Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,174
The Temple of Elemental Evil has the distinction of being only the Infinity Engine Era game I haven't played (much). It is worth prioritizing over Age of Decadence or Underrail?
Save your ToEE playthrough for when TemplePlus is out, should be no more tham a couple months </shameless plug>The Temple of Elemental Evil has the distinction of being only the Infinity Engine Era game I haven't played (much). It is worth prioritizing over Age of Decadence or Underrail?
What is that?Save your ToEE playthrough for when TemplePlus is out, should be no more tham a couple months </shameless plug>The Temple of Elemental Evil has the distinction of being only the Infinity Engine Era game I haven't played (much). It is worth prioritizing over Age of Decadence or Underrail?
AoD is way better. And a build with an axe + a sword is viable but it would be really hard. Meanwhile, in UR it's impossible to be a melee wielder and a gunslinger, there are way less skills and way less build options.Having a lot more fun with Underrail than with AoD.
A lot less punishing, I guess.
AoD simply feels like it has to be played exactly the way VD wants you to play it. (Heaven forbid your gladiator knows how to fight with an axe AND a sword! You won't stand a fucking chance in combat spreading those few points.)
Meanwhile Underrail lets you build whatever the hell feels like a fun character and if you proceed to play it accordingly, you'll have a lot of fun.
So, criticism is 'I can't press F9 in combat, instead I have to press ESC and click on load game, this is soooo hard!' and a minor issue when autopaying in one city in the game. 0/10 game sucks.AoD is way better. And a build with an axe + a sword is viable but it would be really hard. Meanwhile, in UR it's impossible to be a melee wielder and a gunslinger, there are way less skills and way less build options.Having a lot more fun with Underrail than with AoD.
A lot less punishing, I guess.
AoD simply feels like it has to be played exactly the way VD wants you to play it. (Heaven forbid your gladiator knows how to fight with an axe AND a sword! You won't stand a fucking chance in combat spreading those few points.)
Meanwhile Underrail lets you build whatever the hell feels like a fun character and if you proceed to play it accordingly, you'll have a lot of fun.
All of the issues I've had with Underrail are still there except for loading during combat (but quickload still doesn't work during combat): http://www.rpgcodex.net/forums/index.php?threads/divinity-or-eternity.98054/page-3#post-3826311
Especially annoying is how limited your options are when doing quests and quests themselves which are kill/fetch quests only. The viable builds are also limited, any sub-optimal build puts you in a very difficult position and forces you to use grenades and craft them. In AoD even quite shitty builds are still viable and you can win fights using the right tactics and avoiding more difficult fights. In UR avoiding fights is practically impossible, the game forces you to fight most of the time even when you're building a burglar (there are some secret passages, vents, etc. but that won't help you much because the important content is heavily guarded and at the Junkyard level you can't be invisible). Bartering is shitty (you can't write the amount of credits you want to pay, you can only use the slider and the retarded game prefers stygian currency even on SGS), it's inconvenient to open lockers behind walls (you have to use tab, otherwise you won't be able to click on it), path is often blocked by an enemy and you have to wait, etc. etc. There are tons of little annoyances I have with the game and quite a few rather big ones (quests and not that many viable builds being the most important).
Nothing wrong with the interface in UnderRail.AoD, no contest. Underrail is only fun in small bursts, I can't play it for more then an hour without getting bored out of my ass. The combat is fun, but all you're really doing in that game, is mindnumbingly plowing through endless trash mobs, while cursing the primitive interface.
Nothing wrong with the interface in UnderRail.AoD, no contest. Underrail is only fun in small bursts, I can't play it for more then an hour without getting bored out of my ass. The combat is fun, but all you're really doing in that game, is mindnumbingly plowing through endless trash mobs, while cursing the primitive interface.
So, criticism is 'I can't press F9 in combat, instead I have to press ESC and click on load game, this is soooo hard!' and a minor issue when autopaying in one city in the game. 0/10 game sucks.AoD is way better. And a build with an axe + a sword is viable but it would be really hard. Meanwhile, in UR it's impossible to be a melee wielder and a gunslinger, there are way less skills and way less build options.Having a lot more fun with Underrail than with AoD.
A lot less punishing, I guess.
AoD simply feels like it has to be played exactly the way VD wants you to play it. (Heaven forbid your gladiator knows how to fight with an axe AND a sword! You won't stand a fucking chance in combat spreading those few points.)
Meanwhile Underrail lets you build whatever the hell feels like a fun character and if you proceed to play it accordingly, you'll have a lot of fun.
All of the issues I've had with Underrail are still there except for loading during combat (but quickload still doesn't work during combat): http://www.rpgcodex.net/forums/index.php?threads/divinity-or-eternity.98054/page-3#post-3826311
Especially annoying is how limited your options are when doing quests and quests themselves which are kill/fetch quests only. The viable builds are also limited, any sub-optimal build puts you in a very difficult position and forces you to use grenades and craft them. In AoD even quite shitty builds are still viable and you can win fights using the right tactics and avoiding more difficult fights. In UR avoiding fights is practically impossible, the game forces you to fight most of the time even when you're building a burglar (there are some secret passages, vents, etc. but that won't help you much because the important content is heavily guarded and at the Junkyard level you can't be invisible). Bartering is shitty (you can't write the amount of credits you want to pay, you can only use the slider and the retarded game prefers stygian currency even on SGS), it's inconvenient to open lockers behind walls (you have to use tab, otherwise you won't be able to click on it), path is often blocked by an enemy and you have to wait, etc. etc. There are tons of little annoyances I have with the game and quite a few rather big ones (quests and not that many viable builds being the most important).
Also "AoD axe + sword is viable (I disagree) but very hard which is a good thing, but in UR knife+gun is also harder but here it's a bad thing." (Afaik UR also has much more points to go around than AoD, looking at my current charsheet I don't see why I couldn't just drop all the points spent on for example lockpicking and put 'em in melee to make my x-bow user good at stabbing people without gimping it in any other way.)
Avoiding fights in UR just needs good stealth and some thinking/waiting. Not everything can be avoided but, to take your own example, in junkjard level I only had to fight one mutant + his dogs and didn't even find all the other ones people apparently struggle with. The one I encountered was pretty easily killed with traps and 'nades with barely any points spent in throwing or traps (I think both have 15 points, could be less). Meanwhile avoiding fights in AoD (or really anything else in the game) requires metagame knowledge to pass skill checks which you have no way of knowing about ahead of time.
tl;dr
I disagree.