places to explore. The story behind the robbery, who did it, and why is more fleshed out as well.

TTLG forum link: https://www.ttlg.com/forums/showthread.php?t=151720

Direct Download link here: https://www.dropbox.com/s/4dgz6bhepyd89z3/ReverseRob_DirectorsCut.zip?dl=1

Should have called it the Snyder Cut really.
Be a bit more smug about it and we could call it the Snider cut. Eh? Eh?
 

Phil_Solid

Novice
Joined
Feb 24, 2021
Messages
6
The "easiest" (in quotes because nothing in Dromed is easy) mission is one big building like First City Bank and Trust, or Sheriff Truart's mansion.

Cities can be hard. I would do something like one city block, look at the mission Durant for a good example. It's just a few buildings in a square but he packed a lot of content into that area.

Something like interconnected caves or an outdoor/forest area is VERY hard.
 
Last edited:

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
23,985
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
"Reverse Robbery" by RippedPhreak (who I suspect is Phil_Solid here, so I'm including them here.)

Garrett is in a pickle; someone has broken into a bank and he's involved - but as a customer and not a bank robber. The City Watch will conduct a thorough search in the morning to check if anything was stolen from the bank, which will inevitably lead to them finding Garrett's illegally-gained stash in one of the safeboxes. That can't happen, so Garrett sets out in the middle of the night to rob the bank of his own possessions - hence the title.

And now, exactly one year later, the 'Director's Cut' is out and I've finally slogged through it. (It's been a while since I've spent 4.5 hours in-game on a Thief FM.)

tl;dr - It's more of the same. A well-designed mission with plenty of content, a sprawling cityscape, challenges aplenty, and lots of minor annoyances.

What used to be 17 secrets are now 24 secrets. (I found 21.)

What used to be ~6100 loot is now 8359 loot. (I've found 7909.)

There are some new areas to explore, but the only core change I noticed is to one of the puzzles in St. Stefan's tomb.

Oh, and there are two hidden objectives. One involves dropping an item off at the right place, but the other one requires more straightforward actions to permanently remove the competition.

Some of the annoyances from last year seem to have been addressed. Doors can now be told apart as (un)frobbable, and the first part of St. Stefan's tomb is more 'user-friendly'. (Shame that the second part is not, but you can't win 'em all.)

Improvements have also been made in the readables. The clues they contain can be very subtle, and they're overall much more helpful and paint a better picture.

One minor technical problem I came across is that the ambient music inside the church was too loud - it needs to be toned down a tad.

The only slightly spoiler-ish tip I'm gonna give is this: There's an NPC walking about with a very long patrol route. Try mapping his entire route before knocking him out.

Overall, this FM now counts as a 8/10 to me. It's a challenging one and I recommend saving before every risky jump - and there are plenty of those.

Otherwise, I give my applause to the author, and look forward to his next work. :D
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
23,985
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
The second 'Thief Ambiance Contest" is out, give it a try and see how well you fare:



And there's also a new Thief 1 FM out, 'Elemental Excursion' which I'll be taking a look at later.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
23,985
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
"Elemental Excursion" is an old, dusty FM who got pulled out of storage and released. It's a tiny (only three buildings!) mission where you need to recover a canister from a workshop and a valuable scroll from an inn. It's pretty straightforward (except you don't have any lockpicks) but there's an optional objective to 'supreme ghost' the mission - and that's where things go a little too far. With supreme ghosting in mind, it's a carefully-crafted exercise in frustration - 'Gotcha!'-traps, custom AI-behavior, too many metal surfaces, patrol routes you can't observe unless using Trial and Error, and (of course) in-game mechanics abused to artificially inflate the difficulty.

Fortunately almost all of it is forgivable due to the small size of the mission and interesting use of architecture.

If you're looking for something meaty to keep you occupied you might want to give this a pass, but if you're looking for a short ghosting challenge, look no further.
 

Curratum

Arcane
Joined
May 14, 2018
Messages
3,822
Tried this a while ago. All audio and voices were in French and there was a lot of loud intrusive "ambient" music. Deleted in a few minutes.
 

Max_b5

Savant
Joined
Feb 8, 2015
Messages
216
Location
Argentina
It's yet another Cardia mission with all its qualities (you decide whether that's good or bad). Only play it for the comedic value of some of the readables if you don't mind the cringe.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
29,945
Location
KA.DINGIR.RA.KI
Cardia makes a lot of missions, but the quality is generally around average, not great not terrible. The worst part is that despite his impressively big catalogue of finished FMs, he still hasn't learned any lessons. His new FMs are just as mediocre as his old ones.

There are authors out there who refined their style over the years, with clear improvements between each release. Christine's missions may not be to everyone's taste, but it is undeniable that her new FMs are qualitatively much better than her early work, and when you play through all of her FMs chronologically you can see her style evolve with each release. Then there are authors like Melan or nicked, who started out strong and then just build upon these strengths in future releases.

You can't see any of that in Cardia's FMs. He makes the exact same mistakes again and again. There is no development in his style. It's all the same blandness over and over.
 

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