Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,174
Didn't we have an unofficial list at one point? I've been trying to find it for months but all my search results refer to Felipepe's top 70 RPGs.
Didn't we have an unofficial list at one point? I've been trying to find it for months but all my search results refer to Felipepe's top 70 RPGs.
We should just pull the Top 70 poll but in weeb format. If it's in, it's by public vote.
Well no, not in the same scale surely, but I think it's at least worth a shot to get a pitiful top 20 or 30.Like I said, there just weren't enough JRPG fans on the Codex to pull something like that off previously. Not sure there'd be now either.
jrpgs in a nutshellit's so boring it hurts
Haha, you stopped at exactly the wrong point. Immediately after the flying island, the game changes significantly, and becomes essentially an open world, with a non linear series of side quests (well ok not technically immediately, there's like 2 mandatory ones first, but they're quite short.)I dropped FF6 when I got to the flying island. Walk -- random enounter -- walk -- random encounter -- juvenile exposition -- walk -- boss battle -- character switch -- reequip everyone -- walk -- random encounter. Does the story improve significantly later? Is there some way to make the combat interesting? So far, FF6 is the only time the Codex's advice has failed me.
I would like a decent JRPG list -- I refuse to believe that FF6 is as good as it gets (I think Golden Sun and Chrono Trigger are better, Disgaea too, if it counts). Perhaps it would be better with a list of JRPGs provided, a rating system out of 5 (rating systems out of 10 tend to get results clustering around 8 -- boring) and a Bayesian average. That way people's memories may trigger better.
What makes the combat so good?SMT: Nocturne is the top shelf stuff for sure (Combat is excellent)
FFT is also great stuff if you liked Disgaea, Tactics Ogre is good as well, though with worse combat.
FFT trivializes itself by giving you hilariously overpowered characters.I have got FFT: Complete, which gives the PS1 version the PSP translation -- I look forward to it as I like old-fashioned and/or "interesting" prose. However, I have read that the original Japanese version was harder. Would increased difficulty be a good thing for the first play-through? Would it be worth the bother of combining multiple ROM-hacks?
Regarding FF6: I must say that I much prefer it when a game starts out in a reasonably open way and then becomes linear (VTMB, PST) than something linear which becomes "open", probably in a rather superficial way (FF10 has this, a bit, and so, it seems, has FF6). I expect that I cannot cogently justify this, beyond saying that it is better for a game to start well and then decline than for it to start badly and then become good half-way through, after 10 to 20 hours of play -- after all, in the former case I can, at worst, bail after having done the good stuff, while in the latter I have to endure the crap before getting the gold.
Nostalgia, you say. Why does this game have nostalgia? I am aware of FF7 being driveled about everywhere and being important for the PS1 (zzzzzzzz), but for FF6 I have no idea. But then, the only dedicated games machine I have ever owned is a 1989 GameBoy (Pokemon, Tetris, Super MArio Land 2, that is all), so the whole console scene is alien to me.
I dropped FF6 when I got to the flying island. Walk -- random enounter -- walk -- random encounter -- juvenile exposition -- walk -- boss battle -- character switch -- reequip everyone -- walk -- random encounter. Does the story improve significantly later? Is there some way to make the combat interesting? So far, FF6 is the only time the Codex's advice has failed me.
I would like a decent JRPG list -- I refuse to believe that FF6 is as good as it gets (I think Golden Sun and Chrono Trigger are better, Disgaea too, if it counts). Perhaps it would be better with a list of JRPGs provided, a rating system out of 5 (rating systems out of 10 tend to get results clustering around 8 -- boring) and a Bayesian average. That way people's memories may trigger better.
I dropped FF6 when I got to the flying island. Walk -- random enounter -- walk -- random encounter -- juvenile exposition -- walk -- boss battle -- character switch -- reequip everyone -- walk -- random encounter. Does the story improve significantly later? Is there some way to make the combat interesting? So far, FF6 is the only time the Codex's advice has failed me.
I would like a decent JRPG list -- I refuse to believe that FF6 is as good as it gets (I think Golden Sun and Chrono Trigger are better, Disgaea too, if it counts). Perhaps it would be better with a list of JRPGs provided, a rating system out of 5 (rating systems out of 10 tend to get results clustering around 8 -- boring) and a Bayesian average. That way people's memories may trigger better.
Ouch. It does explain why the combat graphics are still decent though.You know what's sad? The same people who made Golden Sun also made Shining Force.
You know what's sad? The same people who made Golden Sun also made Shining Force.
I always got the impression that Golden Sun was just average and everyone else was fucking with me.