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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Aug 14, 2015.

  1. roll-a-die Magister

    roll-a-die
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    Patching now! Woop woop.
     
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  2. Infinitron I post news Patron

    Infinitron
    Joined:
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    90,902
    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    UPDATE: https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/1598831

    Beta for everyone! :yeah:

    Delayed to 2017! :rage:

     
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  3. Fry Arcane

    Fry
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    [​IMG]
     
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  4. Popiel Arcane Patron

    Popiel
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    Pillars of Eternity 2: Deadfire
    Downloading it right now.

    Will be shit probably, eh.
     
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  5. Infinitron I post news Patron

    Infinitron
    Joined:
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I hope it's EA. :cool:
     
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  6. Immortal Arcane

    Immortal
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    Black Isle. :smug:
     
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  7. Fry Arcane

    Fry
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    All I can say is if that "certain publisher's" QA work on T:ToN impacts the release of Cities: Skylines 2, I'll we writing some very strongly worded forum posts...

    :troll:
     
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  8. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
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    5,477
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Kingmaker
    Is the beta just for one area? Sagus?
     
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  9. Popiel Arcane Patron

    Popiel
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    Pillars of Eternity 2: Deadfire
    Only Sagus Cliffs.
     
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  10. Prime Junta Self-Ejected Patron Vatnik

    Self-Ejected
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    Rad. Will play tomorrow.
     
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  11. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Kingmaker
    Lame.
     
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  12. Daedalos Arcane The Real Fanboy

    Daedalos
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    HOLY SHIT!

    DIS GON BE GUD

    :bounce::shredder:
     
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  13. Fry Arcane

    Fry
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    10 mins in... performance has improved considerably.
     
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  14. Zed Codex Staff Patron

    Zed
    Joined:
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    Messages:
    16,907
    Codex USB, 2014
    I liked the menu. I like the font size. That's as far as my impression go, because...

    Literally the first thing that happens when I launch the game, I click the very edge of the room. The character goes there, and... stuck. I can click around but the character does not move.
    [​IMG]
    Well programmed.
     
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  15. NullFlow Savant

    NullFlow
    Joined:
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    Boy, more announcements of announcements. Oh well, as long as the delays help out the game I'm fine with that.
     
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  16. Zed Codex Staff Patron

    Zed
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    16,907
    Codex USB, 2014
    Why aren't text options colored or something if you have already used them once..? Instead of, or in addition to, having 4 lines of "..... again".
    No need for game / game company logo in loading screen art...
    The new interface is alright.
     
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  17. FeelTheRads Arcane Patron

    FeelTheRads
    Joined:
    Apr 18, 2008
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    13,716
    More words than the bible, we are also partnering with somebody, but we can't say with who.

    SO EXCITED!
    :shredder:


    Anyway, have they fixed it so dialogue options highlight on mouse-over and clickable even if the mouse is not directly on the text? I don't think I'll go through another Alpha, and definitely don't want to go through having to exchange Steamtard keys later on.
     
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  18. SniperHF Arcane

    SniperHF
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    I found it was already running pretty okay after they updated the old version of the beta. There were a few bad spots (and everything combat related) but otherwise it was running okay before. Maybe difference setups or something.
     
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  19. vortex Fabulous Optimist

    vortex
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    How is the combat changed after this update ?
     
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  20. Ivan Arcane

    Ivan
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    approximately how many of game time hours are we looking at here?
     
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  21. SniperHF Arcane

    SniperHF
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    10ish blind.
     
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  22. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
    So we're going to wait 3 months just for localizations?
    :nocountryforshitposters:
     
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  23. mastroego Arcane

    mastroego
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    Starting to look less and less like Torment.
     
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  24. Daedalos Arcane The Real Fanboy

    Daedalos
    Joined:
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    Location:
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    Isn't the intro supposed to be voiced? I mean not the falling part but after? And the companions? No voice for me, and Qorro neither. Hum.

    Performance is ... better? But still not great. It makes my 970 work for that 60 fps. Some areas can't even hold steady 60 fps still at 1980x1200p. The intro stutters abit.

    Other than that, the game looks like it got some nice changes.

    Also, fuck the localizations, really.

    Who the fuck can't read english in 2016? Why would you even want to play a game in your native shitty langauge? When obviously the original langauge - english - is the perferred one for immershun and everything else?

    It's like germans who dub their movies. LEARN ENGLISH OR FUCK OFF. jesus
     
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  25. DosBuster Arcane Patron The Real Fanboy

    DosBuster
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    Codex USB, 2014
    Obviously the localizations allow them time to polish the game.
     
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