Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,061
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Let's ask Brother None about that.

22:36 - Brother None: I think we have said before it opens up more or less after you hit Circus
22:37 - Brother None: idk if numenera meshes with him necessarily
22:37 - Brother None: The whole "I don't know why this is here or what it's for" is kind of key to the setting
22:38 - Brother None: Lack of apparent purpose and impossible to understand is kind of the nature of numenera
22:38 - Brother None: It's not like Planescape because, well, it's not Planescape?
22:38 - Brother None: I think Gavin said something on this somewhere
22:38 - Brother None: https://forums.inxile-entertainment.com/viewtopic.php?f=36&t=15240#p167630
 

Prime Junta

Guest
Maybe.

OTOH maybe they're just overdoing the weird. All that weirdness becomes mundane if you can't throw a brick without hitting a transdimensional mushroom who likes to paint watercolor portraits of sentient fragments of atonal melodies.

But, as stated, early days.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,061
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
18MB update downloading now. No idea what it does.

22:56 - Brother None: Anyway as for the update
22:57 - Brother None: There was a bug where the game woudln't load, or loaded a black screen
22:57 - Brother None: This was being caused by players not having Visual Studio 2010 distro
22:58 - Brother None: So we flagged that on Steam
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,527
Too bad no codexers are millionaires :troll:
*Too bad Trump is not a Codexer.

These leftists devs (not just InXile) sucking Steven Dengler's balls should have to suffer a Trump Tower in their game.
:mrpresident:

There was a millionaire who used to post here, but she went crazy(ier) years ago, and also you definitely wouldn't like anything she'd hypothetically include.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
I like the effort system like no other. I don't know why exactly, but the way it works here strikes me as something that gives a really good feeling of what's happening in those instances.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,597
Location
Denmark
Found a BR quote from INxile forums on the PC from T:ToN being "bland" or a "normal random white guy" as opposed to a more unique dude in PS:T

"We did indeed decide against going for customization for the PC based in good part on community feedback. As for the PC being not very distinctive compared to TNO, this was a decision made very early on by the core creative team, reflecting the character's role in the narrative much like TNO's very distinct look reflects his."

I guess I like this semi blank-slate kind of character more in T:ToN
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
it makes more mechanical sense for a computer game than pnp that's for sure.

True to a point. I haven't played the Numenera PnP yet, but isn't the effort system somewhat similiar to how Luck is used in Cyberpunk 2020? It does have its own feel that may or may not serve the purpose it is designed for with all the pools that degrade, but the abstraction of giving more focus to the task at hand is spot on in my view.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
it makes more mechanical sense for a computer game than pnp that's for sure.

True to a point. I haven't played the Numenera PnP yet, but isn't the effort system somewhat similiar to how Luck is used in Cyberpunk 2020? It does have its own feel that may or may not serve the purpose it is designed for with all the pools that degrade, but the abstraction of giving more focus to the task at hand is spot on in my view.
I just think on pnp you have this freedom to manipulate circumstances and stuff or just ask GM for extra mods because this or that, just spending stats is a somewhat boring way of doing it.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
I just think on pnp you have this freedom to manipulate circumstances and stuff or just ask GM for extra mods because this or that, just spending stats is a somewhat boring way of doing it.

Well I do agree with you on that, but I don't think the systems in a CRPG should be viewed as closely as that since you can not ask the referee or GM to compensate for your wishes. It is a bit cumbersome, but it completes the task it sets out for.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
CZW6t0pUEAAih7R.jpg

tumblr_m9ne7450LB1qbgb0d.gif
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
I just think on pnp you have this freedom to manipulate circumstances and stuff or just ask GM for extra mods because this or that, just spending stats is a somewhat boring way of doing it.

Well I do agree with you on that, but I don't think the systems in a CRPG should be viewed as closely as that since you can not ask the referee or GM to compensate for your wishes. It is a bit cumbersome, but it completes the task it sets out for.
That's my point, it works better on a computer game.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
how will I be able to roleplay an evil badass when he looks like a fag with aids
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
how will I be able to roleplay an evil badass when he looks like a fag with aids

Who gives a fuck what he or she looks like? What should be questioned is what will an atrocity committed by such a character look and feel like.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom