Bah. Two crises in a row bugged and unable to start the first turn. I'm done until they fix that.
Cyphers
Oddities
The rest of the stuff I found was mostly plain ol' weapons, armour, or gadgets that gave small bonuses.
That is a fucking shame. Cyphers do all kinds of weird ass shit in the PnP. I guess exploding a stick white goo over a 30 meter radiance that gives everyone covered in it various elemental resistances is hard to do..
So far the main challenge in playing for me though isn't bugs, it's just how slow everything is. I'm plugging along but kinda busy at the moment
Lack of quicksave is also rather painful
Bah. Two crises in a row bugged and unable to start the first turn. I'm done until they fix that.
Thus far the highlight for me is definitely the quests. Multiple solutions, different things happen when failing checks than you'd expect sometimes, InXile Style reactivity. An obvious example is freeing Tybir's associate from execution. If you talk to the official on stage about the situation, go do some of the quests stuff and come back with a pardon and government badge, the guy on stage will snap back at you and question why you didn't have that badge before.
I've had crises fail to "end" essentially and be stuck with the camera locked on the battlefield area and unable to move or interact with anything.
Also right now you can't seem to transfer Cyphers between NPCs and if you pick up too many you get negative status effects. So I end up dropping a lot of them.
The heavier hitters thus far are the set-piece interactive items during combat. I'm not entirely sure if those are considered Cyphers, Oddities, or something else. I didn't think they were considered Cyphers since that seems more designated for inventory items.
Rahdulan, I hope you're aware that beta key could also be your final game key?
What CYOA mere you get depends on choices you make in the crisis. If you make choices related to compassion .e.g. then you get Whale mere.
You called? I haven't read this thread at all.Oops, I meant to say 80Maxwell08.
Read the post above. You may have given away your only Torment key dudeYou called? I haven't read this thread at all.
So you thought with Wasteland 2. I still have 2 boxed copies on the way who are both probably going to be locked to steam so there's 2 more codes. Not to mention inXile loves giving codes away for all sorts of things.Read the post above. You may have given away your only Torment key dudeYou called? I haven't read this thread at all.
Smashing news everybody, the mentally ill transwoman who brought us
has more concise thoughts about Torment.
The Codex is so much better with tweet-embedding. The downside is that these are far more likely to vanish into the ether but oh well, life is fleeting.
Though fucking lol @ that guy who's mad because the UI takes up most of the screen when displaying text, as it should.
I liked the neo-80s aesthetic of Hotline Miami.
And it is true that inXile is lacking when it comes to having art direction.
How do i get rid of Cyher sickness?
I think that visually it's simply beautiful (the opening area, the 'laboratory' in which you fight against Sorrow fragment etc...) but yes, portraits and character models are quite bad. Fortunately, inXile guys said that they are temporary.There are even people here ( codex ) who thinks that TToN looks like shit. Talk about hipsterism.
Fun fact: Obsidian stole inXile's art director: https://touch.www.linkedin.com/?sessionid=6176350419235061&as=false&rs=false&can=https://www.linkedin.com/in/robert-nesler-469773#profile/1892817/name:ufUT
The character models in pre-DC WL2 were really godawful. In a "how is this even possible, look at the other assets" kind of way.
Yes? And if I was in charge of book cover art or UI development I'd be glad someone actually cares about my work.What people are complaining about is beyond me. The "UI" complaints - do you people also complain about a book's cover?