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To Lionheart producers . Make the interface smaller.

chrisbeddoes

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Fiver

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Man, I have to agree. That looks like it eats up WAY too much screen real estate.
 

Saint_Proverbius

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Fiver said:
Man, I have to agree. That looks like it eats up WAY too much screen real estate.

Which isn't at all good for a action CRPG at all. When you're horde wading, you need to see what's going on around you to know what's coming, where you can back up to, and so on. There's nothing worse than getting slaughtered because you ran the wrong way because you couldn't see very far at all because of the huge interface.

The humorous part is that one of the reasons they mentioned they needed a pause for Lionheart's combat is to scroll your view around. :roll:
 

Killzig

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I think Ed said they were trying to make the interface customizable, you can already hide it and bring it back up. But yea, listen to Rosh's advice.
 

Saint_Proverbius

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Killzig said:
I think Ed said they were trying to make the interface customizable, you can already hide it and bring it back up. But yea, listen to Rosh's advice.

He never told me that. He said, "Our interface is only a couple pixels bigger than Icewind Dale 2's" to me.

To which, I said, "You left out the word hundred, Eric!" :D
 

Rosh

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Killzig said:
I think Ed said they were trying to make the interface customizable, you can already hide it and bring it back up. But yea, listen to Rosh's advice.

Ah, so it's like this:

Pause
Scroll the viewpoint around
Essentially do the same thing as you would in turn-based
Unpause

Wait, that's how it's pretty much with the Inbred Engine. Here's how Loinfart got worse:

Pause
Scroll the viewpoint around
Expand the interface
Essentially do the same thing as you would in turn-based
Drop down the interface out of sight again
Unpause

Wow, worse than the Inbred Engine. That takes effort!
 

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