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Tips and Tricks

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
General Warnings
  • DO NOT BUILD HEATH FIRES RIGHT NEXT TO EACH OTHER.
    Allow for a space of at least 1 tile on each side. A number of people early on planted their hearthfires right slap bang next to each other. When those people logged in, they were trapped by Hearthfires on all sides and couldn't move.

    Hearthfires also light up at night (even when you're not logged in) and so spreading them out is a great way of having some light about camp at night-time.
  • DO NOT LEARN SWIMMING.
    You need an insanely high Constituion (80+ ?) to swim across even the basic rivers you see. If you pick swim and try it, YOU WILL DIE INSTANTLY. There is no warning, you just swim out and die. Remember, death in this game is premanent.
  • DO NOT FOLLOW SOMEONE TOO CLOSELY INTO A HOUSE (OR CAVE).
    If someone goes through a door and someone follows right behind them, both of you try to spawn in the same spot and you end up stuck. One of you will have to log out, allowing the other one to move, so the one who logged out can log back in. If three or four of you do it, then two or three of you will have to log out and back in. Allow time for the person before you to move out of the way - check via party chat even; before following them in.
  • CLAIM YOUR SHIT.
    Shit that is not left on a claim can be stolen very easily. If it's valuable, keep it within the boundaries of a personal or village claim. That way if someone steals something, our higher level friends can hunt them down and deal with them appropriately. This goes for land too. Any land that is not claimed may very well be claimed by someone else, so if you want to keep it - claim it. (Bearing in mind that some guy claimed a high Q97 clay spot and got killed for it; but things like your house or a wheat field in town are obviously okay).

Interface
  • The radial menu's in the world have number key shortcuts.
    EG: Picking apples? Right-click the apple tree, press 4 (note how it's the 4th option shown). It picks, rather than having to click "Pick Apple".
    NOTE: Does not work for items in your inventory. It only works for items in the world.
  • CTRL drop items
    Hold down CTRL while left-clicking on items in your inventory. It drops them.
  • SHIFT click to transfer items
    Shift click items to transfer them between two open containers (Inventory and a Basket for example).
  • TAB displays inventory
    Pressing TAB toggles your inventory to display or hide.
  • Want in-game music?
    Go here for game music: http://www.havenandhearth.com/forum/vie ... f=7&t=2934
  • Options Menu (Sound / IRC Channel Details)
    Ctrl + O (O for orange, Shift + O in older versions) will open the options menu in the extended client, which amongst other things allows you to kill the sound.

Farming & Trade
  • Quick Farming
    Clicking a seed then holding shift and right clicking ground plants seed after seed in inventory. You still have to make sure you only have high q seeds in inventory for replanting.
  • Quick Leather Tanning / Cart Exploit
    Tanning leather? Fill a tanning tub to full capacity with water (8~10 buckets depending on state) and bark (1), put in a dried hide (or a fur that is not fresh), lift the tub and put it into a cart, take it out and the leather will be 92% done.
  • Understanding Quality
    Higher Q (Quality) items are better. They do more damage, give more FEP and so on.
    http://www.xmission.com/~tyrecius/quality.png

Movement
  • Fast Travel while holding a boat
    You can fast travel while lifting something. Go on a looting run far far away, stuff boat with goods, lift it, adventure - travel - to hearthfire. You'll be at your hearthfire holding the boat stuffed with goodies.

    DO NOT LOG OUT WHILE LIFTING SOMETHING. Logging out and logging back in somewhere else while carrying a boat doesn't work. The boat drops where you are, you then can't log back in where you logged out (because the boat is blocking the way).
  • Carry while carting
    Did you know that if you fill a cart with logs, pull the cart and then use Adventure -> Lift, you can pick up another log and carry that back, as well as pulling the cart? Works for baskets etc.. as well.
  • Running on tiles doesn't tire you
    Tiles are good. Running on them doesn't tire you out. It also makes pulling a cart a lot quicker.
  • Boat Parking
    Whatever position you exit a boat from, it stays in that position when carrying/leaving. So, if you leave the boat while it faces straight north or south you can have it aligned to the wall when you drop it off thus taking up less space. It is also a neat trick if you want to hide it behind a tree.

    Leaving boats facing in diagonal positions effectively blocks 9 squares instead of just 1 column of 3.

    NOTE: Boats seem to return to a default position whenever the server resets.

Grinding LP
  • Grinding Teapots
    The best way to grind LP initially is with pottery.
    Dig in the shallows to get clay.
    Craft -> Ceramics -> Teapot.
    Craft All.
    Digging tires you out, so make sure you have a waterflask to refill in the river and drink from to recover your stamina. That of course reduces your hunger, so make sure an apple tree is nearby for quick and easy risk-free food. Otherwise, use food with the kind of FEP you want, and use the effect water has on hunger to grind stats at the same time as LP.

    Using higher quality clay when making teapots will get you more LP per unburnt teapot crafted.
  • Kill Stuff
    Archery trumps melee. Melee involves a lot of missing and animals hitting you, knocking you out. Archery involves a lot of picking arrows back up againm putting them back in the quiver and so on but at least you can hit animals from a boat, without them being able to fight back.

    35 - 40 Archery with a full quiver of Q10 arrows is enough to take down a Level X Boar easily and nets about 2k LP. Higher Q arrows and bows do more damage. A similar skill in melee will have you running for your life even from a Level IV Boar.

    Killing high level animals, skinning them, butchering them and leaving all the shit behind you on the ground is a good way to make quick LP. Level X Bears net 21k LP per kill and butcher but take about 40 - 80 arrows (2 quiver fulls) to put down.

    Use a bear trap: Imagine your char in the middle of a 3x3 grid of tiles, start some 1 tile construction on the corners (get four branches, start building four fires), a Bear is too big to get inside. You can actually get it to get stuck and twitch out that way (where it won't attack melee or unarmed characters). Whether the glitching works or not, archers can shoot bear to death.

If you have any tips and tricks, post 'em here.
 

SuicideBunny

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May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
you can fast travel while lifting something. go on a looting run far far away, stuff boat with goods, lift it, adventure - travel - to hearthfire
 

Avu

Liturgist
Joined
Feb 6, 2007
Messages
351
Clicking a seed then holding shift and right clicking ground plants seed after seed in inventory. You still have to make sure you only have high q seeds in inventory for replanting.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
Can someone confirm that increasing Constituion gives you more Stamina?
 

Sovy Kurosei

Erudite
Joined
Dec 29, 2004
Messages
1,535
Constitution only affects how much stamina is drained while swimming according to the FAQs.
 

kentable

Scholar
Patron
Joined
Nov 3, 2009
Messages
159
Location
Hellmouth, CA
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Don't learn Swimming eva! You won't go into the deep end that way. Or at least the game won't let you. So much for natural selection and lemmings...
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
kentable said:
Don't learn Swimming eva! You won't go into the deep end that way. Or at least the game won't let you. So much for natural selection and lemmings...
learn swimming once you have 50+ con, so you don't have to build friggin boats all the time while exploring.

cart exploit (important for anyone who wants to help at the tannery):
fill tanning tub to full capacity with water (8~10 buckets depending on state) and bark (1), put in a dried hide (or a fur that is not fresh), lift the tub and put it into a cart, take it out and the leather will be 92% done.
 

SuicideBunny

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Messages
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Serpent in the Staglands Dead State Torment: Tides of Numenera
shift+o will open the options menu in the extended client, which amongst other things allows you to kill the sound.
DarkUnderlord said:
That of course reduces your hunger, so make sure an apple tree is nearby for quick and easy risk-free food.
or use food with the kind of FEP you want, and use the effect water has on hunger to grind stats at the same time as lp.
 

SuicideBunny

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Messages
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Serpent in the Staglands Dead State Torment: Tides of Numenera
here is what i got when i asked for help on #Haven

bear trap:
imagine your char in the middle of a 3x3 grid of tiles, start some 1 tile construction on the corners (get four branches, start building four fires), bear cannot get inside.
you can actually get it to get stuck and twitch out that way. im about to try, but supposedly someone with 30str and 20 unarmed can grind lvl 10 bears with it.
whether the glitching works or not, archers can shoot bear to death.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Whatever position you exit a boat from it stays in that position when carrying/leaving. So, if you leave the boat while it faces straight north or south you can have it aligned to the wall when you drop it off thus taking up less space.

Stop leaving them facing in diagonal positions, it effectively blocks 9 squares instead of just 1 column of 3.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Re: Archery

With 60 marksmanship, a 41q bow, and 40+q arrows, I can reliably take down X bears with just shy of forty arrows. X bears are *significantly* better than boars as they net 12 bones that can be crafted into 50+q arrows on the spot. They also net ten times the LP of a boar.

*However*, if you grind LP by hunting, make sure you spend at least some of your time in town doing the necessary labor that doesn't require a skill (Or farm, etc if you've invested in it). Otherwise the shit that has to be done in town won't as everybody would be off whoring themselves for LP.

Also, melee isn't useless, it just takes a significantly larger investment. The reasons for archery's limited long term return are the same reasons it's so fucking amazing early on.
 

kazgar

Arcane
Joined
Apr 23, 2008
Messages
2,164
Location
Upside Down
Anyone know a point near codexia with some good q clay for teapot grinding, don't need to get lost in the woods looking for random high q clay, but something better then q10 will help with LP's while i'm and others are still low or can't devote total attention to big missions.

other high q stuff nearby that's renewable (apples?) could also be useful as a list.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
... I take it you don't know about the clay spot then? It's a 5 minute boat trip...

From codexia head south-west (take left in the game screen) until you get to the lake, take the north bend until the river dead ends from the lake - get out, pick up your boat, carry it straight to the other side, put it down and head north - stick to the right/east anytime the river forks, keep going till you come to our spot on your left -- you'll see two kiln's, an apple tree, and a bunch of other shit.

q59 clay, and across the river is q64 clay. Go nuts.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
Mikayel said:
From codexia head south-west (take left in the game screen) until you get to the lake, take the north bend until the river dead ends from the lake - get out, pick up your boat, carry it straight to the other side, put it down and head north - stick to the right/east anytime the river forks, keep going till you come to our spot on your left -- you'll see two kiln's, an apple tree, and a bunch of other shit.
... or just look on MapLib on the left hand side for the "Q64 Clay(by Phazorx)" on the left hand side.
 

kazgar

Arcane
Joined
Apr 23, 2008
Messages
2,164
Location
Upside Down
thanks for the clay tips, if the server sorts itself out will go a wandering.

tip for new people starting, get out of the main ring of Brogdar area (i ended up going north), everything has been claimed or pillaged and its hard to do anything useful, took me ages to find a tree to get branches from to even get the pottery skill. And until you get that and a hang of a few other things, like catching rabbits, it can be bewildering.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
They've updated the animal AI, so you can no longer safely sit in your boat or in your bear trap and shoot at animals forever. They now flee, and not just flee 10 tiles away and stop. They flee the fuck away from you.

So, I've devised a convoluted but safe way of trap-hunting.

(1) First, you built a corridor trap:

X _ _ X X X
X X _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ _ _ X
X X X X X X

(2) You wait at the dead end with at last on branch in your inventory and initiate combat with your prey ((e. attack it) to lure it into the trap:

X _ _ X X X
X X _ X P X
X _ A X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ _ _ X
X X X X X X

(3) When it turns around the bottleneck in the corridor, you use that branch to put a block between you and your prey before it reaches you:

X _ _ X X X
X X _ X P X
X _ _ X X X
X _ _ X _ X
X _ _ X A X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ _ _ X
X X X X X X

(4) Now, you remove the wall next to you, towards the corridor's mouth and build it again one tile away to close the shut the corridor:

X _ _ X X X
X X X _ P X
X _ _ X X X
X _ _ X _ X
X _ _ X A X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ _ _ X
X X X X X X

The animal can't escape now.

Notice the bolded wall at the mouth of the corridor? If you're hunting a bear, that won't be there or the bear can't enter the corridor, also you'll initially wait at the bottleneck turn down the corridor and simply escape into the bottleneck. Bear can't enter there either.

X _ _ X X X
X _ _ X _ X
X _ B X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ P _ _ X
X X X X X X

Finally, repeat step 4:

X _ _ X X X
X _ X _ P X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ _ X _ X
X _ B X _ X
X _ _ X _ X
X _ _ _ _ X
X X X X X X

Good hunting.
 

Whipporowill

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Joined
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Messages
2,961
Location
59°19'03"N 018°02'15"E
So the point of marksmanship is pretty much gone then? I can understand the ai fix, as it wasn't logical - but... I can't really see a scenario where I get to use marksmanship without resorting the boring exploit trapping...
 

Haba

Harbinger of Decline
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Location
Land of Rape & Honey ❤️
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Whipporowill said:
So the point of marksmanship is pretty much gone then? I can understand the ai fix, as it wasn't logical - but... I can't really see a scenario where I get to use marksmanship without resorting the boring exploit trapping...

Kill newbies. q160 arrows with a q100 bow does wonders.
 

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