Brother None
inXile Entertainment
- Joined
- Jul 11, 2004
- Messages
- 5,673
We know what game we want to make. The pitch is more detailed than WL2 or Eternity. But the designers are agnostic about the combat system. As long as it fulfills the required design goals, it will work, and there is more than one system that can do that. That makes it the ideal thing to engage backers in, and inXile likes engaging backers in non-core decisions. You think inXile should pick a system...just for the look of it? That's what I would consider sleazy.Sloppy because they should have really nailed these things down before starting the kickstarter and leaving such choices to polls for "fans" seems retarded and weak, they should already know what game they want to make. And of course potential backers should also know in order to make up their mind about pledging or not for the game. I mean sure it's the story that matters more in such a game, but combat does matter also, and if it's not such a big deal why make this mess anyway?
Nope. If you absolutely can't stand a system, as in if the game has to have one system and can't have another to be playable for you, then don't pledge. If you can see our point that there are way more important decisions for this game, not every non-core decision and detail has to be nailed down now especially if we can engage backers in it, then by all means, join in. "Which one of these combat systems that all fulfill the goals we have set for the system should we use?" just isn't that important a decision....And we come to the sleazy part because this way they're trying to get funding from people that maybe wouldn't pledge if it was TB or RTwP.
Setting the goals for the combat system is more important by comparison, so perhaps you can hold off with pledging until we talk about that? I dunno man, it's your money.
That is not one of the options.For all we know they might decide to go for Diablo-style combat.
Me, I've been arguing for turn-based or phase-based. Has my personal preference. Just a random aside.