A'ight, played some more.
There are some areas that are between moderately and really neat, Undercity for example. The infodumping and hand-holding however continues. First thing -- literally -- you see when you get into Sagus Cliffs is a helpful greeter to helpfully offers to help you by explaining all about the city's districts and stuff, and doesn't even want to be paid. He's standing right in front of the entrance, like, specifically for you. This is really clumsy compared to PS:T's "Tout! Tout!" who you could, you know, approach and pay for general information if you want it. And the same thing is repeating itself all the time. Seems like everyone I talk to is happy to give me a dissertation about his/her/hir/its people in excruciating and irrelevant detail: if I talk to a fish-headed person I do not need to be informed that she "has temporarily chosen to be female." I don't want to fuck her (or steal her eggs for caviar) so her sex/gender and whether it's temporary or permanent is completely irrelevant, and she looks like a freakin'
fish for crying out loud. It's doing that kind of thing all the time -- infodumping, spoon-feeding, and handholding.
The quest structure is really hand-holdy as well. I'm spoon-fed objectives ("Find Matkina"), and it just so happens that there are scads of people who have the information I want, but they want me to run an errand before they give it to me, and it also just so happens that these errands are all neatly tied to The Changing God and my general objectives. They're all just standing there waiting for me to show up, and their objectives inexplicably mesh perfectly with mine. That's downright cack-handed.
On the positive side, I stepped into some goo which zeroed my Might pool so I figured I'll take an extra rest, and consequently Something Bad happened while I was napping and now I'm in trouble with one of the people for whom I'm supposed to run errands. That was neat. Also there does seem to be a quite a bunch of different ways to approach probelms, which is also neat.
Soooo.... I'm digging the premise and the background, but the presentation so far is just plain bad. I don't have the space to discover or figure out stuff by myself; I'm having my nose rubbed in it all the time.
Mechanically, this game is really RNG-based, and I'm having to actively resist the temptation to save-scum. Task resolution is trinary (fail, success, critical success), with the probabilty for success reported right in the UI. This makes it really tempting to game the system by saving before attempting any challenging interaction.
Again, maybe it'll get better later on but so far
CMcC and others I am disappoint. This isn't horrible by any means, but it's more Planescape: Torment pastiche/fanfic than the genuine spiritual successor I was hoping for.
So far.