So update is possible next week? I can wait for it then, thanks. Also that coffee stat bug is probably connected to this one.
Is this supposed to let me open the passcode-locked door that you access by clicking anywhere on the vehicle? Because it doesn't. Does it open something else, or maybe nothing at all?[/spoiler]
Ok. I seem to be stupid. I don't know where to find the Pu that Karen mentioned. Also... I think I've explored home base pretty much everywhere to the point where this happened to me. What am I missing? Help.
Chinese Outpost:
1. I was able to glitch my way from the roof, into the back room with the Pu. Took it. Not sure if it was intended or I just found a back way, but if there is a back way to getting to it without having to hack the door, then I suggest you leave it in.
Rewards exploration and autism.
2. If you head towards the upper left hand of the map, a yellow film shows at the bottom left of your screen. I don't think it impacts gameplay, but it sure does look funny. (On further exploration, same thing happens if you go top right, at the bottom left corner of the screen)
3. I figured out that pressing TAB highlights a lot of things on the map.
4. I got a reward from the Chinese for taking care of their little throat problem. I am getting a message once I enter the Rover that I should collect some stuff from the landing pad, but I think I've explored all of the Chinese outpost map, and I see no landing pad, or can I highlight any lootable container.
I speculate that by "landing pad" the game means "the outpost landing pad", and so I will head back, but at the time of writing it's all very confusing.
While talking to TALT, if I choose to ask for additional crew members, and pick the negotiate button (on the side or on screen) the dialogue simply ends. Initiated dialogue in rover outside the huge circle. CHA 4. Negotiation 0. Saving and reloading changed nothing.
Seems like a bug, but can't be sure.
It doesn't show where the searchable areas are
That scanner thingy that you can craft should show it though, or add like +1m detection range or something, please.
Trivial sure, but not knowing if you missed something is just annoying, esp. when you need resources badly. Maybe you could make that thing show how many points of interest are left in the area? So you don't know where they are but you do know when you are finished or not.because it would make finding them trivial.
Trivial sure, but not knowing if you missed something is just annoying, esp. when you need resources badly. Maybe you could make that thing show how many points of interest are left in the area? So you don't know where they are but you do know when you are finished or not.because it would make finding them trivial.
I thought Steam would update my game to latest iteration automatically. It's fine. I'll just continue this playthrough, and for the next I'll just reinstall the game. Having too much fun, and I'm at the point where I am stuck in an outpost with 2 women. I can't just end now.You started this game in an earlier version, right? That one should be fixed, but not all dialogue fixes propagate to earlier savegames. Not an issue for your playthrough because that just means you wouldn't have been able to initiate the negotiation in your case.
Add in some steamy sex animations and this makes my top 5!
I thought Steam would update my game to latest iteration automatically.
Having too much fun, and I'm at the point where I am stuck in an outpost with 2 women. I can't just end now.
Post the files once your drive starts to die or something, maybe someone will do a mod!I almost included it just because.