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Together in Battle - the next strategy RPG from Telepath Tactics developer

Discussion in 'General RPG Discussion' started by Infinitron, Feb 6, 2020.

  1. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    LoL Infinitron is drunk and butthurt :lol:. Mate if you don't want us to bitch about political garbage in the game's section,then don't allow games with such obvious political charge in it. Or....are you just butthurt by our political views and your ratings represent your personal political views?
     
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  2. Craig Stern Sinister Design Developer

    Craig Stern
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    It's a fantasy universe, dude. Liberals are not a thing in this game. And you're going to get people with different skin colors in any realistic world where discrete human populations evolved with varying levels of exposure to sunlight (and thus, differing need for melanin to prevent melanoma and other skin cancers). That doesn't mean that this game has real-world racial politics in it.

    Same deal for homosexuality: it occurs naturally at rates of up to 10% (see e.g.) across all cultures. So it's represented here too. That doesn't mean your characters are going to run around in Speedos, swiping on Grindr, organizing pride marches or what-have-you. They're just regular-ass people who have differing sexual preferences. There's nothing political about representing real human variation in a game set around a tournament with international reach.

    Tbh, I don't even know what "obvious political charge" it is that you think this game has, but as the guy who actually made this thing, I'm telling you that you're making unwarranted assumptions. Maybe chill and wait for the game to actually come out so you can make an informed judgment.
     
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  3. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    LoL you are such a delusional liberal. I have no problem with the game or the shit in it. It is your game and it is your decision to include whatever you fell like including. If you like you could make a gay lizardmxn orgy simulator. The point is that i will not buy that shit because i don't like it,and i will most likely mock it. You are free to mock my views as much as you like. I just find infi's butthurt amusing :). It is pretty clear that i am not your targeted audience,as many other codexers. That said there must be libtard codexers that are interested in it. It will be unhealthy to take our opinion seriously since you have opposite and strong views to us.
     
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  4. Niggerino Learned

    Niggerino
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    You have to respect a developer who responds seriously to sentences such as "So can we kill niggers and faggots as we please?" :lol:
     
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  5. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Can we talk about the real elephant in the room?

    I saw a knight(?) with a lip piercing(?).

    You really, really do not want facial piercings in an occupation where you can risk being hit in the face or end up grappling with someone.
     
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  6. Craig Stern Sinister Design Developer

    Craig Stern
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  7. Bohrain Savant Patron

    Bohrain
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    The portraits really are deviantart tier. If you sacrificed alternate facial expressions and made do with a reasonably small resolution I think that comissioning new ones for maybe 15-20$ per character isn't an unreasonable expense. Customers are going to compare an indie game in presentation to stuff like Undertale and VA-11 HALL-A and seeing that portrait art will make people ignore the game. The characters themselves can be whatever, but people just won't like looking ugly things.
     
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  8. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    It's just incredible how retarded the conversation becomes when people get obsessed with detecting woke.

    Craig Stern you previously mentioned financial constraints around the art. That's understandable, but it is a pity, because the faces art really is a huge turn-off at first glance. It has that "I'm actually playing MS Paint, aren't I" feel. There's a difference between "visually unimpressive game with good gameplay that I might try" and "god the bad art draws the eye and that's the first impression I get about this game".

    Going past that, the Steam page sells the unique appeal of this game as dungeoneering + social sim, but the dialogue examples you've chosen to highlight in the screenshots aren't promising on that front - they're completely forgettable. I can imagine maybe that the game has a more numbers-driven 'roguelike' approach to the social aspect too, and that I'm supposed to treat this dialogue more like, say, Dwarf Fortress lines rather than actual CRPG lines. But you can see how I have to make a generous reading of the information already to find the setup appealing.

    So I'm wondering what you feel is the central appeal of the game that maybe isn't being communicated as well. In the Steam page, for me the interesting part is the procedural side. Is there an example of how, say, "in TiB, your dwarf fighter might spawn with a deep craving for beermaking which consumes his nights, and here's a cool way this actually interacts with his combat performance by day, and then I am scouring the dungeons for resources to keep him happy..."?
     
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  9. Craig Stern Sinister Design Developer

    Craig Stern
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    It's not just numbers-driven; a better way of describing it would be "combinatorial." There are loads of little elements, independently chosen, that add up to create a rich portrait of who your characters really are.

    For a whole variety of reasons that it would take a long time to properly explain, hand-written dialogue is a very "expensive" way to express character in a game like this--you get relatively little mileage out of it compared to the effort put in, in part because you have to be very careful to write them in ways that avoid contradicting other traits a character might possess. (I hired a writer at one point to help me flesh out dialogue variants, and she ran headlong into this issue constantly.) The individual lines are not meant to be impressive in and of themselves; in fact, it would be counterproductive for them to stand out too much, as repetition of particularly memorable lines will be glaringly obvious to the player! Instead, the role of proc gen character dialogue here is to buttress a cumulative impression of who your characters are, driven by nonverbal behaviors and reactions to ongoing events.

    Okay, so what does this look like in practice? I'll give you one possible example among literally trillions:


    So what's the appeal of all this? To my mind, it's that over time, you get to unwrap all these layers of your characters and learn about them even as they learn about each other--you see them grow and you start to care about them and get invested in keeping them safe even as the game's battles get ever more complex and dangerous. It is, in a phrase, proc gen Fire Emblem (but far more dynamic).
     
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  10. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Yeah, there's two questions here. The first is about presentation: are you putting your strongest bits forward on Steam? Three screenshots with generic throwaway dialogue may not be it. I can see the challenge in translating something like that Brutus example to promo material, though.

    The second is about the design decisions. I'm not convinced that traits like 'writing a novel' or 'lacking empathy' are interesting / suitable ones to deploy in a procedural dungeoneering game, because these seem to be the kind of traits that require deeper hand-drawn contexts and characters rather than Dwarf Fortress or Sims-style Maslowian "Need meat" "Need sex". But I certainly think it's an interesting thing to try, and that's what I'll be watching for from the game/thread.
     
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  11. Citizen Arcane

    Citizen
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    Craig Stern Is the art on the screenshots final? Character busts in dialogues don't look good honestly, TT portraits were definitely better
     
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  12. Craig Stern Sinister Design Developer

    Craig Stern
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    Nope. I'm open to redoing the art in a different style; it's just a matter of finding the right artist and getting enough money to commission the redo.
     
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  13. Fargus Cipher

    Fargus
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    Fagtron just being Fagtron. Nothing new. He gets annoyed when someone mocks libtard\degenerate shit in rpgs.
     
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  14. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Ahh i don't think that he is a fag,most of the times he is butthurt when people talk politics in the game forum,which i get it. Also i think that he is more chad than the other mods/admins.....even if he is a jew and have his own agenda :).
     
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  15. Mustawd Arcane

    Mustawd
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    [​IMG]
     
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  16. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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  17. Jenkem Self-Ejected Patron

    Jenkem
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    Make the Codex Great Again!
    *proceeds to say things will be in the game because they are 'realistic'*

    getting real "I FUCKING LOOOOOOOOVE SCIENCE" vibes from this dude
     
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  18. rusty_shackleford Arcane

    rusty_shackleford
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    bro ok let me help you out here.
    I've gone through over 25,000 games on my steam queue. I enjoy many absolute trash games, I am in many ways the average person you(and most devs) want to market their game to.

    You need to hire someone who does good porn art to redo your character portraits.
    If a game doesn't catch my eye by being unique, cool sci-fi, or having big explosions then they fall back on the appeal of attractive females.

    Goodluck.
     
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  19. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Here is my proposition for the contest! I think that it is pretty incline and fits the setting well.

    Show Spoiler
    [​IMG]
     
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  20. Alter Sack Educated

    Alter Sack
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    Considering telepath tactics I am certain that the basic gameplay will be pretty solid.

    But like other members already said, you should really change the portraits because they look really repulsive and might deterr people from buying your game. They make your game look amateurish and cheap (what it almost certainly istn't).

    On another note weren't you pretty ill some years ago (kidney issue) or do I confuse you with another developer?

    If not I hope that you are good now.
     
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  21. baud Magister Patron

    baud
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    RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker
    the dev of quest for infamy have kidneys issues (was on dialyse since quite some time and recently had a transplant), maybe you're confused with him?
     
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  22. baud Magister Patron

    baud
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    RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker
    if you go with the Muh Realism card, you'd also have to explain how all those people coming from discrete population groups from all over the planet find themselves together to fight for the player. And same for the non-humans characters, who would have evolved in different areas from the humans and so on
     
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  23. Alter Sack Educated

    Alter Sack
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    Could be the case. I remember that he already had a transplant and didn't want to get another from his wife until he really knew what the underlying issues were.

    Could have sworn it was craig but alas that doesn't seem to be the case. I am sorry for the confusion.
     
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  24. Fargus Cipher

    Fargus
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    [​IMG]
     
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  25. vazha Liturgist

    vazha
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    Could you incorporate some characters / backgrounds that from your viewpoint are complete immoral racist & rapist & intolerant & insensitive & bigoted & whateverist assholes, so we normal people can play them? Please?
     
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