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Thief 2 fan missions and campaigns

Discussion in 'General Gaming' started by SCO, Nov 17, 2010.

  1. Melan Prestigious Gentleman Arcane Patron

    Melan
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    JarlFrank: Your are gaining in Dromed knowledge at a noticeable rate. That's a good-looking room! If there are two things I would change (and again, these are aesthetic, not technical matters) is to reduce the light radius a bit so the edges are a bit gloomy and the room becomes a more "real" space; and the floor Yandros has also mentioned. Looking forward to what you will come up with after the contest mission!

    It was simply a regularly updated collection of all released Thief missions (except a few whose authors forbid Komag to distribute them), plus extras like Dromed texture packs, demos and everything Thief-related he could get his hands on. Nothing you couldn't get from mission archives now, but it was convenient to just pick them up for the price of shipping and save the time/bandwidth. I've got a set from 2008 and one from the final batch, around 2012 or so.
     
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  2. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Ok Dromeders, Yandros skacky Melan I gotta bother you right now because TTLG is still down and I have no idea how to do this.

    I made a window that is of the non-openable type. I linked it to a switch via control device, and added the property of "door: rotating" to it. When I use the switch, it opens - but it spins right in the middle, rather than at the edge as it should.

    Show Spoiler
    [​IMG]


    I have no idea how to change the rotation point from the center of the object to the edge of the object. Halp pls.
     
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  3. Random_Taffer Educated

    Random_Taffer
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    Away from my house for the moment, but you might be able to change the model of a door to the window object you want. You'll want to turn off AI blocks vision so that black square doesn't show up when it's shut and also change the opening sound to the shutter sound, but it might work. You could also replace the window with opening shutters linked with script params.
     
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  4. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    The use-door-and-change-its-model approach might work, but I'd like the window to open vertically, as in the screenshot, and with a door I might still get the same issue. There has to be something that lets me change at which point of the object the rotation happens.
     
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  5. Kontra Educated

    Kontra
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    I tried The Inverted Manse but it wont load... I run it with DarkLoader and it says "Inverted Manse" on the main menu but when i hit start it loads Running Interference... :?
     
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  6. Max_b5 Savant

    Max_b5
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    Why not make it slide instead of rotate? it's way easier and less painful to pull off.
     
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  7. Yandros Savant

    Yandros
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    You need to adjust the center of gravity to affect the rotation point. That's under Physics > Attributes > COG Offset. It would typically be half of the dimension along the axis you want to rotate. For example, on a door that's 4 units wide, it will be 2 or -2 on the X or Y (depending on how the door is oriented by default). Your window doesn't have it set since it's not typically openable, so it's currently 0,0,0.
     
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  8. Dev_Anj Learned

    Dev_Anj
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    Check if your Thief or Thief Missions folder is under C:\Program Files or C:\Program Files(x86). Windows tends to put security settings on those which prevent them from running properly.
     
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  9. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Wow, I made such a complete and utter mess of brushes in the second mansion, it's not even funny. Luckily, the messy area is inaccessible, but I had to plug lots of airbrush holes I accidentally cut out and it's just a complete ugly mess.

    Lesson learned: don't cut out rooftop area airbrushes if you don't actually want to place rooftops there, but inside rooms...
    Well, I fixed most of it and by now I got the architecture of that area finished, anyway.

    Things left to do:
    - add architectural detail around the city areas
    - build the optional secret hidden areas
    - add some furniture and shit to the two mansions
    - add AIs and trolpoints
    - implement mission goals (that one will probably be the hardest as I've never done it before)

    Onward, then!
     
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  10. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Thanks to JarlFrank, I found a Thief 2 FM that has somehow escaped me.

    "Forgotten Forest 2" is the direct sequel to "Forgotten Forest" that I covered last spring. In the previous one Garrett stumbled upon an underground complex that hinted at vast riches, this FM deals with Garrett exploring it. It's been a while since I've seen such a strong case of 'more of the same' in a sequel FM - good architecture, sadistic secrets, oddball humour popping out at the strangest moments, but this one adds a couple of new things which drag things down a little. The first one is the readables. Except for the constant Audiolog Syndrome, they haven't been proofread either. Whole sentences lose all meaning as punctuation and spelling are seemingly left at the door. The other sniggest is the 'proto-Russian' difficulty. Your only enemies are Haunts and spiders, and while the spiders are an absolute non-issue, large parts of the complex are comprised of marble flooring, making navigation around the place a little tricky. There's also the incessant 'Garrett coughs and there's a new objective' thing going on, leading Garrett to having a long list of chores to pull off before he can leave.

    Still, it's good enough that it at least warrants a playthrough, but don't be surprised at the curveballs thrown your way.
     
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  11. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    So, how did you like the switch hunting in that one, Unkillable Cat? :D
     
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  12. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Since I usually found the secret passages before I found the switches, I had a decent clue as to where to find them - though I'll admit that frobbing blindly at statues is not a good way to hide switches, especially that case with the green statue (sits there and does nothing until you read a particular book, after which a switch has magically appeared on its back). I also noticed the total lack of self-awareness of the author for stating out loud that Thief FMs are in :decline: because FM authors have to resort to 'harlequins' back in 2006.
     
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  13. DrKubiac Educated

    DrKubiac
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    I played the mission the year of its release, and the only thing I remember from Forgotten Forest 2 are the tiles and marble floors...
     
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  14. Kontra Educated

    Kontra
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    No its not in program files but it doesnt matter cause i got it running. Dont know what i did but its working. Thanks anyway man.
     
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  15. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    [​IMG]

    Someone is REALLY fond of paintings with half-naked women in them...
     
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  16. SlyFoxx Educated

    SlyFoxx
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    Fully naked is OK too.
     
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  17. Dev_Anj Learned

    Dev_Anj
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    I'm happy to see JarlFrank progressing well in Dromed. Hope I get to play his mission soon.

    Anyway, here's a shot from my end. Just a simple little warehouse...

    [​IMG]
     
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  18. Kontra Educated

    Kontra
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    Well, i beat The Inverted Manse. That was some intense shit...:shittydog: Not as scary as the Cathedral missions from T1 though. But then again what is.
     
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  19. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Shalebridge Cradle? (T3)
    Another FM with some scary parts is "Dark Messiah".
     
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  20. Darth Slaughter Arcane Patron

    Darth Slaughter
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    When I played the cathedral mission in thief 1, I never felt scared. It didn't make me jump or tense. I should really replay that mission again too see how would I feel playing it now. At that point, I didn't get that the feeling they were trying to convey was of scary tension, maybe because I always though I was playing a confident master chief, and undead were just like humans. Actually, I had more scares with T1 and T2 with human AI than I've ever had with undead AI.

    The cradle... well. I had to stop playing it and play it in small doses. Actually it had no AI in it but the sound and mood were heart attack inducing. Going up those stairs were the most frightening moment I've felt in my whole gaming life. That was the time I actually stopped playing or I would had died.
     
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  21. Yandros Savant

    Yandros
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    There were most definitely AI in The Cradle, but they were all in the inner portion. Maybe you didn't finish the mission?
     
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  22. Darth Slaughter Arcane Patron

    Darth Slaughter
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    Oh, the second part was not that scary. So I completely disconsidered it. There's no AI until you get to the greenish realm/past of the cradle. And you have to "die" to be free from the building.
     
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  23. Yandros Savant

    Yandros
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    Ah, I see what you were saying now, you only found the outer cradle scary.
     
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  24. Kontra Educated

    Kontra
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    Darth Slaughter

    If you didnt find T1 scary then play it again but this time dont run. Thats how i play. Cause Garrett is just too fast, he can outrun everything. So, go to controls and bind W to "walk forward" instead of "run farward" and now theres no more messing around, everybody is as fast as you so you better have some flash bombs or speed potions. Also practice swordfigting, it can save your life. You can play the entire game like that, its more hardcore, and running is for pussies anyway...

    Shalebridge Cradle... That was pretty scary, i had to play it in daytime, and it was still scary.
     
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  25. Darth Slaughter Arcane Patron

    Darth Slaughter
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    What kind of pussy do you take me for? :x

    Well, I don't run. I sneak everywhere. I actually blackjack everything, and in the case of zombies/haunts, I... "sword jack" al of them. I like my levels free. But i don't fight them directly, I backstab them. Being detected is not in my ways. Also, only on expert.
     
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