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Review Tiny text and loading, downs in an otherwise fun SoZ

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
Tags: Neverwinter Nights 2: Storm of Zehir

<a href="http://au.pc.ign.com/articles/934/934642p1.html">IGN have reviewed SoZ</a>:
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<blockquote>And that brings up one of the weaknesses of the expansion: load times. The cost of a bigger world and more locations is that each of those locales is a lot smaller than what they were in NWN2. Many towns consist of just an inn and a temple that you can visit, dungeons are a lot smaller than before, and even the big cities consist of just a single district. Any time you transition to battle or to and from the world map or enter or exit a building you hit a load. And since you do all those things constantly, you'll see a lot of the loading screen. Plus, you have to save early and save often, as there's nothing more annoying than to survive three or four battles and then run into a foe that crushes you on the battlefield, wiping out all that progress (and those loads) in a heartbeat.
<br>
<br>
The other down point is that the cinematic conversation system from Neverwinter Nights 2 has been replaced with tiny text boxes that feature static portraits. It's nowhere near as involving as the cinematic camera system, and it doesn't help that the text is tiny and presented in a small box in the corner of the screen.</blockquote>
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I hate <a href="http://www.nma-fallout.com/forum/album_page.php?pic_id=536">games with tiny text</a> in the bottom left hand corner. Those types of games <i>suck</i>.
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<br>
Thanks <b>Kthan75</b>!
 

FalloutBR

Educated
Joined
Apr 23, 2008
Messages
82
Location
São Paulo - Brazil
To tell the truth, NW2's engine had no way to increase the text font size... I remember even looking for any mods that could do that but I was only successful in changing the cinematics font, not the dialog box one. When you're running it at a somewhat high resolution it sure puts a strain on my eyes... :evil:
 

AlanC9

Liturgist
Joined
Aug 12, 2003
Messages
505
Obsidian devs have flatly stated that they never intended the higher resolutions to be used on regular monitors; there was never any intention of making the interface size scale.. They're only in for people using huge monitors.
 

Silellak

Cipher
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Aug 19, 2008
Messages
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Location
Tucson, AZ
Ugh, reading mainstream reviews of RPGs can be painful.

First, they attack the "annoying" spirit eater mechanic in MotB, saying its idea is to prevent you from resting all the time. Because of course that's the only reason it existed. It had absolutely nothing to do with addding a visible C&C system to how you deal with your curse.

Second, they don't even mention the 'party dialogue' thing in SoZ, where anyone can add to a conversation - I think thats a great feature. But I guess it doesn't appeal to the WoWers they're writing the review for.

Third, of course, no mention of story quality. MotB's story was incredible. SoZ's is far from that. But hey, that's not important. The WoWers need to know how the hack and slash is, damnit!

Forth, do people really not have Hide and Move Silently on the overland map party leader? I keep hearing about "constant" hostile encounters, but I can't even think of half a dozen times I've been spotted and actually chased by a hostile encounter. I can almost always avoid them with the initial Hide check.
 

Andyman Messiah

Mr. Ed-ucated
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Messages
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Location
Narnia
Everyone who complains about hostile encounters every step they take on the map, are idiots who, pardon my internet language, fail at skills pure and simple.
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
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Location
The Desert Wasteland
The load times must be due to said users pc, the load times aren't bad at all for me on my pretty average rig.

3.2 mhz processor with 2gig ram
ATI 3650 video card
 

Lesifoere

Liturgist
Joined
Oct 26, 2007
Messages
4,071
My gig is considerably better--a quadcore with a 9800 GT--and the loading times are shit for me. Maybe it doesn't utilize multi-core CPUs?
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
While playing it I wondered if the game actually loaded and unloaded-- I mean, does it actually remove the overland from memory at a random encounter, and then re-load it all again when it's over?

I'm curious to know if it's actually hitting the HDD in a major way for every one, and what it actually caches.

The loading times aren't terrible-- they are like 5-10 seconds, but it's no doubt intrusive.
 

Silellak

Cipher
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Messages
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Location
Tucson, AZ
I haven't noticed any loading time issues. The worst is when it has to reload the entire module on loading a save, but even that takes 10 seconds or so at most.

3.3 Ghz Dual Core with 2 gigs RAM, 8800 GTX.

Lesifoere said:
My gig is considerably better--a quadcore with a 9800 GT--and the loading times are shit for me. Maybe it doesn't utilize multi-core CPUs?

Interesting idea. Maybe try defragging (if you haven't already) or manually setting the NWN2 process to only use 1 or 2 of your 4 CPUs and seeing how it changes things?
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
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Location
Urkanistan
While I agree with the first part - this
it doesn't help that the text is tiny and presented in a small box in the corner of the screen.
Holy crap Obsidian should've used MUTHAFUCKIN' HUGE 1/4 SCREEN SIZE CONSOLE TEXT because SoZ text is too small for those blind console 'tards.
NWN1's text is much smaller than NWN2's text btw. And that wasn't a problem for them.
 

Silellak

Cipher
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Messages
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Location
Tucson, AZ
Kthan75 said:
Speaking of shitty mainstream reviews, here's another one:

http://uk.gamespot.com/pc/rpg/neverwinternights2stormofzehir/review.html

This guy really doesn't have any clue...

Christ, this one is horrible:

Obsidian Entertainment attempts to turn back the clock with Storm of Zehir, a Neverwinter Nights 2 expansion that tries hard to emulate the seminal single-player role-playing game Baldur's Gate.

What BG features were they trying to emulate the most - the free-travel overland map, the trading system, the "create-your-own-party" feature, or the narrative-driven aspect?

Rather than playing as a solo hero chosen for some great destiny, you roll up a party of four average joes just like you did way back when in D&D classics like the Baldur's Gate and Icewind Dale franchises.

Yeah, I remember when I rolled up Imoen and Minsc in BG1. Wait, what?

I have no problem with people disliking SoZ. It's certainly not for everyone. I enjoy it because it reminds me a lot of Pirates! combined with D&D in some weird way that shouldn't really work but, for some reason, does.

However, it does not excuse crappy reviews by lazy writers. Some of their criticisms are correct, but the review is so poorly researched I almost wonder if that's by accident. At least they mentioned the weak storyline and the nifty dialogue system, which IGN couldn't even bother to do. However, they still bitch about being constantly under attack by random encounters:

Unless you have a party leader like a ranger who has serious points dedicated to skills like hide, move silently, and survival, you can't help but stumble into one pack of monsters after another every time that you hit the overland map to head to a new quest.

So maybe you should have a party leader who is good at travelling through the wilderness like, I don't know - A RANGER?

I get the feeling that, in some ways, the random encounters are to SoZ as the soul meter was to MotB: a roleplaying feature used to add choice and consequence to a game that ends up being universally panned by the mainstream media cuz WAAAH, it makes the big bad game harder. If you play smart, it's not really a problem, if you don't, then it quickly becomes tedious and annoying and will probably kill you.

Mainstream sites should be stripped of their right to review RPG's.
 

Darth Roxor

Rattus Iratus
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gamespot said:
The expansion’s other extras include tweaks to the game engine that hardcore fans of the series may appreciate, but more-casual players may gloss over.

OH TEH NOEZ :cry: :cry: :cry:
 

Anthony Davis

Blizzard Entertainment
Developer
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Messages
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California
People like what they like.

The only problem I have with the Gamespot review is it looks like he cobbled it together from forum posts.

There are a lot more than 3 trade goods.

The final battle is anti-climatic? Even people who don't like the game agree that the final battle is pretty epic - certianly on DnD rules. Also, it doesn't end till you retire - there is no drop to the desktop.

My inside source at Gamespot said that this guy is a freelancer and he doubts he played the game for more than 2 hours, which apparently is typical of freelance reviews.

Anyway, we knew SoZ would not be for everybody, we just didn't expect it to be so polarizing.
 

Anthony Davis

Blizzard Entertainment
Developer
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Messages
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California
Darth Roxor said:
gamespot said:
The expansion’s other extras include tweaks to the game engine that hardcore fans of the series may appreciate, but more-casual players may gloss over.

OH TEH NOEZ :cry: :cry: :cry:

I don't think any 'casual' player is going to gloss over the new death system. lulz.
 

Gragt

Arcane
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Serpent in the Staglands Divinity: Original Sin
Just for this I should buy SoZ. The problem is that it will force me to go in society.
 

Darth Roxor

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Anthony Davis said:
The only problem I have with the Gamespot review is it looks like he cobbled it together from forum posts.

Not only this one though. In October, there was a SoZ review in one Polish magazine, that made me suspicious if the author actually played it even for 10 seconds and didn't just consult all the possible teasers and announcements before the game was released.
 

Data4

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Over there.
Darth Roxor said:
gamespot said:
The expansion’s other extras include tweaks to the game engine that hardcore fans of the series may appreciate, but more-casual players may gloss over.

OH TEH NOEZ :cry: :cry: :cry:

GOOD! Casual gamers have been the death of RPGs. Let them gloss over it, hate it, and stick to their Halo.
 

PrzeSzkoda

Augur
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Jan 27, 2004
Messages
632
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Zork - Poland
Project: Eternity
Actually, I prefer the windowed dialogue mode to the cinematic one (plus, party dialogue in the cinematic system would be a pain in the ass to implement and/or script). First off, you don't get to look at an imp's ass whilst Safyia is declaring her love for you (although it could've been an indication of some sort - she's a transmuter, ya kno'), and second, it simply doesn't work for non-voiced dialogues. Many modders prefer to use the cinematic system because it's cool, but to tell the truth, if there's no voice-over, it's just annoying - makes skipping boring parts a chore (because you've got to wait due to the mod-creator's decision that the interlocutors are supposed to be "emoting") and makes reading larger chunks of text a struggle.
 

Lesifoere

Liturgist
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Oct 26, 2007
Messages
4,071
Gragt said:
Just for this I should buy SoZ. The problem is that it will force me to go in society.

Digital distribution. Or you could order a copy from Amazon or something.
 

Zeus

Cipher
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Apr 25, 2008
Messages
1,523
skyway said:
Holy crap Obsidian should've used MUTHAFUCKIN' HUGE 1/4 SCREEN SIZE CONSOLE TEXT because SoZ text is too small for those blind console 'tards.

Yeah, legibility is retarded.

And what's with the English text? Lame as hell. I want it in Swahili.
 

Livonya

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Lesifoere said:
My gig is considerably better--a quadcore with a 9800 GT--and the loading times are shit for me. Maybe it doesn't utilize multi-core CPUs?

My multi-core rig has very fast load times... sometimes so fast that I can't finish the hints/flavor text unless I read very fast.

- Livonya
 
Joined
Dec 2, 2008
Messages
5
Anthony Davis said:
Anyway, we knew SoZ would not be for everybody, we just didn't expect it to be so polarizing.

Be glad you released it on the PC where godless players perform the heathen ritual of "thinking" and enjoy sacriligious orgies of challenge.
 

Jaime Lannister

Arbiter
Joined
Jun 15, 2007
Messages
7,183
"The entire point of spirit-eating was to prevent you from resting your party after every battle; essentially recharging all of your spells and hit points."

what
 

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