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Incline ToEE is fucking fantastic

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,095
ToEE is not bad. It's D&D that's shit.

I've played it for the first time last year and it does have a ton of issues. Not the UI, it's pretty good, not bugbears and not Homlett, because it can be skipped. My main gripe, other than some minor stuff, is the lack of difficulty and encounter variety. The game shines the few times when the stars align and you get a proper difficulty balance with interesting enemy positioning. Most of the time however it's just a repetitive slog with boring loot. And the Temple itself is just dull and incoherent.

Anyway, it's a flawed masterpiece that could really, really benefit from having a goddamn difficulty slider.
 

filpan

Scholar
Joined
Sep 20, 2017
Messages
140
Location
Serbia
I am probably blind. How do you open character screen in this game? I need to see what feets, skills, resistances, etc. my character has.
 

curds

Magister
Joined
Nov 24, 2019
Messages
1,098
But where can i see my skills and feats?
There’s three little blue icons on the character screen, in a row up the top. One is inventory (it opens on this page by default) the others are spells and feats (iirc).
 

Beans00

Augur
Joined
Aug 27, 2008
Messages
979
TOEE was pretty good but I something about the game always made it feel like I was walking in quicksand. I beat it once and never had the desire/willpower to go back to it.


Hommlet at least needed location markers on the map. Man that town dragged on.
 

Uncreation

Savant
Joined
Jul 14, 2017
Messages
352
I remember i didn't play this when it came out because there was a lot of talk about how buggy it was. Well, i remembered it again now and said i should probably get around to at least finishing it once. I just started and i already have a dumb question. It seems my first character is the one to interact with people, at least when it's the NPCs that trigger the interaction. So if someone comes up to me and starts a dialog the one that responds is always the first character in the party.

This might be a problem since he's a tard. Of course it's funny to read stuff like: "Me go!" or "Who do bad thing?". But i have dialog skills on other characters, like diplomacy, bluff, etc. Will i be able to make checks using my other characters, or does the game ignore the skill of the rest of the characters in dialog? If it's all on the guy talking, then can i at least change my party order, so that if someone comes up to talk to me all of a sudden i can get some better dialog options than "duuurhurhur"?
 

Fluent

Arcane
Patron
The Real Fanboy
Joined
Apr 8, 2021
Messages
830
Friendly reminder, you can also play this module (by module I'm referring to Temple of Elemental Evil T1-4, the pen and paper version) in FRUA. There are multiple designs (FRUA modules) that take a crack at remaking ToEE based on the pen and paper version. An absolutely excellent version is Ray Dyer's offering, for his "The Realm" campaign. Just excellent stuff if u like dungeon diving and going on expeditions. Just wanted to mention this for people who may be interested but didn't know it existed. Hope u have fun with whatever version u play (the Troika adaptation is great, too!) Cheers! :)
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,647
I remember i didn't play this when it came out because there was a lot of talk about how buggy it was. Well, i remembered it again now and said i should probably get around to at least finishing it once. I just started and i already have a dumb question. It seems my first character is the one to interact with people, at least when it's the NPCs that trigger the interaction. So if someone comes up to me and starts a dialog the one that responds is always the first character in the party.

This might be a problem since he's a tard. Of course it's funny to read stuff like: "Me go!" or "Who do bad thing?". But i have dialog skills on other characters, like diplomacy, bluff, etc. Will i be able to make checks using my other characters, or does the game ignore the skill of the rest of the characters in dialog? If it's all on the guy talking, then can i at least change my party order, so that if someone comes up to talk to me all of a sudden i can get some better dialog options than "duuurhurhur"?
The game only uses the skills of the character you're talking with. You can sorta fix this by moving the portrait of your talky character to the first (leftmost) spot, that way that character will act as your party's face. I always put my thief as character #1 since he has all the skills.
 

Uncreation

Savant
Joined
Jul 14, 2017
Messages
352
Thanks! Kinda sucks that it works that way, since it makes it hard to have options like intimidate and diplomacy available in the same conversation even if the possibility is coded in. Anyway, yeah my Rogue is my skill monkey and he has most of the talky skills. I might also restart and change my party a bit anyway since at the very beginning.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Let's yell at Sitra Achara to make party skills "global".
I thought about that, but wouldn't it trivialize the skill point allocation? Since you're playing multiple characters it becomes much less 'costly' to max out all conversation skills. Intimidate for your fighter, diplomacy for cleric, bluff on sorc if you have one, and the rest handled by your rogue/bard (who is now free to also max out use magic device).
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,647
Let's yell at Sitra Achara to make party skills "global".
I thought about that, but wouldn't it trivialize the skill point allocation? Since you're playing multiple characters it becomes much less 'costly' to max out all conversation skills. Intimidate for your fighter, diplomacy for cleric, bluff on sorc if you have one, and the rest handled by your rogue/bard (who is now free to also max out use magic device).
I liked it in SoZ because it made me feel like I have control over the whole party even in dialogue but yeah, it'd probbably trivialize skill allocation, the game isn't really made for that.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,496
Location
London, UK
Strap Yourselves In
Let's yell at Sitra Achara to make party skills "global".
I thought about that, but wouldn't it trivialize the skill point allocation? Since you're playing multiple characters it becomes much less 'costly' to max out all conversation skills. Intimidate for your fighter, diplomacy for cleric, bluff on sorc if you have one, and the rest handled by your rogue/bard (who is now free to also max out use magic device).

That's why the contribution system with diminishing returns (like in POE2) is the best way of doing it. You notionally "consult" your characters to give you a bump that might or might not be enough, which makes perfect sense from an rp perspective, and really makes interaction richer and more fun, except where you're forced to use only your skills for some reason (which ought to happen a few times in any game), or where other members of the party have to do the interaction (in which case you're supporting them).

It's just a bit too skeletal and not simulationist enough to have only the main party member's stats contributing to interactions. Don't your party members have anything to contribute, are they just standing there with their fingers up their asses?
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
I agree that it's weird. But then so is having a conversation with a party rather than a single person.
At any rate, I can add it as a house rule for anyone who is so inclined.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,496
Location
London, UK
Strap Yourselves In
I agree that it's weird. But then so is having a conversation with a party rather than a single person.
At any rate, I can add it as a house rule for anyone who is so inclined.

Don't think of it as a conversation with a party, think of it as a coversation with the protagonist who's getting occasional bits of vocal advice, hints, whispered advice, subtle nods, gestures, shakes of the head, etc., etc. from his party, as he's talking to people.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
I thought about that, but wouldn't it trivialize the skill point allocation? Since you're playing multiple characters it becomes much less 'costly' to max out all conversation skills. Intimidate for your fighter, diplomacy for cleric, bluff on sorc if you have one, and the rest handled by your rogue/bard (who is now free to also max out use magic device).

Most people playing ToEE now already played it a trillion times so i don't think it'd do any harm, even less if it's optional.
Just for the sake of now having to remember/ write down who uses which skills and which skills are required in the next conversation.

It'd be a great QoL improvement for my 10+ playthrough.
I'd rather have the Archmage class and the ongoing classes completed though.
 

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