And trade he did.
No more Fluids, but a little bit of Culture instead. Hopefully that was a clever choice.
Time to explore Medsun thoroughly, starting with the historical records to maybe gain some insight into why the humans on Medsun are so passive and complacent.
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The human colonists on Medsun are perfectly friendly to you and every other visiting space traveler. They are also intelligent and, unlike the natives, interesting to talk to. While they are understandably often preoccupied by the simple routines of survival—farming, building and maintaining shelters, manufacturing necessities—they spend all of their free time engaged in creative hobbies. Graphics, music, drama, and other fine arts are very popular, as are some of the sciences.
However, there are curious gaps. Those who have taken up architecture spend years designing intricate towers or cities, but neither they nor anyone else claim any desire to build them. There are no printing presses capable of producing copies of the essays, novels, and poetry the authors write; instead, original manuscripts are circulated until they become unreadable, or are piled in warehouses to be unceremoniously hauled away by traders like yourself as part of a cargo of "culture". The scientists are all engaged in purely descriptive research; they will carefully observe and document any phenomenon in nature, but are not willing to actively experiment in any way that directly affects the subject or phenomenon in nature, but are not willing to actively experiment in any way that directly affects the subject or phenomenon under observation. In astronomy this is not unusual—who can manipulate the stars?—but in some sciences it is senseless. In medicine, for example, what good does it do to study and record the exact course of a disease if one is not willing to attempt to cure it?
Most disturbing of all is that the Colonists have no interest at all in space or in anything happening on worlds other than Medsun. They talk with you as if you were an old friend, but they do not ask you about your travels. If you tell them anyway, they listen politely but show no reaction. If you ask them why this is, they shrug and say, "We don't need to travel in space any more, so events in space need not concern us."
Some of the Colonists maintain small private libraries of historical records of events on Medsun, and in the absence of public libraries or bureaucratic records you turn to these for insight. Perhaps, you reason, the original Colonists were members of a religious sect with highly pacifistic beliefs, or perhaps they once suffered at the hands of pirates and now pretend disinterest in order to conceal a deep-seated distrust of outworlders.
Your research turns up no evidence to support any such theories. Some colonists were members of religious groups that migrated from the failed colonies on Cathedral; however, they followed the original colonists by several decades. Most of the original colonists were eager pioneers from the Nine Worlds during the earliest days of space travel. They seem to have adopted many of their attitudes directly from the Medsunian natives, with whom they mingled freely from the very first landings.
From accounts of these early encounters you learn more about the natives as they were before the humans arrived in force. They were, of course, the dominant life forms on Medsun and had been for uncounted thousands, possibly hundreds of thousands, of years. Their culture and technological level had remained unchanged during most of that time, possibly due to their extremely pacifistic beliefs. To a Medsunian, acts of aggression are unthinkable—not only aggression against other intelligent beings, but against forces of nature as well. For example, to build a dam would be a highly aggressive act, even if its purpose were to divert a flood. To attempt to leave one's own world would be utterly irrational. The natives looked upon the first arriving humans with a degree of sympathy, assuming that the colonists must have left their own worlds involuntarily.
The early human pioneers on Medsun mention in their journals their hope that they could break the natives out of their cultural stagnation and lead them in technological advancement. Instead, the opposite seems to have happened.
On the way back to your ship, you ponder the implications of what you have learned. It is frightening that the adventurous spirit of a whole population of humans could be so thoroughly suppressed. On the other hand, the people are friendly, happy, and busy. Who are you to say they are wrong?
Succumbed to alien mind control techniques already, Professor?
Our trip to the archives doesn't lead to anything new action-wise, so let's hit the museum next.
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From the outside, the Medsunians' "museum" seems hardly worthy of the name. It looks more like a warehouse: a huge, featureless brick building with myopic windows and a single steel door. There is not even a sign to tell you you've found the right building.
Once inside, you change your mind.
It takes some getting used to. In fact, the inside at first reminds you even more of a warehouse than the outside did. Tens of thousands of objects are piled on hundreds of feet of dusty shelves, dimly lit by pinched skylights and hanging lamps that cast light grudgingly in no particular direction. Because of the sheer volume of material, and the dark emptiness of the museum, it takes you a few minutes to realize what you are looking at. Every single item is a masterpiece. If you were to display any object from this museum in any museum on the Nine Worlds, it would occupy the center of a spacious white sunlit gallery, or be picked out alone in a thin bright spotlight in a silent room respectfully darkened.
You are at a loss to explain what this means. Have the colonists been able to create such works simply because they've had time on their hands? Do the masterpieces reflect the precision and patience that the humans learned from the natives? Or are they instead works of passion, motivated by the same violent human spirit that drives others to sculpt roads in the wilderness, paint empires across the canvas of history, write poems from star to star with the quills of fire that drive the ships into the voids beyond the Boundary?
If there is an answer, it is in the works themselves. You examine the contents of one nearby alcove and try with difficulty to focus your attention on one item at a time:
...a painting of a single flower that you are certain never bloomed on Medsun, nor on the Nine Worlds, nor anywhere else in the universe, whose surreal curving petals seem to wrap like smoke over the planes of higher dimensions...
...a handmade brass astrolabe, concentric disks set in layers with convoluted openings that when turned reveal the stars visible from Medsun, inlaid with abstract spirals and ruled in precise lines that seem to whisper "far from home, so far from home" no matter how the wheels are set...
...a carving of a breaking wave frozen in time made from a lump of raw transparent blue-gray glass melted from a viewport of an early spaceship, with the lines and motion of the spaceship somehow still locked, like a solution inside a puzzle, with the crashing of the wave, the circling water, the flying spray...
...an abstract composition, black ink on white paper, of shapes that form no recognizable image or pattern when your attention is turned toward it but coalesce into a face whose features suggest wisdom beyond the ken of humankind when you look away...
...two matched human figures, sculpted as bookends from white stone, that at first seem identical until you realize that one is standing on his homeland gazing at a far shore while the other stands on the far shore looking back toward his home, the difference suggested entirely by tiny almost invisible changes in facial expression and posture, but unmistakable nonetheless...
You spend a long time inside the Museum, thinking, studying the colonists' works. Then you return to your ship.
That was... intriguing, I guess.
Now onto the Academy of Knowledge.
A human named Professor Ginger Harglot is your guide and contact during your visit to the Academy. He must have become a Professor before coming to Medsun, for there are no institutions of higher learning on the planet. There are public schools and training centers for specific occupations, but no real universities; the Academy itself is purely a research facility.
At the Academy of Knowledge, colonists and native Medsunian researchers work primarily on quantifying the similarities and differences between the two races. After all the years they have shared the planet Medsun between them, you would have thought that this work would have been completed long ago, but the researchers are very meticulous observers. This, combined with the enormous complexity of both organisms, has made their task the work of lifetimes.
"I believe that it is the similarities as much as the differences that make our research difficult," says Professor Harglot. "If we were studying two entirely different creatures, the comparisons and contrasts would be easier to discern. As it is, many apparent differences seem to have, as a basis, underlying similarities. For every known difference we can adequately characterize, there are at least a dozen more which are poorly defined at best.
"Also, we have to take into account a large variety of factors, such as the conditions under which we evolved. Although there are no carnivores on Medsun today, not even biting insects, the fossil records discovered by the archaeologist's group shows that conditions were much different in past. Ten million years ago there were plenty of carnivores; if anything it was a harsher environment than old Earth. The Medsunian physiology reflects this in many ways—for example, those redundant necks contain redundant spinal cords, blood vessels, and respiratory tubes. A native could survive even if two necks were severed. This is an adaptation most useful in a hostile world."
"What happened to the carnivores?" you ask, shuddering at a small fossil skeleton that looks like a mass of teeth and claws. "Why is the planet so different today? Did the natives kill them off?"
"It's possible," says the Professor, looking a bit put off by the suggestion. "The carnivores all disappeared rather recently as planetary history goes, sometime within the last million years, but we don't know why. Most likely it was a combination of causes. Actually this area isn't my specialty at all. Few of us are currently studying the physiological factors any more."
"What are you studying then?"
"I find the most interesting area to be the differences in mentation—the effects which we are able to produce with our different minds. That is where the more dramatic differences between ourselves and the natives appear. They, for instance, are completely unable to grasp some human concepts such as mental multiplication and division; it seems they don't have sufficiently strong mental symbols for numerical quantities. On the other hand, they have a technique called 'Phrmm' that we humans have only recently learned to understand, and other skills as well, that as far as our perceptions are concerned might as well be black magic. To the natives, for example, emotional telepathy is no more unusual than an ear for music is among us."
"Telepathy? You mean the natives are telepathic?"
"Oh, only in a limited sense, but definitely yes. For example, a beta-parent—did I tell you about the three sexes?—a beta-parent can detect fear in her child even when there is no known way for them to be in communication. There's nothing magical about it, you understand; it's just a matter of evolution and selection, just as our own mental powers are. In fact, the telepathic ability was probably stronger in previous eras and is now fading out, while the Phrmm response is probably growing stronger. It's all mediated by environmental pressures."
"What is the Phrmm response? How does that work?"
"Phrmm is the way a native reacts to a threat. It's not easy to explain in words, because humans developed a totally different set of responses in their evolution—predominantly the 'flight or fight' reaction so familiar to you. Phrmm is a completely different but equally effective reaction, as ingrained in the natives as fight-or-flight is in you. If you want to really understand it you may wish to learn it for yourself. We've been teaching courses in it for years now, with very good success rates."
If you wish to learn Phrmm, there is no charge, but it will take time to learn the technique. Plot option:
- U9ODFQ (9 phases) Study Phrmm at the Academy of Knowledge.
Phrmm sounds like a nice thing to have around, so let's learn it!
There are a variety of concepts that you must grasp in order to learn Phrmm. Some you manage to become proficient at without too much effort, but others seem completely beyond you, despite the patience of your Medsunian instructors.
Phrmm is a mental technique that the Medsunian natives evolved as a responses to threats, at the same time that Humans were evolving the instincts to fight or run away. But Phrmm is neither a method of fighting nor a better way to run. It is a way to pacify your opponent, through a combination of subtle gesture and extreme concentration, so that the attacker ceases to perceive you as a threat. The key to Phrmm is that your own perceptions of the situation are as important as the perceptions of the attacker: you must cease to consider yourself a threat as well. Some of this makes sense immediately: obviously if you are fighting someone and then stop fighting, you will seem less of a threat to your opponent, but what if the opponent was the aggressor? Wouldn't making yourself less threatening encourage your enemy to press his advantage?
"You must stop thinking in those terms," your native instructor tells you, over and over. "By defending you become just as much of a threat as if you were attacking. In trying to run from a rolling boulder you are forcing your will upon that boulder, just as if you were trying to break it with a hammer. To Phrmm is to try to influence the boulder another way, using your perceptions instead of your will."
"And if I Phrmm hard enough, I can make the boulder not want to hit me?" you ask sarcastically. You are becoming frustrated.
"At a sufficient level of aptitude, yes," says the instructor.
Somewhat chastened, you continue the study. You become quite adept at the simpler methods for pacifying a hostile opponent, but you cannot follow the technique into its higher principles. After a while it becomes clear that you can never master Phrmm completely without changing your entire attitude about most things. To truly learn Phrmm is to adopt a degree of complacency that you find distasteful, to accept events as unalterable even when you know you have the power to alter them.
There are times when you think you are almost able to accept these concepts. But always something in your mind interrupts: a memory of your home planet, uncounted billions of miles away, or a flash of a vision of swirling stars that dare you to come to them and challenge them in their own infinite dark battlefield. And you have to start all over again.
However, you are not totally disappointed when you leave the training. You have learned, at the very least, a variety of useful mental techniques that may get you out of a tough spot someday, and you've gotten a glimpse of an alien philosophy that few inside the Boundary would have imagined. You also understand a little bit better how the mixed population of Medsun is able to get along so well, and you know the reasons for their apparent lack of ambition. You return to your ship, feeling much more at ease about the colonies on Medsun...
...Until you see a group of natives and colonists busily removing cargo from your ship.
"What do you think you're doing?" you yell from where you are. The workers stop and stare at you. "I didn't authorize any cargo transfer!"
A native faces you apologetically, and you begin to regret your violent outburst. "My apologies," she says. "We had hoped to save you some time. Now that you have decided to remain on Medsun we will purchase your cargoes in return for assistance in fabricating a shelter and other aid." It all sounds very reasonable; already you feel your anger dissipating. Except for one thing:
"I'm not going to stay on Medsun!" you say. This is ludicrous. You should be foaming at the mouth and waving weapons, but instead you feel only mild annoyance at the mixup. You realize that they are using Phrmm, but there isn't much you can do about it.
"I apologize again. I had jumped to conclusions. Most every human who learns Phrmm decides to stay on as a colonist. I just assumed you..."
You manage to get up enough anger to shout, "Well, you assumed wrong! Now get these people away from my ship!" The assembled Medsunians scatter.
Back in your ship, your rage returns, then passes slowly. It is replaced by a sudden cold sweat. You wonder just what it is you escaped from, and how narrowly, and you resolve to be more careful in the future about letting aliens play with your mind.
You also realize that not all your cargo has been restored. Apparently some was hauled away before you returned to your ship. You ask around the spaceport, but the Medsunians claim to be unable to trace or recover the missing goods.
The damn aliens stole our Crystals, but hey, we now have an alien ability!
Phrmm: The ability to put a living creature in the mood to be peaceful and friendly. (Personal special defense.)
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You feel utterly jubilant over your success in acquiring proof of an alien ability by actually learning how to do it! This sort of proof will be hard for the academic world to refute. You hope you will be able to find two more such abilities so you can return home and publish your research.
1/3 of our mission accomplished!
Well that was quick. It looks like visiting the tutorial planets in order has paid off for us. Will it continue to pay off? Let's take a look at our current status...
...and then decide:
Where do we fly next? (Galaxy map)