DakaSha
Arcane
- Joined
- Dec 4, 2010
- Messages
- 4,792
Daddy, daddy, buy me another Call of Duty game!
-no
But daddy this one has TAITÊNS on it!
-fine
I bought it and I win while you cry
Ignored in less than a month. Good Job
Daddy, daddy, buy me another Call of Duty game!
-no
But daddy this one has TAITÊNS on it!
-fine
I bought it and I win while you cry
Titanfall is a first-person shooter with a story but no singleplayer mode. That means that if you play its nine campaign maps through, no NPC ever calls you by name as they remind you to reload, no dastardly villain ever traps you in a small container and takes away your weapons, and no scripted sidekick ever makes an awkward joke about why you never speak. Its story and its characters play out as radio plays, picture-in-picture talking heads, and brief pre- and post-mission cutscenes, but in each you’re treated as just another anonymous soldier. You exist only to be shoved out of a dropship in order to fight in brief, 15-minute matches of what are, essentially, dressed-up versions of six vs. six team deathmatch and capture-and-hold modes.
This is a great thing.
I can definitely agree with the beginning of this RPS review: http://www.rockpapershotgun.com/2014/03/14/wot-i-think-titanfall/
Titanfall is a first-person shooter with a story but no singleplayer mode. That means that if you play its nine campaign maps through, no NPC ever calls you by name as they remind you to reload, no dastardly villain ever traps you in a small container and takes away your weapons, and no scripted sidekick ever makes an awkward joke about why you never speak. Its story and its characters play out as radio plays, picture-in-picture talking heads, and brief pre- and post-mission cutscenes, but in each you’re treated as just another anonymous soldier. You exist only to be shoved out of a dropship in order to fight in brief, 15-minute matches of what are, essentially, dressed-up versions of six vs. six team deathmatch and capture-and-hold modes.
This is a great thing.
One of UT3's weird foibles is that all this stuff, old and new, is tied into a single-player campaign in which a story of sorts wriggles and blasts. Events are awkwardly wrapped around the deathmatch, warfare and CTF arenas, as if they were each military actions, rather than sports competitions. The characters in this tale of intergalactic revenge and mercenary alien-bashing explain away that they're playing tournament arena games with an occasionally verbal wink. The "Field Lattice Generator" that must be destroyed is the flag of capture the flag and as the characters observe "it looks like a flag... it's a flag." Yet the fiction persists. It's quite odd. A few people have expressed disbelief that UT3's single-player would be anything other than macho nonsense, and it largely is, but I think there's a sense of humour about it too. Deep down they know that placing the world of respawning and power-ups inside a classical science fiction story is, well, absurd.
...
I know people will say I should talk more about this, but I really don't think there's much to talk about. There's a bunch of cinematics that are very pretty, but totally inconsequential, and there's sort of a story wobbling its way between them. But it's really just the multiplayer stuff strung together, should you want to play it like that. Single-player conclusion: stark raving, but the bots can play CTF pretty good.
dressed-up versions of six vs. six team deathmatch and capture-and-hold modes.
This is a great thing.
Yeah games play differently. Surprise!Please explain how I can play competitive Quake with my mouse sensitivity set so low that swinging my mouse ten inches does a 180 degree turn if this is the case. Please explain how twitching A and D helps you in any way if you're chasing. Please explain why you're chasing the other guy instead of pressuring him away from powerups and taking them. Please explain how holding down LMB helps with any weapon that isn't the plasma gun, lightning gun, or machine gun.
Those are not concepts. Those are retards grinding every inch of a level to death instead of enjoying the game.Please explain how Quake is "just" shooting people even though concepts like item timing, item splitting, area control, weapon management, strafe jumping technique, stealth, etc. are all well-known aspects of playing the game at any level:
I find it really laughable how you are trying to pretend that Quake, the dumbest shooter in history, requires any kind of intelligence to play.
Wow, I'm so excited.It is quite fun in a brainless way. You just run around and SHOOT, SHOOT and if you kill more of the enemy than they kill of you, you win.
The capture the flag mode is a bit better. I find all the other human players fight each other while I run around the map capturing points, so I tend to win every single time.
This gripping drama gives insight into the controversies behind making the popular video game Titanfall. The story not only focuses on the developers but on the reporter himself. Seen as biased by his peers after the Dorito scandal of 1996, Geoff Keighley fights to overcome his alcoholism and shed some light on the new indie darlings at Respawn Entertainment.
ABOUT:
A sexual harassment scandal soon hits Respawn Entertainment/EA, and it's up to Geoff to put his journalism magic powers to the test to figure out what REALLY happened. Sex, drugs, murder, concept art...The world of video game development is a dangerous and erotic place.
CONCLUSION:
For only $2 you can't say no to this masterpiece. Heck, you've probably spent more on joke gifts to give your friends during steam sales. Treat yourself. This will definitely put a smile on your face.
For a second i thought to buy this, but luckily there was a free weekend.
Downloaded, ran the game, stared 10min at a loading screen, then the game disconnected me, tried to enter a game couple of times, same result, uninstalled and was happy i saved some cash (because i spent too much cash on these, god damn steam sales)
This game really helped me to appreciate demos