4. The game’s politics are unusual. (
![[IMG]](https://rpgcodex.net/forums/styles/dark/ratings/cool_story_bro.png)
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...Games symbolically represent a world, characters, and systems, and the player must mentally model them in order to interact successfully and meet their goals within the game world. Over time, this mental modeling can
condition a player to reflexively employ those ways of thinking outside of the game space.
As a developer, I take this stuff seriously, and so I make an effort to act responsibly when I construct my characters and themes. Consequently, Telepath Tactics consciously sidesteps the traditional politics of the strategy RPG genre, which are seldom all that progressive.
Let’s look at class politics to start with...
...In short, protagonists in these games are overwhelmingly kings, princes, and people tasked with carrying out the will of kings and princes. These are games about the upper classes, and their plot lines mirror that focus... Telepath Tactics averts this tendency entirely...
Telepath Tactics focuses on the dehumanization and exploitation of common people by private industry. Rather than spending its time romanticizing the bloody wars of the ruling classes, it touches on themes that are actually germane to most players’ lives.
But why stop at class politics? Telepath Tactics also has unusual gender politics. You surely don’t need me to recount the litany of regressive gender tropes that abound in games generally, with RPGs in particular suffering from the overuse of tropes such as the
Damsel in Distress and
Guys Smash, Girls Shoot.
Telepath Tactics doesn’t merely avoid a lazy reliance on gender stereotypes, however: it actively takes gender-related tropes and flips them around...
...Significantly, the game never explicitly calls attention to any of this.
I think that’s important, because subverting all of these tropes without the game making a huge deal about doing it normalizes the treatment.
Click to expand...