Oh man, did you actually claim that bugs are a part of the TES experience? Ahhahah yes, just go play your Fallout 4 derp Bethestard. If Bethesda releases a buggy mess then fuck them. There is no excuse for it.
Having said that, no review is perfect, but damn boy you're trying too hard, in the end you come out as the idiot.
Either you are the reviewer or a his big fanboy since its the only way to explain you being so butthurt.
Where did I claim that bugs are part of the experience? What does Fallout 4 has to to with anything? Well butthurt people often do write nonsensical stuff.
Now to explain to you in a more simpler way, my point was that all Bethesda games are buggy as fuck. While games like Daggerfall and Morrowind got official and fan made patches that make them far more stable and bug free for modern audience Battlespire had no such luck. The bugs I encountered in Battlespire are no different to those I experienced in Daggerfall and in neither of those games did bugs made them unplayable, also in my opinion Battlespire shouldnt be singled out for bugs.
1. You dont need to restart the game every time you die. When you die you open the menu and load a save.
- Here's some info for you then:
Each time my character dies the game boots me to the dosbox prompt and proceeds to reload itself. Is there anyway I can stop this from happening and, upon death, return to the in-game menu instead?
http://af.gog.com/forum/elder_scrolls_series/battlespire_problems?as=1649904300
Unfortunately the game quits and restarts automatically every time your character's health drops to zero, or in other words, when you are defeated. This behavior of the game cannot be changed. As soon as the game quits to DOS and the latest save is loaded
http://www.uesp.net/wiki/Battlespire:Bugs
To be fair it long time ago since I played the game, but in my memory you can open menu and load the game before the death animation starts. If im wrong then I accept that Im wrong.
2. No shit, the game is a dungeon crawler and not sandbox game.
- quote the review: "this was clearly designed to be a dungeon crawler fantasy adventure inspired by Ultima Underworld and the Wizardry series", so it seems you and the reviewer are on the same page there. You just seem to have selective hearing.
And he continues to list all of the things that are present in Daggerfall and not in Battlespire from open world to lack of gold. If you establish that the game does not even try to be like its predecessor why compare them then?
4 Combat is better then any other TES game.
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How about actually making an example how Im wrong?
5. Only if you dont read their names.
- Yes, if you don't individually inspect every sigil .. and that's busywork. Which was the point. The items look the same when you pass them in the game.
Not all enemies drop sigil, there are many different designs and it takes one click to see its name.
6. You can know what each item does by finding libraries that have scrolls with lists of magical properties.
- That's not a good thing.
Matter of opinion, I think its a good thing.
7+8. Its called atmosphere and they are only confusing if you find the map confusing.
- I don't mind the map, it's fine for its purposes, but viewdistance is pathetic and you know it and the game suffers from long unnecessarily convoluted empty corridors and mazes like most all early 3D games.
Do you think that view distance in Silent Hill is also bad?
9. I never had this problem not when I played it when the game was released nor today.
- Of course not, a Bethestard who plays their games to enjoy the bugs would never experience poor performance. That's just the performance a Bethestard expects.
Eternal butthurt of a idiotic mind.
10. The horror, you mean you actually have to plan your build.
- Which in turn is impossible when you're playing through the game for the first time.
So you quit and start again if you dont have common sense of making a logical build.
11. The horror, you mean you actually have to plan your tactics.
- Planning your tactics in a poorly performing, buggy, save-game fuck-upping game isn't quite the pleasure you present it as.
Speak for yourself even when I was a kid I had a blast with the game.
12. He used cheats.
- Yes he did. Clearly he should have restarted the game when he realized that his build just didn't work and "planned his build". Because that's not a waste of time.
Make a shit build, find the game is too hard, blame it on everything but his incompetence, makes sense.
Since when did we come to the point in RPGs where any kind of build you make needs to be successful?
You make a build, you try it, you see it doesnt work, you restart and make a new one, makes sense to me.