Awor Szurkrarz said:
The Ninth Circle said:
Here we have a very unique twist of the setting, given that it's retro-futuristic and the world is well developed and constructed (at least in FO1).
You see, here is the problem. There was Fo1 where the world was well developed and constructed and then there were 4 (soon 5) other "Fallout" games that were raping that well developed and constructed world, because their developers wanted "creative freedom".
Where's the issue? The setting is still wonderful and it's four games is still far less than it would feel if someone made another Tolkien inspired (ripped off..) setting. For someone that holds the series so dear, to bring it back it's majesty and charm would be better than kicking off the series to begin with.
Fallout doesn't have to be the only post-apocalyptic retro-futuristic cRPG. Actually, another retro-futuristic post-apocalyptic game was released in the same year as Fallout - X-Com3 Apocalypse.
They weren't nearly the same at all, and you know this. Put them side by side and no one would think they're remotely the same setting. You'd like to compare that world with the "just trying to get by" ramshackled civilizations of Fallout? No comparison.
The Ninth Circle said:
The setting also lends itself very well to RPG's as it gives the player an incredibly natural encouragement for exploration. This isn't just a world you're dropped in and then told to go about, in this you're given the feeling that you have to explore to survive.
Yeah, one could die out of boredom when a town ran out of content.
That is why people up and relocate so often, right? We were talking from a setting standpoint, not a gameplay.
The Ninth Circle said:
The world itself is an unknown to even established "civilizations". You feel like you're uncovering secrets and locations that have never been discovered prior to your arrival (the lower Glow comes to mind).
Which isn't really different from exploring well designed dungeons in fantasy games.
Yes, but in even in those, the fact that so much of their known world was unexplored doesn't make sense. With so many warriors, mages and healers, you'd imagine people would join up large groups to better explore their world, whether it be for potential benefits or better understanding possible threats. Simply clearing out the nearby caverns would be a high priority on any city's list for safety. In FO, it makes sense these areas are unexplored because people are too busy just trying to survive. There isn't, outside of the BoS, a force large enough and well equipped enough to do such expeditions.
Point blank, it's difficult to pitch a new idea to publishers. RPG's are already considered a very niche market, so publishers simply won't take those chances. They want to have as much familiarity as possible for the player, as is why we either get sequel after sequel, the same license over and over or simply hack-jobbed rehashing of other settings and systems. Of the now mainstream settings, Fallout is definitely the most interesting in the RPG segment.