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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Aug 14, 2015.

  1. Urthor Liturgist Patron

    Urthor
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    Pillars of Eternity 2: Deadfire
    the beta was released in Jan/Feb

    Wasteland 2 was 10 months from beta to release

    I mean for them to take longer than 10 is definitely conceivable, but like doing the math, there's no way I would expect them to take LESS than 10 months from beta, given they have much more cash for Torment than Wasteland 2.
     
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  2. DosBuster Arcane Patron The Real Fanboy

    DosBuster
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    Codex USB, 2014
    If it's releasing this year it'd have to be October or maybe December otherwise they're going to get dumped on by all the AAA titles
     
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  3. Urthor Liturgist Patron

    Urthor
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    Pillars of Eternity 2: Deadfire
    Na you have a good point. Oct-December is absolutely blacked out for a title like Numenera, it'll be first quarter 2017 100%.

    October's competition is too steep for it, November/December no contest, the late December slot that Just Cause traditionally releases in isn't very strong to say the least.
     
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  4. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Wasteland 2 was in beta for nine months, from December to September. There's reason to believe that Torment wouldn't need as much time (more experienced team, established engine, etc).
     
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  5. Sensuki Arcane

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Then again they didn't completely re-work the introduction to WL2 I suppose.
     
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  6. vortex Fabulous Optimist

    vortex
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    Do we know what is the word count ?

    Will combat encounters balance out reading and talking?
     
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  7. FeelTheRads Arcane Patron

    FeelTheRads
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    Close to 1 billion by now, I'd assume.
     
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  8. Urthor Liturgist Patron

    Urthor
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    Pillars of Eternity 2: Deadfire
    Yes but when has a video game developer ever said "oh ok we can't release the game between October-December, do you want some more time or do you just want to crunch it out and get it gold in October."

    I'm sure this'll get the usual delay outta holiday season.
     
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  9. Sacred82 Self-Ejected Dumbfuck

    Self-Ejected
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    a 50/50 ratio is not desired for this game.
     
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  10. vortex Fabulous Optimist

    vortex
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    What is then ?
     
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  11. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    *shrug* They're planning for this year. For all we know it could be out in August.
     
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  12. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
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    Let me just point out that the release version of W2 was basically a glorified beta and that they released the finished version a year later. I'm hoping this won't be the case here.
     
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  13. IHaveHugeNick Arcane

    IHaveHugeNick
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    I don't see why they wouldn't launch in November. It's not like they're competing for the same demographic with people who will buy Halo 8 or whatever AAA shit comes out this year.
     
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  14. Urthor Liturgist Patron

    Urthor
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    Pillars of Eternity 2: Deadfire
    Press oxygen for one. The difference between absolute maximum coverage for a game in the dead months, versus pretty much nothing in the depths of November, probably adds up to 100k+ sales.

    How much of PoE's sales were based on PCGamer/Kotaku et al pretty much sperging all over it, handing out advertising money can't buy because Jason Schreier got flashbacks to the childhood he spent locked in his bedroom pretending he was a wizard? If you release in February in XCom2's release slot, or hell in Dragon's Dogma Dark Arisen's last weeks of January slot, you'll be giving a gift to the paid game advertisers reviewers by giving them content. And they'll pay back, especially if the rest of the game holds up to the vertical slice we've been given.
     
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  15. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    (i) Never use a metaphor, simile, or other figure of speech which you are used to seeing in print.

    (ii) Never use a long word where a short one will do.

    (iii) If it is possible to cut a word out, always cut it out.

    (iv) Never use the passive where you can use the active.

    (v) Never use a foreign phrase, a scientific word, or a jargon word if you can think of an everyday English equivalent.

    (vi) Break any of these rules sooner than say anything outright barbarous.


    http://www.openculture.com/2016/05/george-orwells-six-rules-for-writing-clear-and-tight-prose.html
     
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  16. vortex Fabulous Optimist

    vortex
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    Combat would not neccesary ruin Torment experience. A good chunck of fun combat encounters would be nice intermezzo for reading 1 billion
    words. Nevertheless, good writing keeps you engaged.
     
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  17. Sacred82 Self-Ejected Dumbfuck

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    70/30 would be about right IMO. I definitely want to spend more time sifting through info dumps, exploring and talking than fighting.
     
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  18. SniperHF Arcane

    SniperHF
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    I haven't counted it out or anything, but I'd say it's closer to 85/15 in the beta content even if you intentionally fight everything you can. Keeping in mind that there is at least two locations not implemented yet but the entrances are present and both of those locations seem like they will have combat opportunities.

    I suspect that a place like the bloom would have more obvious combat opportunities than Sagus Cliffs though.
     
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  19. Brother None inXile Entertainment Developer

    Brother None
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    I mean, it went through some significant changes. One of my contributions on WL2 was helping re-design the opening Radio Tower area, which initially had a less different paths/skill choices. Not that it's like a big expansive area but I feel it hits a good cross-section of challenges/possibilities for a "first area".

    That was all pre-beta though.
     
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  20. Daedalos Arcane The Real Fanboy

    Daedalos
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    So, Brother None, is the next TTON beta update several months away? or maybe just a few?

    Pl0x clarify ! I suppose you're still aiming for a 2016 release, too.
     
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  21. Brother None inXile Entertainment Developer

    Brother None
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    It's more a matter of weeks than months, we're testing and polishing up the early game zones along with major changes and additions. We'll share more word on social media and elsewhere when we have more info & a solid ETA.
     
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  22. Fairfax Arcane

    Fairfax
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  23. Rev Arcane

    Rev
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    Nice interview, I'm glad Ziets ended up having a large role in the game. Although he's not in charge of the narrative, his presence is probably the main reason why I have some hope that inXile will finally deliver a good game this time.
     
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  24. SymbolicFrank Magister

    SymbolicFrank
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    So, does it look like an exceptional gaming experience?
     
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  25. iZerw Arcane

    iZerw
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    Did they even update it?
     
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