RatTower
Arcane
- Joined
- Apr 24, 2017
- Messages
- 470
Kind of anti-thread to this one.
What are the little details you like about RPGs?
The things that make you go "Wow, I didn't expect that would work!"
Even things that are not necessarily crucial for gameplay, just nice little additions.
I for example was always a big fan of the item combination mechanics in Ultima 7 and Ultima Online (also Arx Fatalis).
You could just experiment with the items to see which could be combined and what the result was. It felt much more like something out of a PnC adventure game. Crafting felt like a proper extension of the gameplay mechanics instead of a gimmick that was just tacked on.
Also: Secrets, hidden quests & treasures. The monolith puzzles of Might & Magic or secret walls in Dark Souls - doesn't really matter. There aren't enough of those. I always took a shovel with me in Arx Fatalis because I thought I could dig up a treasure somewhere.
What are the little details you like about RPGs?
The things that make you go "Wow, I didn't expect that would work!"
Even things that are not necessarily crucial for gameplay, just nice little additions.
I for example was always a big fan of the item combination mechanics in Ultima 7 and Ultima Online (also Arx Fatalis).
You could just experiment with the items to see which could be combined and what the result was. It felt much more like something out of a PnC adventure game. Crafting felt like a proper extension of the gameplay mechanics instead of a gimmick that was just tacked on.
Also: Secrets, hidden quests & treasures. The monolith puzzles of Might & Magic or secret walls in Dark Souls - doesn't really matter. There aren't enough of those. I always took a shovel with me in Arx Fatalis because I thought I could dig up a treasure somewhere.
Last edited: