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Game News Torment Kickstarter Update #5: Monte Cook Explains It All

winterraptor

Cipher
Joined
Dec 13, 2008
Messages
408
Divinity: Original Sin Torment: Tides of Numenera
Hmm. Gradual leaning. Hopefully that means in a few days it'll lean over to Turn-Based. :smug:

EDIT: And no, I don't really care if it's either.
 

Delterius

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Entre a serra e o mar.
So apparently we still don't know whether it'll be turn-based or bad?
Apparently, it will be phase based.

No. It hasn't been decided yet what combat Torment will have, and it will be some time before it is.

Phase-based is just what they're leaning towards at the moment. A few weeks before that they were leaning toward real time, so, these things can change.
Oh, it makes sense that they are taking this so easy. After all, a few weeks from now and it's going to be trading card based. Shocking, I know.
 

winterraptor

Cipher
Joined
Dec 13, 2008
Messages
408
Divinity: Original Sin Torment: Tides of Numenera
Oh, it makes sense that they are taking this so easy. After all, a few weeks from now and it's going to be trading card based. Shocking, I know.

Mini-game based combat via authentic pop-a-mole.

molewhackpreview1a.png


The number of moles you whack determines the number of hits! Other trickier sequences unleash spells!

NEXT GEN!
 

MasPingon

Arcane
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Castle Rock
Were not all the companions codepedent? Wasn't one of the themes of Torment that the nameless one draws people to him and uses them?
An in-game justification doesn't make it any less problematic.

Sorry, but what 'justification' do you have in mind? It seemed to me that P:T took inspiration from eastern philosophy, especially hinduism and buddhism. Long story short - it(Buddihsm) implies that everyone of us have to walk through each of certain paths - path of adolescent, warrior, father and old thinker. Each step make us closer in recognition of our true selfs - ancient Greeks call it daimonion, on the east they call it atman(it's something like unchangeable part of soul, which allow us to transcend into world of ideas).

This unchangeable part of a soul is our target, something we must experience to know our true essence. To do so, we need to improve our karma in a chain of incarnations( cause it's damn hard to get rid of karma deposit in just one life spawn). Improving karma is only possible in interpersonal communication. This karma thing is our torment - something that we were supposed to do, but we didn't, like missing a warrior or old thinker path in our lifetime(Nameless One broke this chain by getting rid of his mortality, burying his chance for 'redemption', which made him, as hiver said, a load stone of Torment). Karma is charged also by being a dick to other souls. If we did something wrong, we need to fix it in our next incarnation.

Buddhism implies the whole universe of parallel worlds, so in our next life we land in one that's suitable for our karma. The one inhabited also by souls we hurt and those with similar karma. At the start of 'the game' you don't remember shit from your last life, you're loosing your identity, all you got is you karma and undiscovered atman. And those tormented souls, which may be helpful in improving your karma.

That's how I see interaction between party members in P:T, including those 'romance' thing with Anna and FFG. They are all chained by their "karma" and each one needs another to find his/her atman. Where the hell is there space for flirting?

TLTR version;

Torment cannot into relationships of the flesh cause it would be inconsistent with it's narrative
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
They should explore other aspects of romances.
Being friendzoned, being drugged and robbed, falling in love and discovering she's a tranny, getting her preggers and the baby being of a different race than the PC, getting STDiseased... so many options that can be explored.
 

MasPingon

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They should explore other aspects of romances.
Being friendzoned, being drugged and robbed, falling in love and discovering she's a tranny, getting her preggers and the baby being of a different race than the PC, getting STDiseased... so many options that can be explored.

You can expect that in console port of a game, along with introducing some minigames to ensure truly immersive, emotional engaging rpg experience
 

hiver

Guest
They should explore other aspects of romances.
Being friendzoned, being drugged and robbed, falling in love and discovering she's a tranny, getting her preggers and the baby being of a different race than the PC, getting STDiseased... so many options that can be explored.
BUT, BUT, But, but butbtututbtbtut thats not roooomaaance! Romance is niiiiice.

:retarded:
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative.
No in-game shagging is good news, but the biological desire to have children could actually fit into "why does one life matter" theme of the game.
 

Irxy

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Project: Eternity
First of all - there was no 'romance' in P:T. Calling it romance is like saying soccer instead of football.
Only if your definition of romance is of the biowarian kind, which is "flirt dialog #1 - flirt dialog #2 - dialog about luv - get a sex scene before the final boss battle". But romance is not a game mechanics term, you know, and thus I consider Deionarra, Annah and FFG subplots to be romances. Good luck proving me wrong.
 

Irxy

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this morning is full of lulz.
You are just brainwashed by bioware.
Seriously, just think about how stupid that "don't want absolutely no romance" crowd is. I can understand motivations, however pathetic they may be, of the guys/gals who wish every companion to be a romantic option for pc and all that crap. But romance is a major part of life, and a major part of literature. How about asking for no drama, no mystery, no detective subplots?.. The only real motivation I see is to piss biodrones even at the extent of possibly degrading the game by excluding potentially interesting and original plots for the sake of being a jerk.
 

MasPingon

Arcane
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Castle Rock
You are just brainwashed by bioware.
Seriously, just think about how stupid that "don't want absolutely no romance" crowd is. I can understand motivations, whatever pathetic they may be, of the guys/gals who whish every companion to be a romantic option for pc and all that crap. But romance is a major part of life, and a major part of literature. How about asking for no drama, no mystery, no detective subplots?.

Do you know it's possible to speak about love without using romance? As a fan of good literature I guess you have read Martin Buber Ich und Du or any work of philosophers of dialog? Seriously, just think how stupid would that be, if you have not
 

Minttunator

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
The only real motivation I see is to piss biodrones even at the extent of possibly degrading the game by excluding potentially interesting and original plots for the sake of being a jerk.

So the options, according to you, are:
A) piss off biodrones + be a jerk
B) have romances?
I'm going to have to go with A there, thanks! :hero:
 

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