Mefi said:
Troika actually put in an XP modifier for ToEE to make it more difficult to get to level 10. Think it was set at 80%.
doesn't really speak to the issue at hand though, does it? after all, they had a level cap too and that not gonna somehow magically makes a 10th level 1e character = a 3e 10th level character.
am understanding that troika wanted to recreate an old school d&d module, but sadly they didn't know what they were doing. return to toee by monte cook were actually a pretty nifty 3e adventure, and it were balanced with appropriate 3e cr encounters and 10075. maybe it didn't feel enough like toee for some people (though toee were a pretty crappy module... it were big though) but it were o' the old 1e modules we can recall. but difference is that monte knew what he were doing.
try recreate toee with same npcs, monsters and 1007, and keep characters capped at level 10? sure, some monsters and encounters differed in troika's version, but that were mostly for technical and resource limitation reasons. heck looks at the aforementioned dragons as examples. is a 1e adult red dragon gonna offer same challenge as a 3e adult red dragon? maybe they look similar, but the two creatures is very different in the two editions. even if everything else 'bout d&d were same from 1e to 3e, would you be able to translate that adult red dragon encounter from 1e to 3e w/o some considerable adjustments? so why translate individual weapons and loot straight across with virtual no change?
strike 1: toee were a module we had already played, so there were little mystery in troika's module. return to toee had a better approach as they took characters and locales from a familiar module, and added. before we even started playing toee we knew who were the main characters and their goals and what were some shortcuts and possible resolutions.
strike 2: toee were a crappy module to begin with. but in all fairness, many beloved 1e modules were crappy. tomb o' horrors? what a joke. is no way to reason or think your way through toh. get lucky, or die. stoopid. on the other hand, the U series were pretty darn good, but virtually nobody played. no mystery & bad source material? is a tough foundation. according to tim, troika had their pick o' any d&d 1e module, so some o' blame is on them.
strike 3: troika were largely incompetent as a dm.
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even so, the engine were pretty nifty, and Gromnir woulda' loved to see a second troika effort... give 'em a chance to do better. sadly, troika/atari incompetence killed any possibility o' a second shot at a tb d&d squad-based tactical combat game... 'cause it were hardly worth calling an rpg... not that there is anything wrong with that. heck, maybe they spent too much effort doing bad role-play when they shoulda' just gone with their strength: tb combat.
HA! Good Fun!