And now, for the worst. I've been very patient. I never complained about the delays, rather I was happy to wait a year or even two years more than originally promised if it was necessary to make this game as good as we all want it to be. But now, after seeing the beta, it suddenly dawned on me:
- We are already more than a year behind the original schedule.
- That makes it 2.5 years in development (assuming it started right after finishing the kickstarter campaign).
- UI, Audio, Combat and everything else except the world and the dialogues is still "a first pass across the board".
Please, please don't get me wrong, but what the hell happened to your programmers team, inXile? Writers are doing the best possible job, as I already said. Artists are definitely occupied too, although I think this beta still doesn't look as good as Pillars of Eternity visually, but I'm ok with that as long as it's not as bad as Wasteland 2. And there's likely a lot of scripting going on to properly support all these branching quests (sure, they are still buggy, but that's what beta-testing is for). And programmers? Non-scripting ones?.. What did they do all these 2.5 years? Other games? Are you still in pre-production phase or what?
I don't know what betas of W2 or PoE looked like, but, despite all the warnings "to set expectations", I'm still shocked. Your UI isn't "stylistically unfinished" - it's downright broken and lacking the most basic of functionalities (C/I/J/M hotkeys, anyone? known issue "can't trade cyphers" - really?!). I don't envy the developers who have to use it themselves on a day-to-day basis to test their work, because I know all too well how easily bad tools and interfaces can cripple your development processes (and how good ones can boost them immensely). Opening almost every screen takes forever, most of the options are missing, music playback is glitchy, loading times are horrible. That's not what they call "beta" in real gamedev - *that* I know firsthand. Technically, that's probably not even pre-alpha. So it seems to me that something is very, very wrong with the project management here...
Ok, that's enough ranting. Just one question. How much time are you still going to put into that actual game you promised, not just its story/dialogue/world part?