zwanzig_zwoelf
Graverobber Foundation
I've been sipping coffee and thinking about ways to deal with worldbuilding, character building, and narrative design.
Eventually, I came to a conclusion: instead of wasting millions of dollars on voice acting and hiring 10 monkeys to produce walls of text, the money should be spent on a more important aspect that can tell you a lot about the world and each particular character.
That's right -- the money should be spent on designing unique toilets that contain the 'personal touch' of its owner(s) (or users if the toilet happens to be in a public place).
Imagine romancing a nice girl only to find out that she never bothers to flush after doing a number two, which makes her house smell like shit, which gives your character a stat debuff -- and imagine being able to find out about that BEFORE you get a chance to romance her. I bet it make you think carefully about your choices.
Eventually, I came to a conclusion: instead of wasting millions of dollars on voice acting and hiring 10 monkeys to produce walls of text, the money should be spent on a more important aspect that can tell you a lot about the world and each particular character.
That's right -- the money should be spent on designing unique toilets that contain the 'personal touch' of its owner(s) (or users if the toilet happens to be in a public place).
Imagine romancing a nice girl only to find out that she never bothers to flush after doing a number two, which makes her house smell like shit, which gives your character a stat debuff -- and imagine being able to find out about that BEFORE you get a chance to romance her. I bet it make you think carefully about your choices.